Commit Graph
15 Commits
Author SHA1 Message Date
davide 702b37b319 Cap SSE subscribers per client IP instead of only globally (B-38)
GET /rounds/stream capped concurrent subscribers with one global
counter (MAX_SUBSCRIBERS=500): anyone opening 500 connections degraded
every other user to polling. The comment called it a defensive cap;
it was actually the vector, since nothing stopped a single source from
exhausting it alone.

RoundEventBroadcaster now also tracks subscribers per client IP,
capped much lower (MAX_SUBSCRIBERS_PER_IP=5). Past that cap, opening
one more stream evicts that same IP's own oldest connection (woken via
a new EVICTED sentinel so the SSE generator closes it promptly) rather
than refusing the new one or letting one abusive IP crowd out unrelated
clients under the old global-only cap. The global cap stays as a
backstop against overall resource exhaustion regardless of source.

Extracted client_ip() (X-Forwarded-For, since Caddy reverse-proxies
every request) out of auth/routes.py into app/api/client_ip.py so the
login/registration throttles (B-33) and this new per-IP cap share one
definition instead of two that could drift apart.

Not implemented: enforcing the connection cap at the Caddy layer
itself, which the proposed fix also suggested - the standard Caddy
image this project uses has no such directive without a third-party
module, and building a custom image felt like a bigger, separate change
than this fix warranted.

Suite grows from 201 to 211 tests. BUGS.md moves B-38 to Previously
fixed.
2026-07-27 14:44:15 +02:00
davideandClaude Sonnet 5 7fa26df104 Make a stalled draw wait observable (B-36)
_wait_for_next_block had no timeout, no log, and no audit entry: a
connection that stopped advancing the tip left a round silently frozen
in "drawing" with nothing in /admin to explain why. Log progress
periodically, write a draw_stalled audit entry past a threshold (a few
block-time multiples), and surface the wait via a new Round.drawing_started_at
column, exposed as draw_waiting_since in GET /rounds/current.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 14:12:27 +02:00
davide 0ce0562fd7 Validate Electrum headers and corroborate the draw's block (B-28)
A single hostile Electrum server, or a MITM on the one active
connection, could fabricate the block header the draw's entropy comes
from and so pick the winner of every round: headers were accepted with
no proof-of-work check and no link to the previous tip.

app/rounds/draw.py adds header_meets_its_own_target (rejects a header
whose hash doesn't satisfy the difficulty target it claims) and
header_prev_hash. electrum/listener.py's _apply_header now rejects a
header failing either check by raising HeaderValidationError, which
ends the session the same way a dropped connection would so the
listener rotates to the next configured server.

ElectrumListener gains corroborate_header: before the draw uses a
block, it's independently checked against the other configured servers
and needs a majority to agree. rounds/scheduler.py's
_wait_for_next_block now calls this and, on failure, logs why and
waits for a further block instead of ever using an uncorroborated
header.

Certificate/hostname verification stays disabled, so this doesn't
cover an attacker able to MITM every configured server at once -
BUGS.md notes that as not covered.

Suite grows from 151 to 165 tests. BUGS.md moves B-28 to Previously
fixed.
2026-07-27 10:07:21 +02:00
davideandClaude Sonnet 5 50a43ae3ca Retry a stuck payout automatically, and log every failure (B-26)
_trigger_payout used to run exactly once, from _close_and_draw. Any
failure after that point — no Electrum client, insufficient pool
UTXOs, a missing fee_address, a rejected broadcast — wedged the round
in paying_out forever, and every one of those early returns except the
generic exception handler logged nothing at all: /admin showed a
stalled round with no explanation. A process restart while paying_out
hit the same dead end.

_tick now handles status == "paying_out": it calls the new
_retry_payout_if_due, which re-invokes _trigger_payout unless the most
recent payout_failed audit entry for the round is younger than
_PAYOUT_RETRY_INTERVAL_SECONDS (60s) — throttled so a persistently
broken payout (e.g. no fee_address set yet) doesn't retry, and re-log
a failure, on every 5-second tick. Every early return in
_trigger_payout now calls _log_payout_failure with a reason string, so
that throttle always has something to check against and /admin always
shows why a round is stuck.

This is safe to fire on a restart too, because B-25 already made
_trigger_payout idempotent (it no-ops if a non-terminal payout
PendingTransaction already exists) and persists before broadcasting —
so a round found paying_out at startup, whatever state its payout was
actually in, gets retried the same way. That closes the paying_out
half of the "scheduler doesn't resume mid-flight rounds after a
restart" gap in CLAUDE.md; the drawing/block-wait half is untouched
(see BUGS.md B-36).

