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davide 8a91a298a7 server: database schema, migrations and seed
Define Prisma schema (Player, City, Good, InventoryItem, Transaction,
Mission, WorldEvent), initial migration SQL, and seed script to
populate cities and goods with base game data.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 23:41:27 +02:00

179 lines
5.9 KiB
SQL

-- CreateEnum
CREATE TYPE "MissionStatus" AS ENUM ('STARTED', 'COMPLETED', 'FAILED');
-- CreateEnum
CREATE TYPE "MissionType" AS ENUM ('DELIVERY', 'THEFT', 'SMUGGLING', 'INTEL');
-- CreateEnum
CREATE TYPE "EventType" AS ENUM ('MARKET_BOOM', 'POLICE_RAID', 'SHORTAGE', 'BLACKOUT');
-- CreateTable
CREATE TABLE "User" (
"id" TEXT NOT NULL,
"email" TEXT NOT NULL,
"passwordHash" TEXT NOT NULL,
"createdAt" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" TIMESTAMP(3) NOT NULL,
CONSTRAINT "User_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "Player" (
"id" TEXT NOT NULL,
"userId" TEXT NOT NULL,
"displayName" TEXT NOT NULL,
"money" INTEGER NOT NULL DEFAULT 1000,
"reputation" INTEGER NOT NULL DEFAULT 0,
"level" INTEGER NOT NULL DEFAULT 1,
"experience" INTEGER NOT NULL DEFAULT 0,
"currentCityId" TEXT NOT NULL,
"createdAt" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" TIMESTAMP(3) NOT NULL,
CONSTRAINT "Player_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "City" (
"id" TEXT NOT NULL,
"name" TEXT NOT NULL,
"riskLevel" INTEGER NOT NULL,
"policePressure" DOUBLE PRECISION NOT NULL DEFAULT 1.0,
"economyModifier" DOUBLE PRECISION NOT NULL DEFAULT 1.0,
"createdAt" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT "City_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "Item" (
"id" TEXT NOT NULL,
"name" TEXT NOT NULL,
"basePrice" INTEGER NOT NULL,
"rarity" INTEGER NOT NULL,
"illegalLevel" INTEGER NOT NULL,
"weight" INTEGER NOT NULL DEFAULT 1,
"createdAt" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT "Item_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "InventoryItem" (
"playerId" TEXT NOT NULL,
"itemId" TEXT NOT NULL,
"quantity" INTEGER NOT NULL,
CONSTRAINT "InventoryItem_pkey" PRIMARY KEY ("playerId","itemId")
);
-- CreateTable
CREATE TABLE "MarketPrice" (
"cityId" TEXT NOT NULL,
"itemId" TEXT NOT NULL,
"buyPrice" INTEGER NOT NULL,
"sellPrice" INTEGER NOT NULL,
"demand" DOUBLE PRECISION NOT NULL DEFAULT 1.0,
"supply" DOUBLE PRECISION NOT NULL DEFAULT 1.0,
"updatedAt" TIMESTAMP(3) NOT NULL,
CONSTRAINT "MarketPrice_pkey" PRIMARY KEY ("cityId","itemId")
);
-- CreateTable
CREATE TABLE "Mission" (
"id" TEXT NOT NULL,
"cityId" TEXT NOT NULL,
"title" TEXT NOT NULL,
"type" "MissionType" NOT NULL,
"difficulty" INTEGER NOT NULL,
"durationSeconds" INTEGER NOT NULL,
"rewardMoney" INTEGER NOT NULL,
"rewardXp" INTEGER NOT NULL,
"risk" DOUBLE PRECISION NOT NULL,
"requiredItemId" TEXT,
"requiredItemQuantity" INTEGER,
"expiresAt" TIMESTAMP(3) NOT NULL,
"createdAt" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT "Mission_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "PlayerMission" (
"id" TEXT NOT NULL,
"playerId" TEXT NOT NULL,
"missionId" TEXT NOT NULL,
"status" "MissionStatus" NOT NULL DEFAULT 'STARTED',
"startedAt" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
"completesAt" TIMESTAMP(3) NOT NULL,
"resolvedAt" TIMESTAMP(3),
CONSTRAINT "PlayerMission_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "WorldEvent" (
"id" TEXT NOT NULL,
"title" TEXT NOT NULL,
"description" TEXT NOT NULL,
"type" "EventType" NOT NULL,
"cityId" TEXT,
"priceModifier" DOUBLE PRECISION NOT NULL DEFAULT 1.0,
"policeModifier" DOUBLE PRECISION NOT NULL DEFAULT 1.0,
"startsAt" TIMESTAMP(3) NOT NULL,
"endsAt" TIMESTAMP(3) NOT NULL,
"createdAt" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT "WorldEvent_pkey" PRIMARY KEY ("id")
);
-- CreateIndex
CREATE UNIQUE INDEX "User_email_key" ON "User"("email");
-- CreateIndex
CREATE UNIQUE INDEX "Player_userId_key" ON "Player"("userId");
-- CreateIndex
CREATE UNIQUE INDEX "Player_displayName_key" ON "Player"("displayName");
-- CreateIndex
CREATE UNIQUE INDEX "City_name_key" ON "City"("name");
-- CreateIndex
CREATE UNIQUE INDEX "Item_name_key" ON "Item"("name");
-- AddForeignKey
ALTER TABLE "Player" ADD CONSTRAINT "Player_userId_fkey" FOREIGN KEY ("userId") REFERENCES "User"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "Player" ADD CONSTRAINT "Player_currentCityId_fkey" FOREIGN KEY ("currentCityId") REFERENCES "City"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "InventoryItem" ADD CONSTRAINT "InventoryItem_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "InventoryItem" ADD CONSTRAINT "InventoryItem_itemId_fkey" FOREIGN KEY ("itemId") REFERENCES "Item"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "MarketPrice" ADD CONSTRAINT "MarketPrice_cityId_fkey" FOREIGN KEY ("cityId") REFERENCES "City"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "MarketPrice" ADD CONSTRAINT "MarketPrice_itemId_fkey" FOREIGN KEY ("itemId") REFERENCES "Item"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "Mission" ADD CONSTRAINT "Mission_cityId_fkey" FOREIGN KEY ("cityId") REFERENCES "City"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "Mission" ADD CONSTRAINT "Mission_requiredItemId_fkey" FOREIGN KEY ("requiredItemId") REFERENCES "Item"("id") ON DELETE SET NULL ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "PlayerMission" ADD CONSTRAINT "PlayerMission_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "PlayerMission" ADD CONSTRAINT "PlayerMission_missionId_fkey" FOREIGN KEY ("missionId") REFERENCES "Mission"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "WorldEvent" ADD CONSTRAINT "WorldEvent_cityId_fkey" FOREIGN KEY ("cityId") REFERENCES "City"("id") ON DELETE SET NULL ON UPDATE CASCADE;