docs: update CLAUDE.md and README for multi-head architecture and .NET 10
CLAUDE.md: reflect Desktop+Android split, net10.0, updated build/run commands (src/App.Desktop instead of src/App), note blueprint is now reference-only not binding. README: update project paths, publish commands and quickstart for the new structure.
This commit is contained in:
@@ -12,32 +12,48 @@ On **every requested change**, before implementing, judge whether it makes sense
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## What it is
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SPV desktop wallet (Sparrow-style) for the **Palladium (PLM)** cryptocurrency, a Bitcoin-derived UTXO chain. Windows/Linux only, no mobile. Lightning is excluded from the first release.
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SPV wallet (Sparrow-style) for the **Palladium (PLM)** cryptocurrency, a Bitcoin-derived UTXO chain. Targets desktop (Windows/Linux) and Android, from the same source. Lightning is excluded from the first release.
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[blueprint.md](blueprint.md) is a **reference for understanding** (consensus parameters verified against the node, algorithms, network protocol): consult it when it helps to understand an area, but **it is no longer binding** — it need not be followed to the letter or read before every change. The source of truth is the current code; the `§` references below point to the blueprint only as further reading.
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## Stack and structure
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.NET 8 + Avalonia UI + NBitcoin.
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.NET 10 + Avalonia UI 12 + NBitcoin.
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```
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src/Core/ Chain/ Crypto/ Wallet/ Spv/ Net/ Storage/ (no UI dependency)
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src/App/ Avalonia GUI src/Cli/ CLI tests/ xUnit
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src/App/ shared Avalonia UI library (App, Views, ViewModels, Loc, Assets)
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src/App.Desktop/ desktop head (WinExe): Program.cs, app.manifest, .ico → runnable
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src/App.Android/ Android head (net10.0-android): MainApplication/MainActivity → apk
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src/Cli/ CLI on the same Core tests/ xUnit
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```
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The Avalonia UI lives **once** in `src/App` (a library); the two heads only carry the
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per-platform entry point and packages. `MainView` (UserControl) is the shared root, hosted
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by `MainWindow` on desktop and as the single-view root on Android.
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**Non-negotiable dependency rule:** `App`/`Cli` depend only on `Core`; the UI goes through the wallet domain, never directly through network or cryptography. `Core` knows nothing about the UI.
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## Commands
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.NET 8 SDK lives in `~/.dotnet`: in non-interactive shells, before any `dotnet` command run
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.NET 10 SDK lives in `~/.dotnet`: in non-interactive shells, before any `dotnet` command run
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`export PATH="$HOME/.dotnet:$PATH" DOTNET_ROOT="$HOME/.dotnet"`.
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- Build: `dotnet build`
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- Tests (headless, the primary verification layer): `dotnet test` — single: `dotnet test --filter "FullyQualifiedName~TestName"`
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- GUI hot reload: `dotnet watch --project src/App` (on WSL2/WSLg the window shows on the Windows desktop, no graphics dependencies to install)
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- GUI hot reload: `dotnet watch --project src/App.Desktop` (on WSL2/WSLg the window shows on the Windows desktop, no graphics dependencies to install)
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- CLI: `dotnet run --project src/Cli -- <command>` (no args → usage)
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- Windows publish: `dotnet publish src/App -r win-x64 -p:PublishSingleFile=true --self-contained`
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- Linux publish: `dotnet publish src/App -r linux-x64 --self-contained` (then AppImage via PupNet Deploy)
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- Windows publish: `dotnet publish src/App.Desktop -r win-x64 -p:PublishSingleFile=true --self-contained`
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- Linux publish: `dotnet publish src/App.Desktop -r linux-x64 --self-contained` (then AppImage via PupNet Deploy)
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**Android (apk).** Needs the `android` workload (`dotnet workload install android`), a JDK
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(`JAVA_HOME`), and the Android SDK. To provision the SDK once:
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`dotnet build src/App.Android -t:InstallAndroidDependencies -p:AndroidSdkDirectory=$HOME/android-sdk -p:AcceptAndroidSDKLicenses=true`.