BUGS.md moves B-26 to "Previously fixed" with the fix description; the
suite grows from 143 to 148 tests.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 09:29:14 +02:00
davideandClaude Sonnet 5 f13f6850b7 Persist the payout before broadcasting it (B-25)
_trigger_payout used to broadcast the payout transaction and only
afterwards write payout_txid and its PendingTransaction. A crash in
that window (docker-compose.yml auto-restarts on crash) left a payout
on-chain with zero record: the round stuck in paying_out, nothing for
the reconciler to resolve, and a manual retry that would have paid the
winner a second time. This mirrors B-08, which already fixed the same
gap for place_bet/request_withdrawal.

_trigger_payout now has four phases: read, build (network read only,
no write), persist the intent as a PendingTransaction(kind="payout",
status="building") and commit, then broadcast and promote to
"pending". A rejected broadcast now leaves that "building" row for
tx/reconcile.py to resolve — its existing building/pending handling
already covers a payout kind correctly, including clearing
payout_txid on abandonment, so reconcile.py needed no changes.

Since pool UTXOs aren't tracked in utxo_events and so can never be
reserved/released the way a user's own UTXOs are, two guards go along
with the two-phase write: _trigger_payout now refuses to build a
second payout for a round that already has a non-terminal
PendingTransaction, and the payout builder excludes any UTXO already
referenced by any non-terminal payout transaction
(_reserved_payout_outpoints) so a stale payout from an earlier round
the reconciler hasn't abandoned yet can't be double-spent by a fresh
attempt.

This makes a payout retry safe; making one happen automatically is
B-26, still open. BUGS.md moves B-25 to "Previously fixed" with the
fix description; the suite grows from 139 to 143 tests.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 09:19:53 +02:00
davideandClaude Opus 5 daf66fd6bc Fix the round-open race, the advertised jackpot, and payout error handling
Round opening (B-09). open_new_round_if_needed now handles the IntegrityError
from ix_rounds_single_active (previous commit) by rolling back and using the
winner's round. Deviation from the plan in BUGS.md, which proposed making the
scheduler the only writer: that would mean the first bet after a cooldown
couldn't open a round, so both callers stay and a bounded retry was added
instead — a conflict where nothing is active yet just means the winner hadn't
committed, and a bet must not fail on that timing. get_active_round also logs
loudly if it ever sees more than one active round rather than silently picking
the newest.

The jackpot (B-11). It was participant_count * the *current* bet_amount_sats,
which overstated the pool (each stored bet is already net of that bet's network
fee) and silently rewrote the advertised jackpot of a round in progress whenever
an operator edited the bet amount. It now sums the participants' stored
bet_amount_sats. The remaining imprecision — the payout tx's own fee, deducted
from the winner's share and unknowable until the payout is built — is documented
in the code rather than promised away, since the comment there claimed exactness.

Payout (B-05, B-18). _trigger_payout is split into read / build+broadcast /
persist, so no DB session is held across a network call (on SQLite that meant
holding the write lock for two unbounded round-trips). That restructuring is also
what makes the error handling placeable: it now catches Exception around the
chain work and writes a payout_failed audit entry, where a malformed fee_address
used to raise EmbitError all the way to the scheduler's catch-all, leaving the
round stuck in paying_out with nothing recorded about why. Automatic payout retry
remains an open gap.

The scheduler also counts "building" participants as in-flight when deciding
whether a round may close, matching the two-phase bet write.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 00:32:22 +02:00
davideandClaude Opus 5 d528c5b475 Let the system recover from a broadcast that never confirms
The code treated a broadcast as final: money moved on-chain and the DB was
updated on the assumption it would either confirm or be fee-bumped until it
did. Neither is guaranteed, and every way that assumption broke was permanent
(BUGS.md B-02, B-03, B-04, B-07, B-08, B-20, B-21).

Persist before broadcasting. place_bet and request_withdrawal now write their
rows in a "building" state and commit, then broadcast, then promote to
broadcast/pending in a second commit. Before, a failure or crash between the
broadcast and the commit left the coins irreversibly spent with no trace: no
participant (so no entry in the draw), no pending row (so no RBF and no
confirmation tracking), and the UTXOs not even marked spent, so the next bet
would try to double-spend them. A refused broadcast now releases the reserved
UTXOs, restores the balance, removes the participant (or marks the withdrawal
failed), audit-logs it, and answers a translatable broadcast_failed — as 502,
since the network refused it, not the caller, where it used to be an opaque 500.

