Add draw_animation_seconds config and expose winner info during a round
RoundConfig gains draw_animation_seconds (default 20) — the minimum time the frontend's "estrazione in corso" animation plays before revealing a winner. It's purely a UI cue: the real draw still waits for a confirmed block for its entropy (rounds/scheduler.py), which usually takes much longer than this value, so it only ever extends the animation, never truncates the real wait. GET /rounds/current now also returns draw_animation_seconds, winner_user_id and winner_amount_sats (all populated once the scheduler sets them on the round, i.e. from "paying_out" onward) so a client can determine and reveal the outcome. GET /users/me now returns the user's own id, needed client-side to compare against winner_user_id. Admin config CRUD refactored to a shared field tuple (_CONFIG_FIELDS) instead of repeating the same 7-then-8 field list three times. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -21,6 +21,9 @@ class CurrentRoundResponse(BaseModel):
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participant_count: int = 0
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bet_amount_sats: int
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jackpot_sats: int = 0
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draw_animation_seconds: int
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winner_user_id: int | None = None
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winner_amount_sats: int | None = None
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@router.get("/current", response_model=CurrentRoundResponse)
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@@ -29,7 +32,9 @@ async def current_round(session: AsyncSession = Depends(get_session)) -> Current
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round_ = await get_active_round(session)
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if round_ is None:
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await session.commit()
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return CurrentRoundResponse(bet_amount_sats=config.bet_amount_sats)
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return CurrentRoundResponse(
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bet_amount_sats=config.bet_amount_sats, draw_animation_seconds=config.draw_animation_seconds
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)
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participant_count = await session.scalar(
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select(func.count()).select_from(RoundParticipant).where(RoundParticipant.round_id == round_.id)
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@@ -46,4 +51,7 @@ async def current_round(session: AsyncSession = Depends(get_session)) -> Current
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participant_count=participant_count,
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bet_amount_sats=config.bet_amount_sats,
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jackpot_sats=participant_count * config.bet_amount_sats,
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draw_animation_seconds=config.draw_animation_seconds,
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winner_user_id=round_.winner_user_id,
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winner_amount_sats=round_.winner_amount_sats,
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)
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