Commit Graph
7 Commits
Author SHA1 Message Date
davideandClaude Sonnet 5 a384b08044 Translate /report-bug into all 7 languages, require English in the report itself
The bug report form previously shipped as plain Italian only. It now shares
i18n.js with / (same TRANSLATIONS table, new bugReport.* keys in all 7
languages, own language switcher since the page has no navbar to hang one
off), so a non-Italian speaker can read the form and their own report
history in their language.

The description field itself still has to reach the admin panel in English
(operator-facing, untranslated by design), so the page states that
explicitly via a standing banner (bugReport.englishNotice) — translated
into every language rather than left in English, so the instruction to
write in English is itself understandable to whoever's reading it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-31 16:03:38 +02:00
davideandClaude Sonnet 5 ee4e845c89 Add user bug reporting with admin triage (open/read/resolved)
Turns the /report-bug placeholder into a real form (POST /bug-reports,
optionally attributed to the logged-in user) and adds a "Segnalazioni bug"
section to /admin to view and triage them. A logged-in reporter can also
check their own report's status via GET /bug-reports/mine, since anonymous
submissions have no user to show a history to.

Status is a three-state lifecycle (open -> read -> resolved) rather than a
plain boolean, so an admin can acknowledge a report distinctly from actually
fixing it. The schema went through two migrations because the first one
(add bug_reports table) had already been applied against the running
instance with a `resolved` boolean before the three-state design was
decided, so a follow-up migration backfills it into `status` instead of
rewriting already-applied history.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-31 15:50:40 +02:00
davideandClaude Opus 5 7048fe7ea6 Translate the user-facing dashboard into 7 languages
Adds app/static/i18n.js: a flat key -> string table for en/it/es/fr/de/ru/zh,
loaded before app.js so t() is available everywhere. No build step and no
fetch, consistent with the rest of these static pages. Language comes from
localStorage, then navigator.language, then en.

Static markup is translated by attribute (data-i18n and its -html/-placeholder/
-title/-aria-label/-alt variants); anything rendered from server data goes
through t() in app.js and is re-rendered by onLanguageChange(). An element
belongs to one mechanism or the other, never both, or the two overwrite each
other — which is why #bet-btn has no data-i18n: its label carries the
admin-configurable bet amount, so renderBetButton() owns it and reads the
amount from /rounds/current instead of hardcoding "10 PLM" in seven files.

The switcher sits in the chain-bar rather than the navbar because the navbar
is hidden until login, which would leave the landing page and the login form
untranslatable for exactly the users who need to switch. It uses language
names rather than flag emoji: flags don't render on every platform and don't
map one-to-one onto languages.

withLoading now snapshots innerHTML instead of textContent — several of these
buttons wrap an <svg> plus a <span data-i18n>, both of which a textContent
round-trip flattened away, permanently losing the icon and the translation
hook. It re-applies translations to the restored subtree in case the language
changed while the request was in flight.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-26 21:43:35 +02:00
davideandClaude Sonnet 5 aae0961c94 Bring docs in sync with recent features (pending balance, SSE, per-player reveal)
CLAUDE.md: bumped the stale test count (54 -> 76), added "Balance display"
and "Real-time updates (SSE)" sections, and rewrote the DRAW section's
frontend-reveal paragraph to describe the actual current behavior (dual
status/result boxes gated by user_played, closes_at-anchored reveal delay,
localStorage persistence, the last-round-result backstop) instead of the
older single-box design. Refined the "no history endpoints" known gap now
that GET /users/me/last-round-result exists (still not general history).

README.md: same test count fix, expanded coverage list.

docs/: fixed a pre-existing broken link in setup.md (admin-guide.md ->
guida-admin.md), added a note in running-the-server.md that editing the
bind-mounted Caddyfile needs an explicit `docker compose restart caddy`
(discovered while adding the SSE Caddy config in a prior change), and
rewrote guida-utente.md's draw/reveal section plus the balance/withdrawal
sections to match what the UI actually does now. guida-admin.md was
reviewed but needed no changes.

app/static/style.css: dropped `.toast.info`, dead since the toast-based
loss notification it styled was replaced by the persistent result box.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-23 11:05:27 +02:00
davideandClaude Sonnet 5 6a857f0e07 Show pending-inclusive balance and per-player round outcome reliably
Balance display: place_bet/request_withdrawal spend whole UTXOs and mark
them spent at broadcast time, well before confirmation, so the confirmed-only
balance could drop by far more than the amount actually moving. Add
compute_pending_balance() (app/wallet/balance.py) to fold the unconfirmed
change from in-flight bet/withdrawal PendingTransactions back in; GET
/users/me now returns pending_balance_sats + has_pending, and the frontend
shows it colored green (settled) or amber (still pending) instead of the
confirmed-only figure.

Round outcome display: the win/lose reveal and the "pagamento al vincitore
in corso" status were fighting over the same UI slot, and the reveal broke
across a page refresh. Now:
- The round-status box (generic phase progress) and the personal win/lose
  box are independent and can both be visible at once.
- The win/lose box only renders for users who actually played in that round
  (new user_played field on GET /rounds/current, via a new optional-auth
  dependency so the endpoint stays usable logged-out).
- The reveal delay is anchored to the round's server-provided closes_at
  instead of a client-side "first seen" timestamp, so repeated reloads can't
  reset it, and the revealed result is persisted in localStorage so it
  survives a refresh even after the round has fully closed.
- GET /users/me/last-round-result is a durable DB-backed backstop for
  players who miss the live window entirely (backgrounded tab, offline).

Also hardens the frontend polling loop: call() now times out instead of
hanging forever, and a session-epoch counter stops an in-flight request from
a previous login from resurrecting a duplicate poll loop after logout.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-23 10:09:12 +02:00
davide f822911128 Fix frontend/server round-state desync bugs
- Add a request timeout (AbortController) to the frontend's call() helper, so a
  hung server request no longer freezes the entire polling chain silently.
- Add GET /users/me/last-round-result: a durable, DB-backed fallback for the
  round outcome, since /rounds/current drops winner_user_id the instant a
  round flips from "paying_out" to "closed" — a backgrounded tab or a missed
  poll could otherwise mean a player never learns whether they won.
- Refresh the balance display when a win is revealed (live or via the new
  backstop), instead of leaving the pre-payout balance on screen.
- Guard refreshRound() with a session-epoch counter so an in-flight request
  from a previous login can't re-arm the poll loop after logout, which
  previously produced a duplicate "zombie" polling chain.
2026-07-23 08:53:23 +02:00
davide 3d6f4a98c4 Extract inline CSS from index.html/admin.html into style.css/admin.css
Separates presentation from markup for easier maintenance — no visual
or behavioral change, same rules now loaded via <link rel="stylesheet">.
2026-07-22 23:20:40 +02:00