gossipd: remove zombie handling.
We never enabled it, because we seemed to be eliminating valid channels. We discard zombie-marked records on loading. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
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@@ -651,9 +651,6 @@ static bool map_catchup(struct gossmap *map, bool *changed)
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if (flags & GOSSIP_STORE_DELETED_BIT)
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continue;
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if (flags & GOSSIP_STORE_ZOMBIE_BIT)
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continue;
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/* Partial write, this can happen. */
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if (map->map_end + reclen > map->map_size)
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break;
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