docs: update CLAUDE.md and README for multi-head architecture and .NET 10

CLAUDE.md: reflect Desktop+Android split, net10.0, updated build/run
commands (src/App.Desktop instead of src/App), note blueprint is now
reference-only not binding.

README: update project paths, publish commands and quickstart for the
new structure.
This commit is contained in:
2026-06-12 16:06:19 +02:00
parent e94eaf7700
commit 658fcdbced
2 changed files with 201 additions and 41 deletions
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@@ -12,32 +12,48 @@ On **every requested change**, before implementing, judge whether it makes sense
## What it is
SPV desktop wallet (Sparrow-style) for the **Palladium (PLM)** cryptocurrency, a Bitcoin-derived UTXO chain. Windows/Linux only, no mobile. Lightning is excluded from the first release.
SPV wallet (Sparrow-style) for the **Palladium (PLM)** cryptocurrency, a Bitcoin-derived UTXO chain. Targets desktop (Windows/Linux) and Android, from the same source. Lightning is excluded from the first release.
[blueprint.md](blueprint.md) is a **reference for understanding** (consensus parameters verified against the node, algorithms, network protocol): consult it when it helps to understand an area, but **it is no longer binding** — it need not be followed to the letter or read before every change. The source of truth is the current code; the `§` references below point to the blueprint only as further reading.
## Stack and structure
.NET 8 + Avalonia UI + NBitcoin.
.NET 10 + Avalonia UI 12 + NBitcoin.
```
src/Core/ Chain/ Crypto/ Wallet/ Spv/ Net/ Storage/ (no UI dependency)
src/App/ Avalonia GUI src/Cli/ CLI tests/ xUnit
src/Core/ Chain/ Crypto/ Wallet/ Spv/ Net/ Storage/ (no UI dependency)
src/App/ shared Avalonia UI library (App, Views, ViewModels, Loc, Assets)
src/App.Desktop/ desktop head (WinExe): Program.cs, app.manifest, .ico → runnable
src/App.Android/ Android head (net10.0-android): MainApplication/MainActivity → apk
src/Cli/ CLI on the same Core tests/ xUnit
```
The Avalonia UI lives **once** in `src/App` (a library); the two heads only carry the
per-platform entry point and packages. `MainView` (UserControl) is the shared root, hosted
by `MainWindow` on desktop and as the single-view root on Android.
**Non-negotiable dependency rule:** `App`/`Cli` depend only on `Core`; the UI goes through the wallet domain, never directly through network or cryptography. `Core` knows nothing about the UI.
## Commands
.NET 8 SDK lives in `~/.dotnet`: in non-interactive shells, before any `dotnet` command run
.NET 10 SDK lives in `~/.dotnet`: in non-interactive shells, before any `dotnet` command run
`export PATH="$HOME/.dotnet:$PATH" DOTNET_ROOT="$HOME/.dotnet"`.
- Build: `dotnet build`
- Tests (headless, the primary verification layer): `dotnet test` — single: `dotnet test --filter "FullyQualifiedName~TestName"`
- GUI hot reload: `dotnet watch --project src/App` (on WSL2/WSLg the window shows on the Windows desktop, no graphics dependencies to install)
- GUI hot reload: `dotnet watch --project src/App.Desktop` (on WSL2/WSLg the window shows on the Windows desktop, no graphics dependencies to install)
- CLI: `dotnet run --project src/Cli -- <command>` (no args → usage)
- Windows publish: `dotnet publish src/App -r win-x64 -p:PublishSingleFile=true --self-contained`
- Linux publish: `dotnet publish src/App -r linux-x64 --self-contained` (then AppImage via PupNet Deploy)
- Windows publish: `dotnet publish src/App.Desktop -r win-x64 -p:PublishSingleFile=true --self-contained`
- Linux publish: `dotnet publish src/App.Desktop -r linux-x64 --self-contained` (then AppImage via PupNet Deploy)
**Android (apk).** Needs the `android` workload (`dotnet workload install android`), a JDK
(`JAVA_HOME`), and the Android SDK. To provision the SDK once:
`dotnet build src/App.Android -t:InstallAndroidDependencies -p:AndroidSdkDirectory=$HOME/android-sdk -p:AcceptAndroidSDKLicenses=true`.
Then build a debug apk (output in `src/App.Android/bin/Debug/net10.0-android/*-Signed.apk`):
`JAVA_HOME=<jdk> dotnet build src/App.Android -c Debug -t:SignAndroidPackage -p:AndroidSdkDirectory=$HOME/android-sdk`
(set `ANDROID_HOME` to skip the `-p:AndroidSdkDirectory` flag). The head is an application,
not a library, because it sets `<OutputType>Exe</OutputType>`; min SDK 23 (AndroidX requirement).
