fix(sync): recover connection after Android screen lock/unlock
TcpClient.Connected only reflects the last known socket state, so a connection killed silently while the phone was locked (Doze, mobile radio suspend, NAT timeout) still reported IsConnected == true. The keep-alive ping's failure was swallowed by an empty catch, so the stale "connected" state never cleared and sync kept retrying on a dead socket instead of reconnecting. Treat a failed keep-alive ping as a disconnect (tear down the client and reconnect), and add OnPause/OnResume to the Android activity to force an immediate health check on resume instead of waiting for the 20s timer, which may itself be suspended during Doze.
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@@ -8,6 +8,10 @@ namespace PalladiumWallet.App;
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public partial class App : Application
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{
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/// <summary>Set once the single ViewModel is created; lets platform heads (e.g. the
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/// Android activity) reach it for lifecycle events without a second instance.</summary>
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public static MainWindowViewModel? MainViewModel { get; private set; }
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public override void Initialize()
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{
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AvaloniaXamlLoader.Load(this);
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@@ -16,6 +20,7 @@ public partial class App : Application
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public override void OnFrameworkInitializationCompleted()
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{
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var vm = new MainWindowViewModel();
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MainViewModel = vm;
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// Desktop (Windows/Linux): classic window. Mobile (Android): single
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// view. Same shared UI (MainView) and same ViewModel.
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