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Then build a debug apk (output in `src/App.Android/bin/Debug/net10.0-android/*-Signed.apk`):
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`JAVA_HOME=<jdk> dotnet build src/App.Android -c Debug -t:SignAndroidPackage -p:AndroidSdkDirectory=$HOME/android-sdk`
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(set `ANDROID_HOME` to skip the `-p:AndroidSdkDirectory` flag). The head is an application,
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not a library, because it sets `<OutputType>Exe</OutputType>`; min SDK 23 (AndroidX requirement).
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Note: a plain `dotnet build` at the solution level needs the Android SDK path for the Android head.
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**CLI** (`src/Cli`): `create`/`restore`/`restore-xpub`/`info`; `sync`/`send`/`servers`/`reset-certs` (`--server host:port [--ssl]`); `newseed`/`addresses`. Default wallet file `~/.palladium-wallet/<network>/wallets/default.wallet.json` (`--file` to change it).
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@@ -52,14 +68,16 @@ src/App/ Avalonia GUI src/Cli/ CLI tests/ xUnit
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## GUI conventions (`src/App`)
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- **Shared `MainView` + heads:** the whole UI is a single `MainView` (UserControl), so it works both as a desktop window's content and as Android's single-view root. Top-level APIs (file/folder picker, clipboard) are reached via `TopLevel.GetTopLevel(this)` since a UserControl doesn't expose them. `MainWindowViewModel.IsDesktop` (from `OperatingSystem.IsAndroid()`) hides filesystem-only features (open-from-file; the data-location wizard step auto-skips on Android because the head sets `AppPaths.OverrideDataRoot`).
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- **Single ViewModel** `MainWindowViewModel` (CommunityToolkit.Mvvm: `[ObservableProperty]`, `[RelayCommand]`); `Core` is driven directly from here.
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- **In-app overlays, not OS windows:** details (address, transaction), settings, and help are full-screen `Border`s gated by an `IsXxxOpen` flag, not separate `Window`s — popups/top-levels are slow on WSLg. Pattern: bool property + Open/Close commands + backdrop handler and Esc key in `MainWindow`'s code-behind. Heavy network work runs off the UI thread (`Task.Run`) so the overlay never freezes.
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- **In-app overlays, not OS windows:** details (address, transaction), settings, and help are full-screen `Border`s gated by an `IsXxxOpen` flag, not separate `Window`s — instant open/close, mobile-friendly, and popups/top-levels are slow on WSLg. Pattern: bool property + Open/Close commands + backdrop handler and Esc key in `MainView`'s code-behind; overlay close buttons bind via `$parent[UserControl]` (not `$parent[Window]`, absent on mobile). Heavy network work runs off the UI thread (`Task.Run`) so the overlay never freezes.
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- **Localization:** `Localization/Loc.cs`, key→6 languages dictionary (it/en/es/fr/pt/de); in XAML `{Binding Loc[key]}`, in C# `Loc.Tr("key")`. On language change the `Loc` instance is replaced.
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- **App version:** single source = `<Version>` in `src/App/PalladiumWallet.App.csproj`; read at runtime (`MainWindowViewModel.AppVersion`) and shown in the title.
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- **Storage paths:** `Core/Storage/AppPaths` resolves data locations; `AppPaths.OverrideDataRoot` (top priority) is the per-platform seam — the Android head sets it to the app sandbox (`Context.FilesDir`), desktop leaves it null.
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## Implementation state (§16 steps 1–7 + GUI)
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`Core/Chain` network profiles; `Core/Crypto` BIP39/32/SLIP-132/`HdAccount`; `Core/Storage` JSON wallet v1 + AES-GCM (PBKDF2-SHA512) + data paths; `Core/Net` `ElectrumClient` (newline JSON-RPC over TCP/TLS, TOFU in `server-certs.json`, concurrent requests) + `ElectrumApi`; `Core/Spv` scripthash, mandatory Merkle verification on every confirmed tx, sync with gap limit; `Core/Wallet` `TransactionFactory` (RBF on, send-all, watch-only PSBT), `TransactionInspector` (tx detail from the server), `WalletLoader`. GUI: setup wizard, dashboard (history/send/receive with QR+copy/addresses/contacts), transaction detail, settings/server/help, multi-wallet.