Reconcile what's in flight against the chain. New PendingTransactionReconciler
(app/tx/reconcile.py, every 120s and once at startup) asks whether each
non-terminal tx exists: present -> promote, gone -> mark failed with a reason,
release the inputs, roll the domain row back, audit-log it. Grace periods differ
by state (120s for "building", 6h for "pending", so the RBF bumper gets its
attempts first). It is deliberately biased to inaction: only a server that
positively doesn't know the tx counts as absent, and a transport failure never
abandons anything, because releasing a UTXO whose tx is actually alive would
invite a double-spend. Verified against the live server, which answers "No such
mempool or blockchain transaction" for an unknown txid.

Stop keying on a value that changes. An RBF bump changes the txid, and
_on_bet_confirmed looked the participant up by bet_txid — so a bumped bet
confirmed under a txid no participant carried, the row stayed "broadcast"
forever, and the scheduler waited on it forever: the round could never close and
the lottery stopped. Handlers now resolve by immutable ids (round_id/user_id,
withdrawal_id), and bump_fee retargets every stored txid — bet_txid,
Withdrawal.txid, Round.payout_txid and UtxoEvent.spent_txid — plus records the
previous one in replaced_by_txid, which was never written at all.

One bad row no longer blocks the rest. The confirmation poller's per-tx lookup
is guarded: a txid the server can't resolve used to abort the whole pass, so
nothing confirmed again until an operator intervened. It also selects plain
columns instead of hydrating entities that outlive their session.

Tests: 6 reconciler cases including "a broken connection must not release coins";
the bet-ordering test probes committed state from an independent session during
the broadcast, and caught a real mistake in the first draft of this change (the
_pending_transaction helper still hardcoded status="pending", so rows were born
already-broadcast and would have got the 6-hour grace instead of 120s).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 00:31:24 +02:00
davideandClaude Sonnet 5 f229f91632 Add server-push (SSE) notifications for round/bet/balance state changes
Frontend dashboards previously found out about state changes only on their
next poll tick (up to 15s, or 3s during a draw) — this adds a push channel
so updates land as soon as they happen instead.

- app/rounds/events.py: a small in-process pub/sub (RoundEventBroadcaster).
  The message carries no payload — it's just a "something changed, go
  refetch" signal, so it needs no auth and no knowledge of who's allowed to
  see what; personalization stays entirely in the existing REST endpoints.
- GET /rounds/stream: an SSE endpoint exposing that channel, with keep-alive
  comments so it survives idle periods behind a reverse proxy, and a
  defensive MAX_SUBSCRIBERS cap (well above the ~100 concurrent users
  expected) — past it, the endpoint returns 503 instead of opening a stream,
  and callers just keep working off polling.
- publish() calls added at every point that actually changes what a
  dashboard would want to know: new round opened, round status transitions
  (closing/drawing/paying_out/closed), a bet or withdrawal broadcast, any
  pending tx confirming (bet/withdrawal/payout), a deposit credited, and a
  new block tip arriving (the exact moment the "drawing" phase is waiting on).
- Caddyfile: excludes /rounds/stream from gzip encoding, since compression
  would buffer output and defeat the point of a live stream.

Single-process only by design for now (no cross-worker fan-out) and the
notification is a generic broadcast rather than a per-user channel — both
are deliberate scope decisions for the current ~100-user, single-container
deployment, not oversights. Polling is left fully in place as a fallback;
this is purely additive.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-23 10:52:07 +02:00
davide 877a219aa4 Distinguish round-closing sub-phases and anchor cooldown to payout confirmation
Flip status to "closing" the instant the round timer expires, rather than
leaving it "open" (invisible) while in-flight bets confirm — /rounds/current
now surfaces this wait as its own phase instead of collapsing it into
"drawing". _tick() is updated to keep re-checking pending bets while status
is "closing" instead of short-circuiting on the old "status != open" guard.

Also re-stamp closed_at at actual payout confirmation time (not at the
earlier "closing" transition), since round_cooldown_seconds counts from
closed_at — with a short cooldown (e.g. 20s) and ~2 block-time draw+payout
wait, the old anchor meant the cooldown had already elapsed by the time the
round actually closed, making it a no-op.

Expose draw_block_height/draw_block_hash on GET /rounds/current so clients
can show which block the winner was drawn from.
2026-07-22 23:20:55 +02:00
davideandClaude Sonnet 5 7dcf6d2756 Sync round countdown across clients and enforce the bet cutoff on deadline, not scheduler tick
The round timer relied on each client's own wall clock, so two browsers with
skewed local clocks showed different countdowns for the same round; the
server now also returns server_time so the frontend can correct for clock
skew. Also drop out-of-order /rounds/current responses (multiple independent
triggers could resolve late and revert the UI to a stale drawing/result
state) and prune per-round bookkeeping maps on round transitions.

