const SATS_PER_PLM = 100000000; let token = localStorage.getItem('plm_token'); let username = localStorage.getItem('plm_username'); let address = localStorage.getItem('plm_address'); function toast(message, type) { const container = document.getElementById('toast-container'); const el = document.createElement('div'); el.className = 'toast ' + type; el.textContent = message; container.appendChild(el); setTimeout(() => el.remove(), 4000); } // innerHTML, not textContent: several of these buttons wrap an icon and a // , both of which a textContent round-trip would flatten away // — losing the icon for good and, worse, stripping the data-i18n hook so the // button would stop following later language changes. async function withLoading(button, label, fn) { const original = button.innerHTML; button.disabled = true; button.textContent = label; try { await fn(); } finally { button.disabled = false; button.innerHTML = original; applyStaticTranslations(button); // the snapshot may predate a language switch made while loading } } const REQUEST_TIMEOUT_MS = 15000; // Without a timeout, a single request that never resolves (server-side hang — // stuck DB session, unresponsive Electrum connection...) would stall the whole // sequential polling chain forever: the UI just freezes on whatever was last // rendered, with no error and no "connessione persa" (that only fires on a // rejected fetch, never on one that's merely stuck). async function call(method, path, body) { const headers = { 'Content-Type': 'application/json' }; if (token) headers['Authorization'] = 'Bearer ' + token; const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), REQUEST_TIMEOUT_MS); let res; try { res = await fetch(path, { method, headers, body: body ? JSON.stringify(body) : undefined, signal: controller.signal }); } catch (e) { throw new Error(e.name === 'AbortError' ? t('toast.requestTimeout') : e.message); } finally { clearTimeout(timeoutId); } const data = await res.json().catch(() => ({})); if (!res.ok) { // A token the server no longer accepts can't be recovered from by retrying: // without this every poll keeps failing against a dashboard that still looks // logged in, toasting "session expired" forever. Drop back to the login form. if (res.status === 401 && data.detail?.code === 'session_expired' && token) logout(); throw new Error(apiErrorMessage(data.detail) || res.statusText); } return data; } // The API is single-language by design: it answers with a stable machine code // plus an English message (app/api/errors.py), and picking the words is the // client's job. Unknown code (older/newer server, an endpoint not converted // yet) → show the English message rather than nothing. function apiErrorMessage(detail) { if (!detail) return null; if (typeof detail === 'string') return detail; // endpoints still returning a bare string // FastAPI's own request-validation failures (422) use a list of field errors // instead, in English and phrased for an API client ("Input should be a valid // integer"). Nothing here can act on which field it was, so say the one useful // thing — the request was malformed — in the user's language. if (Array.isArray(detail)) return t('error.invalid_request'); return tOrNull('error.' + detail.code, errorParams(detail.params)) || detail.message || null; } // Amounts cross the wire in sats (`*_sats`); every translated string wants PLM, // so expose both and let each language's phrasing pick. Done generically here // so a new *_sats param needs no client change. function errorParams(params) { const out = { ...(params || {}) }; for (const [key, value] of Object.entries(params || {})) { if (key.endsWith('_sats') && typeof value === 'number') { out[key.slice(0, -5) + '_plm'] = value / SATS_PER_PLM; } } return out; } function switchTab(name) { document.getElementById('tab-login').classList.toggle('active', name === 'login'); document.getElementById('tab-register').classList.toggle('active', name === 'register'); document.getElementById('panel-login').classList.toggle('active', name === 'login'); document.getElementById('panel-register').classList.toggle('active', name === 'register'); } function switchPanel(name) { for (const key of ['deposit', 'bet', 'withdraw', 'profile']) { document.getElementById('nav-' + key).classList.toggle('active', key === name); document.getElementById('panel-' + key).classList.toggle('active', key === name); } } // Bumped on every logout/login so an in-flight refreshRound() started under