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`Core/Chain` network profiles; `Core/Crypto` BIP39/32/SLIP-132/`HdAccount`; `Core/Storage` JSON wallet v1 + AES-GCM (PBKDF2-SHA512) + data paths; `Core/Net` `ElectrumClient` (newline JSON-RPC over TCP/TLS, TOFU in `server-certs.json`, concurrent requests) + `ElectrumApi`; `Core/Spv` scripthash, mandatory Merkle verification on every confirmed tx, sync with gap limit; `Core/Wallet` `TransactionFactory` (RBF on, send-all, watch-only PSBT), `TransactionInspector` (tx detail from the server), `WalletLoader`. GUI: setup wizard, dashboard (history/send/receive with QR+copy/addresses/contacts), transaction detail, settings/server/help, multi-wallet. Runs on desktop and Android from one shared UI (debug apk builds end-to-end).
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**TODO (§16 steps 8–9):** multisig, hardware wallet, coin control UI, fee ETA/mempool, RBF/CPFP UI, on-disk header chain, multi-server pool, proxy/Tor.
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@@ -1,6 +1,6 @@
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# Palladium Wallet
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**An SPV desktop wallet built specifically for the Palladium (PLM) cryptocurrency** and optimized for its chain.
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**An SPV wallet built specifically for the Palladium (PLM) cryptocurrency** and optimized for its chain. Runs on desktop (Windows/Linux) and Android from a single shared codebase.
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Unlike generic wallets adapted to many coins, Palladium Wallet is designed around Palladium's consensus parameters — a Bitcoin-derived UTXO chain with 2-minute blocks and LWMA difficulty — and centralizes them in a single network profile. This keeps it lightweight, predictable and faithful to the chain: no client-side difficulty recalculation (trust is anchored to hardcoded checkpoints), mandatory Merkle verification on every confirmed transaction, and a network client written specifically for Palladium's indexing server.
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@@ -11,7 +11,7 @@ Unlike generic wallets adapted to many coins, Palladium Wallet is designed aroun
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- **HD wallet** (BIP39/BIP32), SegWit/wrapped/legacy addresses, watch-only from xpub.
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- **PSBT-centric**: signing flows go through PSBT (offline / air-gapped / multisig).
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- **Multi-network**: mainnet, testnet, regtest.
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- **GUI** (Avalonia) and **CLI** on the same core.
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- **Cross-platform**: desktop (Windows/Linux) and Android share one Avalonia UI; a **CLI** runs on the same core.
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- **Multilingual**: Italian, English, Spanish, French, Portuguese, German.
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## Architecture
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@@ -19,26 +19,31 @@ Unlike generic wallets adapted to many coins, Palladium Wallet is designed aroun
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```
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PalladiumWallet.sln
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├─ src/Core/ Chain/ Crypto/ Wallet/ Spv/ Net/ Storage/ (no UI dependency)
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├─ src/App/ Avalonia GUI
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├─ src/App/ shared Avalonia UI library (Views, ViewModels, Loc, Assets)
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├─ src/App.Desktop/ desktop head (Windows/Linux) → runnable
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├─ src/App.Android/ Android head → apk
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├─ src/Cli/ CLI on the same Core
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└─ tests/ xUnit
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```
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Stack: **.NET 8 + Avalonia UI + NBitcoin**.
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The UI is written **once** in `src/App`; the desktop and Android heads only add the per-platform
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entry point and packages.
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Stack: **.NET 10 + Avalonia UI 12 + NBitcoin**.
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---
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## Development environment
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You only need the **.NET 8 SDK**. The core and crypto are fully testable without the GUI or a real network.
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For desktop and the CLI you only need the **.NET 10 SDK**. The core and crypto are fully testable without the GUI or a real network.