Separately, place_bet only checked status == "open", leaving a window (up to
the scheduler's 5s tick interval) after a round's timer hit zero where a new
bet could still be accepted. place_bet now checks the round's own deadline
directly (round_accepts_bets), acting as an immediate "yellow light" for new
entries while still letting already-broadcast bets confirm before the round
closes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-22 14:07:09 +02:00
davide 162a63d04a Add a maintenance pause/resume switch and a proper user navbar
RoundConfig gets a paused flag toggled via new POST /admin/pause and
/admin/resume endpoints (audit-logged, surfaced as a "Manutenzione" card in
the admin Parametri view). Pausing only stops the *next* round from opening
once the current one closes — rounds/service.py:open_new_round_if_needed
still lets an in-progress round finish, draw, and pay out its winner
normally. GET /rounds/current exposes lottery_paused so the user page shows
a maintenance banner (even while logged out) instead of silently going idle.

Also replaces the user dashboard's stacked account-bar card + bento-grid
menu with a single sticky navbar (identity row + Deposito/Bet/Prelievo
tabs), and moves the page content into a dedicated .app-shell container so
the navbar itself can span full width.
2026-07-22 10:36:36 +02:00
davideandClaude Sonnet 5 8627f3fa0c Persist "closing" as its own committed status
_close_and_draw set round_.status = "closing" but then immediately
overwrote it in memory with "closed" (no participants) or "drawing"
(with participants) before the first session.commit() — so "closing"
was never actually written to the database, only ever visible in the
ORM object's transient in-memory state. GET /rounds/current (and the
frontend's "in chiusura" label) could never observe it.

Committing right after setting "closing"/closed_at, before querying
participants, makes it a real, briefly-observable state like the
others in the round lifecycle.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 16:22:29 +02:00
davideandClaude Sonnet 5 30bde96b6e Move all business/round parameters into DB config, out of env entirely
RoundConfig gains round_duration_seconds, round_cooldown_seconds,
min_amount_sats, fee_rate_sat_vb and rbf_timeout_seconds (plus a
hardcoded default for the pre-existing bet_amount_sats) as column
defaults on the model itself — get_round_config no longer seeds from
Settings at all. Every call site that read these from settings
(scheduler, bets, withdrawals, rounds service/route, RBF bumper) now
reads the DB-backed RoundConfig instead.

app/config.py now holds only true env-driven infra/secrets (database
URL, Electrum connection, master key, JWT, admin token) — no business
parameter has an env var anymore, matching an explicit decision to drop
the "seed from settings" indirection entirely rather than keep a env
fallback nobody should rely on.

Migration backfills the existing round_config row via server_default
(matching the old settings defaults) then drops the default, so future
rows go through the ORM/model defaults instead of a stale constant.

Tests updated: should_bump's timeout_seconds is now required (no
settings fallback); test_scheduler.py seeds a RoundConfig row directly
instead of monkeypatching settings; test_withdrawals.py and
test_rounds_service.py use local constants mirroring the model
defaults instead of reading them off settings.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 15:05:40 +02:00
davideandClaude Sonnet 5 f21ecbd4ee Add a cooldown between rounds (ROUND_COOLDOWN_SECONDS)
open_new_round_if_needed now withholds opening the next round until
ROUND_COOLDOWN_SECONDS (default 30) have passed since the previous
round's closed_at, returning None in that window instead of a Round.
Without this, the next round opened within one scheduler tick (~5s) of
the previous payout confirming — not enough time for a player to
notice the round they were in actually resolved.

Callers updated: the scheduler treats None as "nothing to do this
tick", and place_bet raises a "try again shortly" BetError instead of
crashing on a None round.

Not in the original flowchart — a deliberate UX addition on top of it,
documented as such in CLAUDE.md.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 11:29:59 +02:00
davideandClaude Sonnet 5 5ce49d7b88 Add round lifecycle, draw algorithm and scheduler
Periodic scheduler (configurable round duration) that closes a round
only once all broadcast bets confirm, waits for the next block after
closing, draws a winner via block-hash-seeded modulo over participants
ordered by broadcast time, triggers the 70/30 payout, and only opens the
next round once that payout confirms. Draw logic is isolated in
draw.py as a deliberately simple, replaceable component.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 10:26:18 +02:00