from datetime import datetime, timedelta, timezone from sqlalchemy import select from sqlalchemy.ext.asyncio import AsyncSession from app.db.models import Round from app.rounds.config import get_round_config _ACTIVE_STATUSES = ("open", "closing", "drawing", "paying_out") async def get_active_round(session: AsyncSession) -> Round | None: """The round currently in progress (in any non-closed state), if any. Rounds never overlap: a new round only opens once the previous one is fully closed (payout confirmed, or no participants to pay out).""" return await session.scalar(select(Round).where(Round.status.in_(_ACTIVE_STATUSES)).order_by(Round.id.desc())) async def open_new_round_if_needed(session: AsyncSession) -> Round | None: """Returns the active round if one exists (whatever its status). Otherwise opens a fresh one, unless the last closed round's cooldown (ROUND_COOLDOWN_SECONDS) hasn't elapsed yet, or the lottery is paused for maintenance — in either case returns None. Callers that need to attach a bet must additionally check the returned round's status == "open" — a round in closing/drawing/paying_out isn't accepting new bets, but a new round can't open until it's done. Pausing never touches a round already in progress: it only suppresses opening the *next* one, so the current round still closes, draws, and pays out the winner normally (see admin.py's /admin/pause and /admin/resume).""" active = await get_active_round(session) if active is not None: return active config = await get_round_config(session) if config.paused: return None last_closed = await session.scalar(select(Round).where(Round.status == "closed").order_by(Round.id.desc())) if last_closed is not None and last_closed.closed_at is not None: closed_at = last_closed.closed_at.replace(tzinfo=timezone.utc) if datetime.now(timezone.utc) < closed_at + timedelta(seconds=config.round_cooldown_seconds): return None round_ = Round(status="open") session.add(round_) await session.flush() return round_