client: screens and app routing
Add all game screens: Login, Dashboard, Market (buy/sell), Inventory, Missions, Travel (city selection), Leaderboard; wired via react-router in App.tsx with protected routes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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import { useCallback, useEffect, useState } from 'react';
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import { api } from '../api/api';
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import { ApiError } from '../api/http';
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import type { InventoryResponse, MarketEntry, MarketResponse } from '../api/types';
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import { useAuth } from '../auth/AuthContext';
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import { useToast } from '../components/Toast';
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import { getSocket } from '../realtime/socket';
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import { formatMoney } from '../shared/format';
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export function MarketScreen() {
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const { player, refreshPlayer } = useAuth();
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const { toast } = useToast();
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const [market, setMarket] = useState<MarketResponse | null>(null);
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const [inventory, setInventory] = useState<InventoryResponse | null>(null);
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const [selected, setSelected] = useState<MarketEntry | null>(null);
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const [quantity, setQuantity] = useState(1);
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const [busy, setBusy] = useState(false);
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const reload = useCallback(async () => {
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const [m, inv] = await Promise.all([api.market(), api.inventory()]);
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setMarket(m);
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setInventory(inv);
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}, []);
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useEffect(() => {
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void reload();
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}, [reload]);
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// Il mercato si aggiorna a ogni tick del server
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useEffect(() => {
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const socket = getSocket();
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if (!socket) return;
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const onUpdate = () => void reload();
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socket.on('market:updated', onUpdate);
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return () => {
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socket.off('market:updated', onUpdate);
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};
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}, [reload]);
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const owned = (itemId: string) =>
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inventory?.items.find((i) => i.itemId === itemId)?.quantity ?? 0;
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async function trade(kind: 'buy' | 'sell') {
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if (!selected) return;
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setBusy(true);
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try {
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const fn = kind === 'buy' ? api.buy : api.sell;
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const res = await fn(selected.itemId, quantity);
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toast(
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kind === 'buy'
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? `Comprati ${res.quantity}× ${res.itemName} per ${formatMoney(res.total)}`
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: `Venduti ${res.quantity}× ${res.itemName} per ${formatMoney(res.total)}`,
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'success',
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);
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setSelected(null);
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setQuantity(1);
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await Promise.all([reload(), refreshPlayer()]);
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} catch (err) {
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toast(err instanceof ApiError ? err.message : 'Errore imprevisto', 'error');
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} finally {
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setBusy(false);
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}
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}
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if (!market) return <p className="muted screen">Caricamento mercato...</p>;
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return (
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<div className="screen">
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<h2 className="screen__title">Mercato di {market.city.name}</h2>
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{market.activeEvents.length > 0 && (
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<div className="banner">
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{market.activeEvents.map((e) => (
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<span key={e.id}>⚡ {e.title}</span>
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))}
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</div>
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)}
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<ul className="list">
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{market.prices.map((entry) => (
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<li
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key={entry.itemId}
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className="list__row list__row--clickable"
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onClick={() => {
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setSelected(entry);
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setQuantity(1);
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}}
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>
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<div>
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<strong>{entry.name}</strong>
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{owned(entry.itemId) > 0 && (
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<span className="badge badge--small">×{owned(entry.itemId)}</span>
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)}
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</div>
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<div className="prices">
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<span className="price price--buy">{formatMoney(entry.buyPrice)}</span>
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<span className="price price--sell">{formatMoney(entry.sellPrice)}</span>
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</div>
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</li>
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))}
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</ul>
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<p className="muted small">
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Prezzo a sinistra: acquisto · a destra: vendita. I prezzi cambiano ogni minuto.
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</p>
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{selected && (
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<div className="modal-backdrop" onClick={() => setSelected(null)}>
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<div className="modal" onClick={(e) => e.stopPropagation()}>
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<h3>{selected.name}</h3>
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<p className="muted small">
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Possiedi: {owned(selected.itemId)} · peso {selected.weight}/unità
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</p>
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<label className="quantity">
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Quantità
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<div className="quantity__controls">
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<button type="button" onClick={() => setQuantity((q) => Math.max(1, q - 1))}>
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−
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</button>
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<input
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type="number"
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min={1}
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max={100}
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value={quantity}
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onChange={(e) =>
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setQuantity(Math.max(1, Math.min(100, Number(e.target.value) || 1)))
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}
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/>
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<button type="button" onClick={() => setQuantity((q) => Math.min(100, q + 1))}>
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+
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</button>
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</div>
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</label>
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<div className="modal__actions">
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<button
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type="button"
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className="btn btn--primary"
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disabled={busy || (player?.money ?? 0) < selected.buyPrice * quantity}
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onClick={() => void trade('buy')}
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>
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Compra · {formatMoney(selected.buyPrice * quantity)}
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</button>
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<button
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type="button"
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className="btn btn--secondary"
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disabled={busy || owned(selected.itemId) < quantity}
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onClick={() => void trade('sell')}
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>
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Vendi · {formatMoney(selected.sellPrice * quantity)}
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</button>
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</div>
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</div>
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</div>
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)}
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</div>
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);
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}
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