Balance display: place_bet/request_withdrawal spend whole UTXOs and mark
them spent at broadcast time, well before confirmation, so the confirmed-only
balance could drop by far more than the amount actually moving. Add
compute_pending_balance() (app/wallet/balance.py) to fold the unconfirmed
change from in-flight bet/withdrawal PendingTransactions back in; GET
/users/me now returns pending_balance_sats + has_pending, and the frontend
shows it colored green (settled) or amber (still pending) instead of the
confirmed-only figure.
Round outcome display: the win/lose reveal and the "pagamento al vincitore
in corso" status were fighting over the same UI slot, and the reveal broke
across a page refresh. Now:
- The round-status box (generic phase progress) and the personal win/lose
box are independent and can both be visible at once.
- The win/lose box only renders for users who actually played in that round
(new user_played field on GET /rounds/current, via a new optional-auth
dependency so the endpoint stays usable logged-out).
- The reveal delay is anchored to the round's server-provided closes_at
instead of a client-side "first seen" timestamp, so repeated reloads can't
reset it, and the revealed result is persisted in localStorage so it
survives a refresh even after the round has fully closed.
- GET /users/me/last-round-result is a durable DB-backed backstop for
players who miss the live window entirely (backgrounded tab, offline).
Also hardens the frontend polling loop: call() now times out instead of
hanging forever, and a session-epoch counter stops an in-flight request from
a previous login from resurrecting a duplicate poll loop after logout.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Argon2 password hashing, JWT session issuing/verification
(auth/security.py), register/login routes, the bearer-token
get_current_user dependency, and GET /users/me for address + balance.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>