Note: a plain `dotnet build` at the solution level needs the Android SDK path for the Android head.
**CLI** (`src/Cli`): `create`/`restore`/`restore-xpub`/`info`; `sync`/`send`/`servers`/`reset-certs` (`--server host:port [--ssl]`); `newseed`/`addresses`. Default wallet file `~/.palladium-wallet/<network>/wallets/default.wallet.json` (`--file` to change it).
@@ -52,14 +68,16 @@ src/App/ Avalonia GUI src/Cli/ CLI tests/ xUnit
## GUI conventions (`src/App`)
- **Shared `MainView` + heads:** the whole UI is a single `MainView` (UserControl), so it works both as a desktop window's content and as Android's single-view root. Top-level APIs (file/folder picker, clipboard) are reached via `TopLevel.GetTopLevel(this)` since a UserControl doesn't expose them. `MainWindowViewModel.IsDesktop` (from `OperatingSystem.IsAndroid()`) hides filesystem-only features (open-from-file; the data-location wizard step auto-skips on Android because the head sets `AppPaths.OverrideDataRoot`).
- **Single ViewModel** `MainWindowViewModel` (CommunityToolkit.Mvvm: `[ObservableProperty]`, `[RelayCommand]`); `Core` is driven directly from here.
- **In-app overlays, not OS windows:** details (address, transaction), settings, and help are full-screen `Border`s gated by an `IsXxxOpen` flag, not separate `Window`s — popups/top-levels are slow on WSLg. Pattern: bool property + Open/Close commands + backdrop handler and Esc key in `MainWindow`'s code-behind. Heavy network work runs off the UI thread (`Task.Run`) so the overlay never freezes.
- **In-app overlays, not OS windows:** details (address, transaction), settings, and help are full-screen `Border`s gated by an `IsXxxOpen` flag, not separate `Window`s — instant open/close, mobile-friendly, and popups/top-levels are slow on WSLg. Pattern: bool property + Open/Close commands + backdrop handler and Esc key in `MainView`'s code-behind; overlay close buttons bind via `$parent[UserControl]` (not `$parent[Window]`, absent on mobile). Heavy network work runs off the UI thread (`Task.Run`) so the overlay never freezes.
- **Localization:** `Localization/Loc.cs`, key→6 languages dictionary (it/en/es/fr/pt/de); in XAML `{Binding Loc[key]}`, in C# `Loc.Tr("key")`. On language change the `Loc` instance is replaced.
- **App version:** single source = `<Version>` in `src/App/PalladiumWallet.App.csproj`; read at runtime (`MainWindowViewModel.AppVersion`) and shown in the title.
- **Storage paths:** `Core/Storage/AppPaths` resolves data locations; `AppPaths.OverrideDataRoot` (top priority) is the per-platform seam — the Android head sets it to the app sandbox (`Context.FilesDir`), desktop leaves it null.
## Implementation state (§16 steps 17 + GUI)
`Core/Chain` network profiles; `Core/Crypto` BIP39/32/SLIP-132/`HdAccount`; `Core/Storage` JSON wallet v1 + AES-GCM (PBKDF2-SHA512) + data paths; `Core/Net` `ElectrumClient` (newline JSON-RPC over TCP/TLS, TOFU in `server-certs.json`, concurrent requests) + `ElectrumApi`; `Core/Spv` scripthash, mandatory Merkle verification on every confirmed tx, sync with gap limit; `Core/Wallet` `TransactionFactory` (RBF on, send-all, watch-only PSBT), `TransactionInspector` (tx detail from the server), `WalletLoader`. GUI: setup wizard, dashboard (history/send/receive with QR+copy/addresses/contacts), transaction detail, settings/server/help, multi-wallet.
`Core/Chain` network profiles; `Core/Crypto` BIP39/32/SLIP-132/`HdAccount`; `Core/Storage` JSON wallet v1 + AES-GCM (PBKDF2-SHA512) + data paths; `Core/Net` `ElectrumClient` (newline JSON-RPC over TCP/TLS, TOFU in `server-certs.json`, concurrent requests) + `ElectrumApi`; `Core/Spv` scripthash, mandatory Merkle verification on every confirmed tx, sync with gap limit; `Core/Wallet` `TransactionFactory` (RBF on, send-all, watch-only PSBT), `TransactionInspector` (tx detail from the server), `WalletLoader`. GUI: setup wizard, dashboard (history/send/receive with QR+copy/addresses/contacts), transaction detail, settings/server/help, multi-wallet. Runs on desktop and Android from one shared UI (debug apk builds end-to-end).
**TODO (§16 steps 89):** multisig, hardware wallet, coin control UI, fee ETA/mempool, RBF/CPFP UI, on-disk header chain, multi-server pool, proxy/Tor.