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### Windows
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1. Install the .NET 8 SDK:
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1. Install the .NET 10 SDK:
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```powershell
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winget install Microsoft.DotNet.SDK.8
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winget install Microsoft.DotNet.SDK.10
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```
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(alternatively, the installer from <https://dotnet.microsoft.com/download/dotnet/8.0>)
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(alternatively, the installer from <https://dotnet.microsoft.com/download/dotnet/10.0>)
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2. Clone the repository and restore dependencies:
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```powershell
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git clone <repo-URL>
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@@ -48,9 +53,9 @@ You only need the **.NET 8 SDK**. The core and crypto are fully testable without
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### Linux
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1. Install the .NET 8 SDK through your distro's package manager, or without root via the official script:
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1. Install the .NET 10 SDK through your distro's package manager, or without root via the official script:
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```bash
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curl -sSL https://dot.net/v1/dotnet-install.sh | bash -s -- --channel 8.0
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curl -sSL https://dot.net/v1/dotnet-install.sh | bash -s -- --channel 10.0
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export PATH="$HOME/.dotnet:$PATH" DOTNET_ROOT="$HOME/.dotnet"
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```
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(add the two `export` lines to your `~/.bashrc` to make them permanent)
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@@ -61,27 +66,58 @@ You only need the **.NET 8 SDK**. The core and crypto are fully testable without
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dotnet restore
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```
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> The GUI uses Avalonia, which runs natively on both platforms with no extra graphics dependencies.
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> The GUI uses Avalonia, which runs natively on Windows and Linux with no extra graphics dependencies.
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### Android (additional setup)
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Building the apk also requires the Android workload, a JDK, and the Android SDK:
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```bash
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dotnet workload install android # .NET Android build packs
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# JDK 17+ must be available (set JAVA_HOME)
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# Provision the Android SDK once into ~/android-sdk:
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dotnet build src/App.Android -t:InstallAndroidDependencies \
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-p:AndroidSdkDirectory=$HOME/android-sdk -p:AcceptAndroidSDKLicenses=true
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```
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To run the apk on an emulator (instead of a physical device), see
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[*Android emulator (developer setup)*](#android-emulator-developer-setup) below.
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---
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## Running it
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**GUI** (with hot reload for development):
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### Desktop GUI in debug (Linux & Windows)
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The desktop head runs the same way on both OSes (`Debug` is the default configuration). Run it from
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the repo root:
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```bash
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dotnet watch --project src/App
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```
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or a single run:
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```bash
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dotnet run --project src/App
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dotnet run --project src/App.Desktop # single run (Debug)
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dotnet watch --project src/App.Desktop # with hot reload (edit XAML/C# and see changes live)
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dotnet run --project src/App.Desktop -c Release # to try the Release config
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```
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**CLI** (same core, useful for scripts and headless environments):
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- **Linux** — runs natively on X11/Wayland, no extra graphics packages. On **WSL2** the window
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appears on the Windows desktop through WSLg (already working here, nothing to install).
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- **Windows** — runs natively; use the same commands from PowerShell or a terminal.
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The app writes its data under the per-user data folder (see *User guide → First launch*); delete it
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to start from a clean first-run wizard.
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### CLI
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Same core, useful for scripts and headless environments:
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```bash
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dotnet run --project src/Cli -- <command>
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```
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Run without arguments for the full list of commands.
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### Android
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There is no `dotnet run` for a phone: build the apk and install it (see *Building → Android apk*),
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or run it on an emulator (see *Android emulator (developer setup)*).
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---
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## Running tests
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@@ -109,34 +145,140 @@ dotnet test tests/PalladiumWallet.Tests
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## Building
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**Development build:**
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### Development build
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```bash
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dotnet build
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dotnet build # whole solution (debug)
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dotnet build src/App.Desktop # desktop head only
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```
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**Windows publish** (single self-contained executable):
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> A solution-wide `dotnet build` also builds the Android head, which needs the Android SDK
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> (see *Android emulator (developer setup)* below). If you don't have it, build the specific
|
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> non-Android projects (`src/App.Desktop`, `src/Cli`, `tests/...`).
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### Desktop release (self-contained)
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```bash
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dotnet publish src/App -r win-x64 -p:PublishSingleFile=true --self-contained
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# Windows — single self-contained .exe (output: src/App.Desktop/bin/Release/net10.0/win-x64/publish/PalladiumWallet.exe)
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dotnet publish src/App.Desktop -c Release -r win-x64 -p:PublishSingleFile=true --self-contained
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# Linux — self-contained; AppImage then produced with PupNet Deploy
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# (output: src/App.Desktop/bin/Release/net10.0/linux-x64/publish/PalladiumWallet)
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dotnet publish src/App.Desktop -c Release -r linux-x64 --self-contained
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```
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**Linux publish** (self-contained; the AppImage is then produced with [PupNet Deploy](https://github.com/kuiperzone/PupNet-Deploy)):
|
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[PupNet Deploy](https://github.com/kuiperzone/PupNet-Deploy) turns the Linux publish into an AppImage.
