# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project Purpose **Segnapunti Anto** is a real-time volleyball scoreboard PWA. An Express/WebSocket server hosts the game state; two separate web interfaces — a **display** (public scoreboard) and a **controller** (operator panel) — stay in sync via WebSocket. ## Commands ```bash npm run dev # Vite dev server — display: :5173/display, controller: :5173/controller npm run serve # Build + run production — display: :3000/display, controller: :3000/controller npm run test # Vitest watch mode npm run test:all # All Vitest suites once (unit, integration, component, stress) npm run test:unit # Unit + integration only npm run test:component # Vue component tests npm run test:stress # Load tests (50+ concurrent clients) npm run test:e2e # Playwright E2E (requires servers to be running via npm run serve) npm run test:e2e:ui # Playwright with interactive UI ``` ## Architecture ``` Controller (Vue) ──WebSocket──┐ Display (Vue) ──WebSocket──┤── websocket-handler.js ── gameState.js │ │ │ └── persist.js ── .segnapunti/state.json ``` All game logic lives in `src/gameState.js` as three pure functions: - `createInitialState()` — returns the initial state - `applyAction(state, action)` — immutable reducer (deep-clones via `structuredClone`) - `checkVittoria(state)` — volleyball win conditions (25-point sets with 2-point margin, 15-point final set) `src/websocket-handler.js` receives actions, validates that the sender is a registered controller (not just a display), calls `applyAction`, broadcasts the new state to all clients, then calls `onStateChange` to persist state to disk. `server.js` (Express) serves both interfaces on port 3000: `/display` → `dist/index.html`, `/controller` → `dist/controller.html`. Single WebSocket endpoint at `/ws`. In development, `vite-plugin-websocket.js` embeds the WebSocket server inside the Vite dev server with URL rewrite middleware for `/display` and `/controller`. ## Key Design Constraints - **All game rules on the server** — clients are pure UI; the server is the source of truth. - **Role-based WebSocket** — clients register as `display` or `controller`; only controllers may send actions. - **Immutable state** — `applyAction` never mutates; always returns a new state object. - **Single-controller intent** — the design targets one active controller and one display; no conflict resolution exists for simultaneous controllers. - **Persistent state** — `src/persist.js` saves state to `.segnapunti/state.json` after every action and loads it on server startup. ## Test Layout | Suite | Path | Runner | |-------|------|--------| | Unit | `tests/unit/` | Vitest + Node | | Integration | `tests/integration/` | Vitest + Node | | Component | `tests/component/` | Vitest + Happy-DOM | | Stress | `tests/stress/` | Vitest + Node | | E2E | `tests/e2e/` | Playwright (Chromium, Firefox, Mobile Chrome) | E2E tests run serially (`workers: 1`) to avoid WebSocket state races. Run `npm run serve` before `npm run test:e2e`.