Files
palladum-lightning/connectd/multiplex.h
Rusty Russell 0d97631075 connectd: simplify logic, and add a "reconnected" message.
One issue we have in CI is reconnection races: if an incoming
connection arrives while an outgoing one is negotiated, we close the
outgoing one and issue a disconnect, which fails any connect attempts.

By sending a "reconnected" message instead of disconnect/connect we
can avoid disturbing in-progress connection attempts which happens in CI
quite a bit.

Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
2025-10-01 12:12:56 +09:30

44 lines
1.4 KiB
C

#ifndef LIGHTNING_CONNECTD_MULTIPLEX_H
#define LIGHTNING_CONNECTD_MULTIPLEX_H
#include "config.h"
#include <ccan/short_types/short_types.h>
#include <common/crypto_state.h>
#include <common/msg_queue.h>
#include <common/node_id.h>
struct peer;
struct io_conn;
struct feature_set;
/* Take over peer_conn as peer->to_peer */
struct io_plan *multiplex_peer_setup(struct io_conn *peer_conn,
struct peer *peer);
/* Inject a message into the output stream. Unlike a raw msg_enqueue,
* this does io logging. */
void inject_peer_msg(struct peer *peer, const u8 *msg TAKES);
void setup_peer_gossip_store(struct peer *peer,
const struct feature_set *our_features,
const u8 *their_features);
/* When lightningd says to send a ping */
void send_manual_ping(struct daemon *daemon, const u8 *msg);
/* When lightningd says to send a custom message (from a plugin) */
void send_custommsg(struct daemon *daemon, const u8 *msg);
/* When lightningd says what custom messages we can recv */
void set_custommsgs(struct daemon *daemon, const u8 *msg);
/* Lightningd wants to talk to you. */
void peer_connect_subd(struct daemon *daemon, const u8 *msg, int fd);
/* Disconnect peer: give outgoing msgs time to drain though. */
void disconnect_peer(struct peer *peer);
/* Get rid of this immediately. */
void destroy_peer_immediately(struct peer *peer);
#endif /* LIGHTNING_CONNECTD_MULTIPLEX_H */