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The executable is named `PalladiumWallet` (set via `<AssemblyName>` in the desktop head).
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### Android apk
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Prerequisites: the Android workload + SDK (see *Development environment → Android*). The Android
|
||||
head already sets `<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>`, so the apk is
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||||
**self-contained** and installs/runs standalone (a Fast-Deployment debug apk crashes at launch
|
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with "No assemblies found" when installed without `adb`).
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||||
|
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```bash
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dotnet publish src/App -r linux-x64 --self-contained
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# Default debug apk — all ABIs (arm64-v8a + x86_64): runs on phones AND the x86_64 emulator.
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# ~79 MB. Output: src/App.Android/bin/Debug/net10.0-android/*-Signed.apk
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JAVA_HOME=<jdk-path> dotnet build src/App.Android -c Debug -t:SignAndroidPackage \
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-p:AndroidSdkDirectory=$HOME/android-sdk
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|
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# Smaller apk for a real phone — arm64 only (~41 MB):
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JAVA_HOME=<jdk-path> dotnet build src/App.Android -c Debug -t:SignAndroidPackage \
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-p:AndroidSdkDirectory=$HOME/android-sdk -p:AbiArm64Only=true
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```
|
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|
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The application **version** is set in a single place: the `<Version>` tag in [`src/App/PalladiumWallet.App.csproj`](src/App/PalladiumWallet.App.csproj). It appears in the window title and is stamped into the published binaries.
|
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The ABI restriction uses the `AbiArm64Only` flag, which is scoped to the Android head's
|
||||
`<RuntimeIdentifiers>` in its csproj — do **not** pass `-p:RuntimeIdentifiers=android-arm64` on the
|
||||
command line, it leaks to the `net10.0` projects (`Core`/`App`) and breaks the build. (The legacy
|
||||
`AndroidSupportedAbis` property is deprecated and ignored.)
|
||||
|
||||
(Set `ANDROID_HOME` to skip the `-p:AndroidSdkDirectory` flag.) Release signing with your own
|
||||
keystore is not set up yet; the debug apk is fine for personal sideloading.
|
||||
|
||||
> **Verification status.** The default multi-ABI apk is verified running on the x86_64 emulator
|
||||
> (UI renders, connects to a server over TLS). The arm64-only apk builds correctly (41 MB,
|
||||
> `arm64-v8a` only) but is meant for a physical arm64 phone — on the x86_64 emulator it only runs
|
||||
> through slow ARM translation and stalls on the splash, so **verify it on a real device**.
|
||||
|
||||
### Version
|
||||
|
||||
The application **version** is set in a single place: the `<Version>` tag in
|
||||
[`src/App/PalladiumWallet.App.csproj`](src/App/PalladiumWallet.App.csproj). It appears in the desktop
|
||||
window title, in the Help dialog, and is stamped into the published binaries (and the apk's versionName).
|
||||
|
||||
---
|
||||
|
||||
## Android emulator (developer setup)
|
||||
|
||||
How to run the apk without a physical device. Paths assume the Android SDK in `~/android-sdk`
|
||||
and a JDK at `JAVA_HOME` (JDK 17+). Tested on Linux / WSL2.
|
||||
|
||||
**1. Install the emulator, a system image and the matching platform** (once):
|
||||
```bash
|
||||
SDK=$HOME/android-sdk
|
||||
$SDK/cmdline-tools/latest/bin/sdkmanager --sdk_root=$SDK \
|
||||
"emulator" "system-images;android-34;google_apis;x86_64" "platforms;android-34"
|
||||
```
|
||||
Use an `x86_64` image so the emulator runs with hardware acceleration (KVM); the app's min SDK is 23.
