This is the file responsible for all the writing, so it should be
responsible for the rewriting if necessary (rather than
gossmap_manage).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We now only need to walk it if we're doing an upgrade.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Changed: `gossipd` no longer compacts gossip_store on startup (improving start times significantly).
It's used by common/gossip_store.c, which is used by many things other than
gossipd. This file belongs in common.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We also put this in the store_ended message, too: so you can
tell if the equivalent_offset there really refers to this new
entry (or if two or more rewrites have happened).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
It didn't do anything, since the dev_compact_gossip_store command was
removed. When we make it do something, it crashes since old_len is 0:
```
gossipd: gossip_store_compact: bad version
gossipd: FATAL SIGNAL 6 (version v25.12rc3-1-g9e6c715-modded)
...
gossipd: backtrace: ./stdlib/abort.c:79 (__GI_abort) 0x7119bd8288fe
gossipd: backtrace: ./assert/assert.c:96 (__assert_fail_base) 0x7119bd82881a
gossipd: backtrace: ./assert/assert.c:105 (__assert_fail) 0x7119bd83b516
gossipd: backtrace: gossipd/gossip_store.c:52 (append_msg) 0x56294de240eb
gossipd: backtrace: gossipd/gossip_store.c:358 (gossip_store_compact) 0x56294
gossipd: backtrace: gossipd/gossip_store.c:395 (gossip_store_new) 0x56294de24
gossipd: backtrace: gossipd/gossmap_manage.c:455 (setup_gossmap) 0x56294de255
gossipd: backtrace: gossipd/gossmap_manage.c:488 (gossmap_manage_new) 0x56294
gossipd: backtrace: gossipd/gossipd.c:400 (gossip_init) 0x56294de22de9
```
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is immune to things like clock changes, and has the convenient side-effect that
it will *not* be overridden when we override time for developer purposes.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Basically, `devtools/reduce-includes.sh */*.c`.
Build time from make clean (RUST=0) (includes building external libs):
Before:
real 0m38.944000-40.416000(40.1131+/-0.4)s
user 3m6.790000-17.159000(15.0571+/-2.8)s
sys 0m35.304000-37.336000(36.8942+/-0.57)s
After:
real 0m37.872000-39.974000(39.5466+/-0.59)s
user 3m1.211000-14.968000(12.4556+/-3.9)s
sys 0m35.008000-36.830000(36.4143+/-0.5)s
Build time after touch config.vars (RUST=0):
Before:
real 0m19.831000-21.862000(21.5528+/-0.58)s
user 2m15.361000-30.731000(28.4798+/-4.4)s
sys 0m21.056000-22.339000(22.0346+/-0.35)s
After:
real 0m18.384000-21.307000(20.8605+/-0.92)s
user 2m5.585000-26.843000(23.6017+/-6.7)s
sys 0m19.650000-22.003000(21.4943+/-0.69)s
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Each header should only include the other headers it needs to compile;
`devtools/reduce-includes.sh */*.h` does this. The C files then need
additional includes if they don't compile.
And remove the entirely useless wire/onion_wire.h, which only serves to include wire/onion_wiregen.h.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is a last resort, but what else are we supposed to do when we wrote
something and it didn't appear?
In particular, ZFS doesn't just "fix itself":
```
remaining_fd=200001b0c9761dff0000000001009411e26cd56d68aabc285ee1c8ee43d59be6f939b0ce353d80213918680a7438356b9c5ea6bb001a6
bb37a4dea93776f4abc8cd371525b4d1605a74b89d7cb1bfc8865ddf22288c7ea08b9d98b34155b4aed159eb81732957e6bf79b996752bf2a9995aae
ad1d65e7889e826ea0ba42f7746c176fe12f2fe6c04af1a74b4f0a262d20efd57133eb32693c789eb3f09caf4f4c6ecd2f734b3b36e751ffcc2748c5
8feabce4173c4ce6098a2c5397aabf1be5442cb67b5030be11ebd8b9841838dae127fe30000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000002000000a218b9d93000000001005000000000000c060
```
Note the record appended on the end *after all the zeroes*.
Changelog-Changed: gossipd: add gossip_store recovery for filesystems which do not synchronize read and write (e.g. ZFS on Linux), by disabling mmap reads and rewriting the last records.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This should detect partial writes more robustly, since we make a
separate pwrite() call to update this flag after the record is written.
Previously we were playing a bit loose with synchronization assumptions,
which seemed to work on Linux ext4, but not so well elsewhere.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
After analyzing various weird cases where we ended up with duplicate
gossip_store entries, it could be explained by us not fully processing
the gossip store.
It's not clear that my assumptions that we would always see our own writes
are true: technically this may require an fsync(). So we now add the
check, and do an fsync and try again.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Fixed: gossipd: more sanity checks that we are correctly updating the gossip_store file.
We had at least one report of overwriting the gossip_store file at
offset 1. Make sure this doesn't happen.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
It's actually the only one that uses it. We also tweak the way
gossip_store handles failure: gossmap_manage now tells it when to
reset the corrupted store.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We only use it in one place, and that was simply to share an fd between
gossipd writing and gossipd reading, which may be causing our zfs problem
anyway.
In fact, it fixes a race if we don't have HAVE_PWRITEV.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We only write these in two places: one where we get a message from lightningd about
our own channel, and one where we get a reply from lightningd about a txout check.