a // previous session can detect it's now stale — a fetch can still be awaiting // its response after logout() clears the timeout-based poll chain, and without // this guard it would re-arm scheduleNextRoundPoll() and resurrect a "zombie" // dashboard poll running in parallel with the logged-out chain-only poll. let sessionEpoch = 0; let roundCloseAt = null; let serverTimeOffsetMs = 0; // serverNow - clientNow, so every client's countdown agrees regardless of local clock skew function serverNow() { return new Date(Date.now() + serverTimeOffsetMs); } // refreshRound() is triggered from several independent sources (poll timer, timer-hits-zero, // visibilitychange, placeBet, showDashboard) whose requests can resolve out of order over the // network. Track the latest applied response so a slow, stale one can never revert the UI to an // older round's state after a newer response has already moved it forward. let roundRequestSeq = 0; let roundAppliedSeq = 0; let roundTimerInterval = null; let roundPollTimeout = null; let lastResultInterval = null; const ROUND_STATUS_KEYS = { open: 'round.status.open', closing: 'round.status.closing', drawing: 'round.status.drawing', paying_out: 'round.status.paying_out', }; const DRAWING_STATUSES = ['closing', 'drawing', 'paying_out']; // One distinct message per DRAW sub-phase (see CLAUDE.md's "three separate // on-chain confirmations" note) instead of a single generic spinner label — // takes the round data so the drawing phase can surface the draw block once known. function drawingLabelFor(data) { if (data.status === 'closing') { return t('draw.closing'); } if (data.status === 'drawing') { return t('draw.drawing'); } // paying_out if (data.draw_block_height != null) { return t('draw.payingOutBlock', { height: data.draw_block_height }); } return t('draw.payingOut'); } // One label per real round status, not just the coarse open/drawing/waiting // grouping — the status bar should show the same phase distinction as the // draw-state panel (drawingLabelFor above), just condensed to a short phrase. const CHAIN_STATUS_KEYS = { waiting: 'chain.status.waiting', open: 'chain.status.open', closing: 'chain.status.closing', drawing: 'chain.status.drawing', paying_out: 'chain.status.paying_out', }; function updateChainStatusBar(data) { const dot = document.getElementById('chain-status-dot'); const label = document.getElementById('chain-status-label'); const block = document.getElementById('chain-block'); // The dot's color/pulse only distinguishes waiting/open/drawing (that's all // the CSS defines) — closing and paying_out both pulse like drawing, they // just get their own text label below. let dotKey; if (!data.round_id) dotKey = 'waiting'; else if (DRAWING_STATUSES.includes(data.status)) dotKey = 'drawing'; else dotKey = 'open'; const labelKey = data.round_id && data.status in CHAIN_STATUS_KEYS ? data.status : 'waiting'; dot.className = 'status-dot status-' + dotKey; label.textContent = t(CHAIN_STATUS_KEYS[labelKey]); block.textContent = t('chain.block', { n: data.chain_tip_height != null ? '#' + data.chain_tip_height : '—' }); document.getElementById('maintenance-banner').classList.toggle('hidden', !data.lottery_paused); } // After a couple of consecutive failed polls (network blip, server restart, // tab suspended too long...), say so explicitly instead of silently leaving // whatever status happened to be on screen — a frozen "Round aperto" that's // actually minutes stale is worse than an honest "connessione persa". const STALE_AFTER_FAILURES = 2; let consecutiveFetchFailures = 0; function showConnectionLost() { document.getElementById('chain-status-dot').className = 'status-dot status-offline'; document.getElementById('chain-status-label').textContent = t('chain.connectionLost'); } function noteFetchOutcome(ok) { if (ok) { consecutiveFetchFailures = 0; return; } consecutiveFetchFailures++; if (consecutiveFetchFailures >= STALE_AFTER_FAILURES) showConnectionLost(); } let chainOnlyInterval = null; async function refreshChainStatusOnly() { try { const data = await call('GET', '/rounds/current'); updateChainStatusBar(data); noteFetchOutcome(true); } catch (e) { noteFetchOutcome(false); } } function startChainOnlyPolling() { refreshChainStatusOnly(); clearInterval(chainOnlyInterval); chainOnlyInterval = setInterval(refreshChainStatusOnly, 15000); } function stopChainOnlyPolling() { clearInterval(chainOnlyInterval); chainOnlyInterval = null; } // Background tabs get their timers throttled hard by the browser (sometimes to // once a minute or less) — waiting for the next lazy tick after the user comes // back could show a stale round state for a while. Refresh immediately instead // as soon as the tab becomes visible again. document.addEventListener('visibilitychange', () => { if (document.visibilityState !