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plm-lottery/app/api/routes/rounds.py
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import asyncio
import json
from datetime import datetime, timedelta, timezone
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from fastapi import APIRouter, Depends, Request
from fastapi.responses import JSONResponse, Response, StreamingResponse
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from pydantic import BaseModel
from sqlalchemy import func, select
from sqlalchemy.ext.asyncio import AsyncSession
from app.auth.dependencies import get_optional_user
from app.db.models import RoundParticipant, User
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from app.db.session import get_session
from app.rounds.config import get_round_config
from app.rounds.events import RoundEventCapacityError, broadcaster
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from app.rounds.service import get_active_round
router = APIRouter(prefix="/rounds", tags=["rounds"])
# How often request.is_disconnected() gets (re-)checked while idle — bounds
# how long a subscriber slot lingers after a client goes away without a clean
# TCP close (e.g. the network just vanishes). Kept short since the check
# itself is cheap; it does NOT control how often anything is sent on the wire.
_SSE_DISCONNECT_CHECK_SECONDS = 5
# How often to send an SSE keep-alive comment on an otherwise-idle connection —
# well under any reasonable reverse-proxy/load-balancer idle-connection timeout
# (Caddy's default is 5 minutes) so the stream isn't silently dropped. Expressed
# as a multiple of the disconnect-check interval above.
_SSE_KEEPALIVE_TICKS = 4 # 4 * 5s = 20s between keep-alive comments
@router.get("/stream")
async def round_stream(request: Request) -> Response:
"""Server-Sent Events channel: pushes a content-free "update" notification
the instant round/bet/balance state changes anywhere (see app/rounds/events.py
for the publish() call sites), instead of clients only finding out on their
next poll. No payload and no auth: it's a public "go refetch" signal, and
the actual data still comes from the normal per-user REST endpoints, which
is where authorization and personalization (e.g. user_played) already live.
Frontend polling (app/static/index.html) is left in place as a fallback —
this is purely additive, so a dropped/blocked SSE connection degrades to
the pre-existing polling behavior rather than losing updates outright.
That's also what happens past MAX_SUBSCRIBERS (app/rounds/events.py): this
returns 503 rather than opening a stream, and the browser's EventSource
just retries later while the frontend keeps working off polling meanwhile.
"""
try:
queue = broadcaster.subscribe()
except RoundEventCapacityError:
return JSONResponse(status_code=503, content={"detail": "too many concurrent update streams"})
async def event_generator():
ticks_since_keepalive = 0
try:
while True:
if await request.is_disconnected():
break
try:
await asyncio.wait_for(queue.get(), timeout=_SSE_DISCONNECT_CHECK_SECONDS)
yield "event: update\ndata: {}\n\n".format(json.dumps({}))
ticks_since_keepalive = 0
except asyncio.TimeoutError:
ticks_since_keepalive += 1
if ticks_since_keepalive >= _SSE_KEEPALIVE_TICKS:
yield ": keep-alive\n\n"
ticks_since_keepalive = 0
finally:
broadcaster.unsubscribe(queue)
return StreamingResponse(
event_generator(),
media_type="text/event-stream",
headers={"Cache-Control": "no-store", "X-Accel-Buffering": "no"},
)
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class CurrentRoundResponse(BaseModel):
server_time: str
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round_id: int | None = None
status: str | None = None
opened_at: str | None = None
closes_at: str | None = None
participant_count: int = 0
bet_amount_sats: int
jackpot_sats: int = 0
draw_animation_seconds: int
winner_user_id: int | None = None
winner_amount_sats: int | None = None
draw_block_height: int | None = None
draw_block_hash: str | None = None
chain_tip_height: int | None = None
lottery_paused: bool = False
user_played: bool = False
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@router.get("/current", response_model=CurrentRoundResponse)
async def current_round(
request: Request,
session: AsyncSession = Depends(get_session),
user: User | None = Depends(get_optional_user),
) -> CurrentRoundResponse:
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config = await get_round_config(session)
round_ = await get_active_round(session)
listener = request.app.state.electrum_listener
chain_tip_height = listener.tip_height or None
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if round_ is None:
await session.commit()
return CurrentRoundResponse(
server_time=datetime.now(timezone.utc).isoformat(),
bet_amount_sats=config.bet_amount_sats,
draw_animation_seconds=config.draw_animation_seconds,
chain_tip_height=chain_tip_height,
lottery_paused=config.paused,
)
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participant_count = await session.scalar(
select(func.count()).select_from(RoundParticipant).where(RoundParticipant.round_id == round_.id)
) or 0
opened_at = round_.opened_at.replace(tzinfo=timezone.utc)
closes_at = opened_at + timedelta(seconds=config.round_duration_seconds)
# Lets the frontend show the personalized win/lose reveal only to players in
# this round — everyone else (not logged in, or logged in but didn't bet)
# just sees the generic phase progress instead of a "non hai vinto" that
# wouldn't mean anything to them.
user_played = False
if user is not None:
user_played = (
await session.scalar(
select(RoundParticipant).where(
RoundParticipant.round_id == round_.id, RoundParticipant.user_id == user.id
)
)
) is not None
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await session.commit()
# Shown to players as "jackpot": the winner's 70% share of the pool (same
# split rounds/scheduler.py applies at payout time), not the full pool —
# what's displayed should match what the winner actually receives.
pool_amount_sats = participant_count * config.bet_amount_sats
jackpot_sats = pool_amount_sats * 70 // 100
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return CurrentRoundResponse(
server_time=datetime.now(timezone.utc).isoformat(),
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round_id=round_.id,
status=round_.status,
opened_at=opened_at.isoformat(),
closes_at=closes_at.isoformat(),
participant_count=participant_count,
bet_amount_sats=config.bet_amount_sats,
jackpot_sats=jackpot_sats,
draw_animation_seconds=config.draw_animation_seconds,
winner_user_id=round_.winner_user_id,
winner_amount_sats=round_.winner_amount_sats,
draw_block_height=round_.draw_block_height,
draw_block_hash=round_.draw_block_hash,
chain_tip_height=chain_tip_height,
lottery_paused=config.paused,
user_played=user_played,
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)