The former case we explicitly check that we don't already have it in gossmap, so
add checks to the latter case, and give verbose detail if it's found.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Instead of "new" and "load", we don't really need to "load" anything,
so do everything in gossip_store_new.
Have it do the compaction/rewrite, and collect the dying records
gossmap offsets are to the beginning of the message, whereas
the gossip_store uses the header offset. Convert the internals
of gossip_store to use gossmap-style uniformly, even where it's
a little less convenient.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We don't use the dying flag, and we can manually append the
addendum rather than having gossip_store_add present a
bizarre interface.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
The gossip_store_load is now basically a noop, since gossmap
does that.
gossipd removes a pile of routines dealing with messages,
in favor of just handing them to gossmap_manage.
The stub gossmap_manage constructor is removed entirely.
We simplified behaviour around channel_announcements with
no channel update: we now add them to the store, and go
back to fix the timestamp later. This changes a test,
which explicitly tests for the old behaviour.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is a fair amount of code, but much is taken from
the old routing.c, with the difference that this uses
common/gossmap instead of our own structures.
The interfaces are fairly clear:
1. gossmap_manage_new - allocator
2. gossmap_manage_channel_announcement
- handle new channel announcement msg
- if too early, keeps it in early map
- queues it, asks lightingd about UTXO.
3. gossmap_manage_handle_get_txout_reply
- handle response from lightningd for above.
4. gossmap_manage_channel_update
- handle channel_update message
- may have to wait on pending channel_announcement
5. gossmap_manage_node_announcement
- handle node_announcement msg
- may have to wait on pending channel_announcement
6. gossmap_manage_new_block
- see if early announces can now be processed.
7. gossmap_manage_channel_spent
- lightningd tells us UTXO is spent
- may prepare channel for closing in 12 blocks.
8. gossmap_manage_channel_dying
- gossip_store load tells us channel was spent earlier.
- like gossmap_manage_channel_spent, but maybe < 12.
9. gossmap_manage_get_gossmap
- gossmap accessor: seeker and queries will need this.
10. gossmap_manage_new_peer
- a new peer has connected, give them all our gossip.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We weakened this progressively over time, and gossip v1.5 makes spam
impossible by protocol, so we can wait until then.
Removing this code simplifies things a great deal!
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Removed: Protocol: we no longer ratelimit gossip messages by channel, making our code far simpler.
We never enabled it, because we seemed to be eliminating valid
channels. We discard zombie-marked records on loading.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
It was an obscure dev command, as it never worked reliably.
It would be much easier to re-implement once this is done.
This turned out to reveal a tiny leak on
tests/test_gossip.py::test_gossip_store_load_amount_truncated where we
didn't immedately free chan_ann if it was dangling.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
gossip_store_del - takes a gossmap-style offset-of-msg not offset-of-hdr.
gossip_store_flag: set an arbitrary flag on a gossip_store hdr.
gossip_store_get_timestamp/gossip_store_set_timestamp: access gossip_store hdr.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This looked like a test flake, but was real:
```
l1.daemon.wait_for_log("closing soon due to the funding outpoint being spent")
# We won't gossip the dead channel any more (but we still propagate node_announcement). But connectd is not explicitly synced, so wait for "a bit".
time.sleep(1)
> assert len(get_gossip(l1)) == 2
E assert 4 == 2
```
We can see that two channel_updates come in *after* we mark it dying:
```
gossipd: channel 103x1x0 closing soon due to the funding outpoint being spent
gossipd: REPLY WIRE_GOSSIPD_NEW_BLOCKHEIGHT_REPLY with 0 fds
022d223620a359a47ff7f7ac447c85c46c923da53389221a0054c11c1e3ca31d59-gossipd: Received channel_update for channel 103x1x0/0 now DISABLED
022d223620a359a47ff7f7ac447c85c46c923da53389221a0054c11c1e3ca31d59-gossipd: Received channel_update for channel 103x1x0/1 now DISABLED
```
We should keep marking channel_updates the same way.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We don't actually delete them for 12 blocks, but we can't avoid
propagating them. We don't mark node_announcements, which is a bit
weird, but avoids us tracking logic to un-dying them if a channel is
opened.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Reported in #6270, there was an attempt to delete gossip overrunning
the end of the gossip_store. This logs the gossip type that was attempted to be deleted and avoids an immediate crash (tombstones would be fine to
skip over at least.)
Changelog-None
The push bit was convenient for connectd to send our own gossip
to peers upon connecting by naively traversing the gossip_store
and sending anything flagged `push`. This function is now
performed by gossipd leaving no use for the push bit.
Changelog-Changed: `gossipd`: gossip_store PUSH bit is no longer set.
Loading the gossip_store would not create a pending node announcement
when the node already had a zombie channel. This would cause the node
announcement to attempt to be loaded, but fail because it had no
broadcastable channels. Accepting a pending node announcement as when
normally loading from the channel corrects this.
`node_has_public_channels` taking into account zombie channels enables
this behavior.
Separately, node_announcements were still being flagged as zombies
in the gossip store despite that feature being removed.
Changelog-None
Without inheriting zombie status, gossipd would allow regular channel updates
into the store until the pruning cycle hits (and the channel is properly
flagged) which is 3.5 days. Applying zombie status when reading channel
updates from the store prevents this.
Changelog-None