== 'visible') return; if (chainOnlyInterval !== null) { refreshChainStatusOnly(); } else if (token) { refreshRound(); checkLastRoundResult(); } }); // The win/lose box's content lives in localStorage, not just in-memory state — // a page reload (or a completely fresh tab) must be able to redraw it exactly // as it was, without waiting for a new poll or re-running the reveal // animation. This is the single source of truth for "what result box (if any) // is currently shown"; refreshRound() and checkLastRoundResult() below both // read/write it instead of keeping their own separate notion of "revealed". const PERSISTED_RESULT_KEY = 'plm_persisted_result'; function getPersistedResult() { try { return JSON.parse(localStorage.getItem(PERSISTED_RESULT_KEY)); } catch (e) { return null; } } function persistResult(roundId, won, amountSats) { localStorage.setItem(PERSISTED_RESULT_KEY, JSON.stringify({ round_id: roundId, won, amount_sats: amountSats })); } function clearPersistedResult() { localStorage.removeItem(PERSISTED_RESULT_KEY); } function renderPersistedResult(result) { setRoundInfoVisible(false); setResultBoxVisible( true, result.won ? t('result.win', { amount: result.amount_sats / SATS_PER_PLM }) : t('result.lose'), result.won ? 'win' : 'lose' ); } // The most recent round_id refreshRound() actually saw from the server (null // meaning "confirmed no active round"; undefined meaning "haven't polled yet"). // Lets checkLastRoundResult() below avoid clobbering a round that's already // known to be open/in-progress by the time its own (slower, DB-backed) request // resolves. let currentRoundIdSeen; // Backstop for the live reveal in refreshRound(): that one only works if a poll // happens to land while the round is still "paying_out" (winner_user_id is // dropped from /rounds/current the instant the round flips to "closed" — see // rounds/service.get_active_round). A backgrounded tab, a missed poll, or a // late page load can miss that window entirely, in which case the live path // never fires and the player would otherwise never learn the outcome. This // reads GET /users/me/last-round-result, which reports the durable DB record // instead of an ephemeral snapshot, so it always catches up eventually. async function checkLastRoundResult() { if (!token) return; let data; try { data = await call('GET', '/users/me/last-round-result'); } catch (e) { return; // silent — this is a backstop, refreshRound()'s own error handling already covers the primary path } if (data.round_id == null) return; const persisted = getPersistedResult(); if (persisted && persisted.round_id === data.round_id) return; // already showing/known if (currentRoundIdSeen != null && currentRoundIdSeen !== data.round_id) return; // a newer round is already in progress on screen persistResult(data.round_id, data.won, data.amount_sats); renderPersistedResult({ won: data.won, amount_sats: data.amount_sats }); if (data.won) { const won = data.amount_sats / SATS_PER_PLM; toast(t('toast.roundWon', { id: data.round_id, amount: won }), 'success'); refreshMe(); } } let lastJackpotValue = null; let timerHitZero = false; function updateRoundTimer() { const el = document.getElementById('round-timer'); if (!roundCloseAt) { el.textContent = '--:--'; timerHitZero = false; return; } const rawSec = Math.floor((roundCloseAt - serverNow()) / 1000); const totalSec = Math.max(0, rawSec); const mm = String(Math.floor(totalSec / 60)).padStart(2, '0'); const ss = String(totalSec % 60).padStart(2, '0'); el.textContent = mm + ':' + ss; // The countdown alone can't know the round actually closed server-side — poll // right away instead of waiting up to 15s for the next scheduled tick, so the // card doesn't sit on "00:00 · aperto" longer than necessary. if (rawSec <= 0 && !timerHitZero) { timerHitZero = true; refreshRound(); } else if (rawSec > 0) { timerHitZero = false; } } // The round's normal info (title/timer/players/jackpot) vs. the drawing-phase // spinner box vs. the personalized win/lose box are three independently // toggled pieces, not three mutually-exclusive "screens" — during closing/ // drawing/paying_out, EVERY viewer