A server that stops answering without closing the socket left a running sync waiting forever. Requests now fail with TimeoutException after 30 s (10 s for the handshake, both configurable in ConnectAsync) and the connection is marked dead so the app reconnects. See ADR 0034.
2.2 KiB
2.2 KiB
0034. Bound every network request with a timeout
- Status: Accepted
- Area: Network
- Recorded: 2026-11-03
Context
ElectrumClient.RequestAsync waited until the server answered or the caller cancelled. The only timeout in the stack was the 8 s ping of the ViewModel keep-alive, which does not run while a sync is in progress. A server that stops answering without closing the socket (half-open TCP, Android Doze, a stalled or hostile server) left a running sync waiting forever, with no error and no automatic recovery.
Decision
- Every request has a timeout,
ElectrumClient.DefaultRequestTimeout(30 s). Theserver.versionhandshake has its own, shorterDefaultHandshakeTimeout(10 s). Both are parameters ofConnectAsync(requestTimeout,handshakeTimeout), so tests use a few hundred milliseconds. - The timer starts when the request obtains its in-flight slot: waiting behind the cap (ADR 0009) does not count.
- On expiry the request fails with
TimeoutException(naming the method and server) and the whole connection is marked dead: the other pending requests fail,IsConnectedbecomes false,Disconnectedis raised and later requests fail fast withIOException. After a missed answer the socket cannot be trusted, and the ViewModel reconnects through the existing path. A late reply is dropped because the request is no longer pending. - The keep-alive is left as it is (it skips ticks while syncing): the request timeout now bounds a stalled sync, so a second mechanism is not needed.
Consequences
- A stalled server makes a sync fail within the timeout instead of hanging; the existing retry and reconnect logic takes over.
- A legitimately slow reply above 30 s is treated as a dead connection. The largest realistic replies (header batches, large transactions, busy-address histories) are far below that on a working link; the value is a constructor parameter if a deployment needs more.
- One slow request tears down the shared connection and the requests in flight with it. This is deliberate: it is cheaper than a half-open socket that keeps accepting writes.
References
src/Core/Net/ElectrumClient.cstests/PalladiumWallet.Tests/Net/ElectrumClientTests.cs- Related: 0009