|
||||
|
||||
**2. Hardware acceleration (Linux/WSL2)** — the emulator needs access to `/dev/kvm`. Add yourself
|
||||
to the `kvm` group once, then start a new shell (or prefix the launch with `sg kvm -c '…'`):
|
||||
```bash
|
||||
sudo usermod -aG kvm $USER
|
||||
```
|
||||
On WSL2, KVM must be enabled on the Windows host (nested virtualization); the emulator window is
|
||||
shown on the Windows desktop through WSLg.
|
||||
|
||||
**3. Create an AVD** (virtual device):
|
||||
```bash
|
||||
echo no | $SDK/cmdline-tools/latest/bin/avdmanager create avd \
|
||||
-n plm -k "system-images;android-34;google_apis;x86_64" -d pixel
|
||||
```
|
||||
|
||||
**4. Launch the emulator** (software GL is the most robust under WSLg):
|
||||
```bash
|
||||
$SDK/emulator/emulator -avd plm -gpu swiftshader_indirect -no-snapshot -no-audio &
|
||||
$SDK/platform-tools/adb wait-for-device
|
||||
# wait for full boot:
|
||||
until [ "$($SDK/platform-tools/adb shell getprop sys.boot_completed | tr -d '\r')" = 1 ]; do sleep 2; done
|
||||
```
|
||||
If the window won't render, add `-no-window` and rely on `adb` + screenshots
|
||||
(`adb exec-out screencap -p > shot.png`).
|
||||
|
||||
**5. Install and run the apk; capture logs to debug crashes:**
|
||||
```bash
|
||||
ADB=$SDK/platform-tools/adb
|
||||
$ADB install -r src/App.Android/bin/Debug/net10.0-android/*-Signed.apk
|
||||
$ADB shell monkey -p io.github.davide3011.palladiumwallet -c android.intent.category.LAUNCHER 1
|
||||
$ADB logcat -d | grep -iE "monodroid|exception|fatal|avalonia"
|
||||
```
|
||||
|
||||
**VS Code "Android iOS Emulator" extension** (optional, click-to-launch): it only starts an
|
||||
existing AVD, so create one first (step 3). Point it at the emulator binary:
|
||||
```jsonc
|
||||
// VS Code settings.json
|
||||
"emulator.emulatorPathLinux": "/home/<user>/android-sdk/emulator"
|
||||
// on WSL, use: "emulator.emulatorPathWSL": "/home/<user>/android-sdk/emulator"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## User guide (quick)
|
||||
|
||||
### First launch
|
||||
1. On first launch, choose **where to store data** (wallet, configuration, certificates) — the default path or a folder of your choice.
|
||||
2. Create a new wallet, restore from seed, or open an existing wallet.
|
||||
1. On first launch (desktop), choose **where to store data** (wallet, configuration, certificates) — the default path or a folder of your choice. On Android this step is skipped: data lives in the app's private sandbox.
|
||||
2. Create a new wallet, restore from seed, or open one of the wallets already in your data folder.
|
||||
3. If you create a wallet, **write the seed phrase down on paper**: it will not be shown again. You can protect the file with a password.
|
||||
|
||||
> **Desktop vs Android.** The UI and features are the same on both. Differences: on Android the
|
||||
> data-location step is skipped (fixed app sandbox) and *File → Open wallet from file* (importing a
|
||||
> wallet from an arbitrary file) is hidden — open wallets from the in-app chooser instead. The
|
||||
> version is shown in the desktop window title and, on every platform, in the Help dialog. The CLI
|
||||
> is desktop/headless only.
|
||||
|
||||
### Main tabs
|
||||
- **History** — list of transactions. *Double-click* a row to open the full detail (amount, fee, addresses, sizes, confirmations).
|
||||
- **History** — list of transactions. *Double-click* (double-tap on touch) a row to open the full detail (amount, fee, addresses, sizes, confirmations).
|
||||
- **Send** — recipient + amount (or "send all"), adjustable fee; for watch-only wallets a PSBT is produced to be signed offline.
|
||||
- **Receive** — next unused address, with a **QR code** and a **Copy** button.
|
||||
- **Addresses** — all derived addresses with balances; click for details (keys, derivation path).
|
||||
|
||||
Reference in New Issue
Block a user