sees the drawing box (generic phase // progress), and a player who bet in that round ALSO sees the win/lose box at // the same time once revealed, instead of the two fighting over one slot. function setRoundInfoVisible(show) { document.getElementById('round-normal-row').classList.toggle('hidden', !show); document.getElementById('round-stats-row').classList.toggle('hidden', !show); } function setDrawingBoxVisible(show, label) { document.getElementById('draw-state').classList.toggle('active', show); if (show && label) document.getElementById('draw-label').textContent = label; } function setResultBoxVisible(show, html, cls) { const el = document.getElementById('draw-result'); if (show) { el.className = 'draw-result ' + cls; el.innerHTML = html; } el.classList.toggle('hidden', !show); } // RoundConfig.bet_amount_sats is admin-editable at runtime, so the button label // can't be a fixed "(10 PLM)" string in the translation files — it's rendered // from whatever /rounds/current last reported, in the current language. let betAmountSats = null; function renderBetButton() { const btn = document.getElementById('bet-btn'); // Skipped while the button is showing its loading label: withLoading restores // the pre-click markup on its own, and the next poll re-renders anyway. if (btn.disabled) return; btn.textContent = betAmountSats === null ? t('bet.buttonNoAmount') : t('bet.button', { amount: betAmountSats / SATS_PER_PLM }); } function showNormalState() { setRoundInfoVisible(true); setDrawingBoxVisible(false); setResultBoxVisible(false); } async function refreshRound() { const seq = ++roundRequestSeq; const epoch = sessionEpoch; try { const data = await call('GET', '/rounds/current'); if (epoch !== sessionEpoch) return; // session ended (or a new one started) while this was in flight if (seq < roundAppliedSeq) return; // a newer refreshRound() call already applied its result roundAppliedSeq = seq; noteFetchOutcome(true); updateChainStatusBar(data); document.getElementById('round-title').textContent = data.round_id ? t('round.title', { id: data.round_id, status: data.status in ROUND_STATUS_KEYS ? t(ROUND_STATUS_KEYS[data.status]) : data.status }) : t('round.none'); betAmountSats = data.bet_amount_sats; renderBetButton(); document.getElementById('round-players').textContent = data.participant_count; const jackpotEl = document.getElementById('round-jackpot'); const jackpotValue = data.jackpot_sats / SATS_PER_PLM; jackpotEl.textContent = jackpotValue; if (lastJackpotValue !== null && jackpotValue !== lastJackpotValue) { jackpotEl.classList.remove('jackpot-bump'); void jackpotEl.offsetWidth; // restart the animation jackpotEl.classList.add('jackpot-bump'); } lastJackpotValue = jackpotValue; if (data.server_time) serverTimeOffsetMs = new Date(data.server_time) - new Date(); roundCloseAt = data.closes_at ? new Date(data.closes_at) : null; updateRoundTimer(); currentRoundIdSeen = data.round_id || null; const isDrawing = data.round_id && DRAWING_STATUSES.includes(data.status); document.getElementById('round-card').classList.toggle('drawing-glow', !!isDrawing); const persisted = getPersistedResult(); if (isDrawing) { setRoundInfoVisible(false); // The drawing-phase box (spinner + phase label) is generic status info — // every viewer sees it for the whole closing/drawing/paying_out phase, // regardless of whether they played in this round. setDrawingBoxVisible(true, drawingLabelFor(data)); // The cosmetic reveal delay is anchored to the server's closes_at, not to // any client-side "when did I first see this" timestamp — a page reload // (or repeated reloads) can never reset it, since it's derived purely // from server-provided values that don't change for this round. const elapsedMs = serverNow() - new Date(data.closes_at); const minMs = data.draw_animation_seconds * 1000; const alreadyKnown = persisted && persisted.round_id === data.round_id; // myUserId may not be loaded yet on the very first tick after a reload // (refreshMe() and refreshRound() run concurrently) — fall back to the // persisted result rather than risk showing nothing or the wrong side. const canReveal = data.user_played && data.winner_user_id != null && (alreadyKnown || elapsedMs >= minMs) && myUserId != null; if (canReveal) { const won = data.winner_user_id === myUserId; if (!alreadyKnown) { persistResult(data.round_id, won, data.winner_amount_sats); if (won) { const wonAmount = (data.winner_amount_sats / SATS_PER_PLM); toast(t('toast.roundWon', { id: data.round_id, amount: wonAmount }), 'success'); refreshMe(); // the win toast is useless if the balance card still shows the pre-payout amount } } renderPersistedResult({ won, amount_sats: data.winner_amount_sats }); } else if (alreadyKnown) { renderPersistedResult(persisted); } else { setResultBoxVisible(false); } } else { setDrawingBoxVisible(false); if (data.round_id && (!persisted || data.round_id !