Add all game screens: Login, Dashboard, Market (buy/sell), Inventory, Missions, Travel (city selection), Leaderboard; wired via react-router in App.tsx with protected routes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
70 lines
2.2 KiB
TypeScript
70 lines
2.2 KiB
TypeScript
import { useCallback, useEffect, useState } from 'react';
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import { api } from '../api/api';
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import { ApiError } from '../api/http';
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import type { City } from '../api/types';
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import { useAuth } from '../auth/AuthContext';
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import { useToast } from '../components/Toast';
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import { formatMoney, riskLabel } from '../shared/format';
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export function TravelScreen() {
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const { player, setPlayer } = useAuth();
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const { toast } = useToast();
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const [cities, setCities] = useState<City[]>([]);
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const [busy, setBusy] = useState(false);
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const reload = useCallback(async () => {
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const res = await api.cities();
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setCities(res.cities);
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}, []);
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useEffect(() => {
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void reload();
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}, [reload]);
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async function travelTo(city: City) {
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setBusy(true);
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try {
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const res = await api.travel(city.id);
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setPlayer(res.player);
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toast(`Benvenuto a ${res.cityName} (−${formatMoney(res.cost)})`, 'success');
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} catch (err) {
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toast(err instanceof ApiError ? err.message : 'Errore imprevisto', 'error');
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} finally {
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setBusy(false);
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}
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}
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return (
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<div className="screen">
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<h2 className="screen__title">Città</h2>
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<ul className="list">
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{cities.map((city) => {
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const isCurrent = player?.currentCityId === city.id;
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const canAfford = (player?.money ?? 0) >= city.travelCost;
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return (
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<li key={city.id} className={`list__row${isCurrent ? ' is-current' : ''}`}>
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<div>
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<strong>{city.name}</strong>
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{isCurrent && <span className="badge badge--small">sei qui</span>}
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<p className="muted small">
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rischio {riskLabel(city.riskLevel)} · economia ×{city.economyModifier}
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</p>
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</div>
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{!isCurrent && (
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<button
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type="button"
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className="btn btn--secondary btn--small"
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disabled={busy || !canAfford}
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onClick={() => void travelTo(city)}
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>
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Viaggia · {formatMoney(city.travelCost)}
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</button>
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)}
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</li>
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);
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})}
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</ul>
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</div>
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);
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}
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