Commit Graph
3 Commits
Author SHA1 Message Date
davideandClaude Sonnet 5 6a857f0e07 Show pending-inclusive balance and per-player round outcome reliably
Balance display: place_bet/request_withdrawal spend whole UTXOs and mark
them spent at broadcast time, well before confirmation, so the confirmed-only
balance could drop by far more than the amount actually moving. Add
compute_pending_balance() (app/wallet/balance.py) to fold the unconfirmed
change from in-flight bet/withdrawal PendingTransactions back in; GET
/users/me now returns pending_balance_sats + has_pending, and the frontend
shows it colored green (settled) or amber (still pending) instead of the
confirmed-only figure.

Round outcome display: the win/lose reveal and the "pagamento al vincitore
in corso" status were fighting over the same UI slot, and the reveal broke
across a page refresh. Now:
- The round-status box (generic phase progress) and the personal win/lose
  box are independent and can both be visible at once.
- The win/lose box only renders for users who actually played in that round
  (new user_played field on GET /rounds/current, via a new optional-auth
  dependency so the endpoint stays usable logged-out).
- The reveal delay is anchored to the round's server-provided closes_at
  instead of a client-side "first seen" timestamp, so repeated reloads can't
  reset it, and the revealed result is persisted in localStorage so it
  survives a refresh even after the round has fully closed.
- GET /users/me/last-round-result is a durable DB-backed backstop for
  players who miss the live window entirely (backgrounded tab, offline).

Also hardens the frontend polling loop: call() now times out instead of
hanging forever, and a session-epoch counter stops an in-flight request from
a previous login from resurrecting a duplicate poll loop after logout.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-23 10:09:12 +02:00
davide f822911128 Fix frontend/server round-state desync bugs
- Add a request timeout (AbortController) to the frontend's call() helper, so a
  hung server request no longer freezes the entire polling chain silently.
- Add GET /users/me/last-round-result: a durable, DB-backed fallback for the
  round outcome, since /rounds/current drops winner_user_id the instant a
  round flips from "paying_out" to "closed" — a backgrounded tab or a missed
  poll could otherwise mean a player never learns whether they won.
- Refresh the balance display when a win is revealed (live or via the new
  backstop), instead of leaving the pre-payout balance on screen.
- Guard refreshRound() with a session-epoch counter so an in-flight request
  from a previous login can't re-arm the poll loop after logout, which
  previously produced a duplicate "zombie" polling chain.
2026-07-23 08:53:23 +02:00
davide 3d6f4a98c4 Extract inline CSS from index.html/admin.html into style.css/admin.css
Separates presentation from markup for easier maintenance — no visual
or behavioral change, same rules now loaded via <link rel="stylesheet">.
2026-07-22 23:20:40 +02:00