#ifndef LIGHTNING_COMMON_CLOCK_TIME_H #define LIGHTNING_COMMON_CLOCK_TIME_H #include "config.h" #include #include /* We use this instead of time_now, for overriding when we want reproducibility */ struct timeabs clock_time(void); /* If you need a clock that progresses even when reproducible, use this. */ #define clock_time_progresses() ({static u64 progress; clock_time_progresses_(&progress);}) struct timeabs clock_time_progresses_(u64 *progress); /* dev setting to override time */ void dev_override_clock_time(struct timeabs now); /* Did someone override time? */ bool clock_time_overridden(void); #endif /* LIGHTNING_COMMON_CLOCK_TIME_H */