== persisted.round_id)) { // a genuinely new round is open — clear any previous result and go back to normal clearPersistedResult(); showNormalState(); } else if (!data.round_id && !persisted) { // nothing has ever been revealed and there's no active round — plain empty state showNormalState(); } else if (persisted) { // no active round right now (cooldown, or a page reload after the round // fully closed) — keep the persisted result on screen regardless, until // a genuinely new round replaces it above. renderPersistedResult(persisted); } } scheduleNextRoundPoll(isDrawing); } catch (e) { if (epoch !== sessionEpoch) return; // session ended (or a new one started) while this was in flight noteFetchOutcome(false); scheduleNextRoundPoll(false); } } function scheduleNextRoundPoll(fast) { clearTimeout(roundPollTimeout); roundPollTimeout = setTimeout(refreshRound, fast ? 3000 : 15000); } async function showDashboard() { sessionEpoch++; // invalidate any dashboard poll chain left over from a previous login stopChainOnlyPolling(); document.getElementById('landing-hero').classList.add('hidden'); document.getElementById('auth-section').classList.add('hidden'); document.getElementById('app-navbar').classList.remove('hidden'); document.getElementById('dashboard-section').classList.remove('hidden'); document.getElementById('dash-username').textContent = username; document.getElementById('dash-address').textContent = address; document.getElementById('dash-qr').src = '/qr/' + encodeURIComponent(address); // Render instantly from localStorage, before the network round-trip below — // otherwise a reload right after a win/lose flashes an empty round card for // a moment. refreshRound()'s own response reconciles this shortly after // (e.g. hides it again if a new round has since opened). const persisted = getPersistedResult(); if (persisted) renderPersistedResult(persisted); // Awaited so myUserId is populated before refreshRound() decides whether // data.winner_user_id === myUserId — otherwise that comparison could race // against an unset myUserId right after a reload. await refreshMe(); // Awaited too, and before refreshRound(): on a brand-new browser/device that // never saw this round live (nothing in localStorage), this is the only // thing that knows the outcome once the round has fully closed. Resolving // it first means refreshRound() finds the answer already in place instead // of momentarily rendering "no result" and then flipping to the win/lose // box a moment later once this backstop catches up. await checkLastRoundResult(); refreshRound(); clearInterval(lastResultInterval); lastResultInterval = setInterval(checkLastRoundResult, 20000); clearInterval(roundTimerInterval); roundTimerInterval = setInterval(updateRoundTimer, 1000); } function persistSession(data, u) { token = data.access_token; username = u; address = data.address; localStorage.setItem('plm_token', token); localStorage.setItem('plm_username', username); localStorage.setItem('plm_address', address); } async function register() { const btn = document.getElementById('register-btn'); const u = document.getElementById('reg-username').value; const p = document.getElementById('reg-password').value; const pConfirm = document.getElementById('reg-password-confirm').value; if (p !== pConfirm) { toast(t('toast.passwordMismatch'), 'error'); return; } await withLoading(btn, t('loading.creating'), async () => { try { const data = await call('POST', '/auth/register', { username: u, password: p }); persistSession(data, u); toast(t('toast.accountCreated'), 'success'); showDashboard(); } catch (e) { toast(e.message, 'error'); } }); } async function login() { const btn = document.getElementById('login-btn'); const u = document.getElementById('login-username').value; const p = document.getElementById('login-password').value; await withLoading(btn, t('loading.loggingIn'), async () => { try { const data = await call('POST', '/auth/login', { username: u, password: p }); persistSession(data, u); toast(t('toast.loginSuccess'), 'success'); showDashboard(); } catch (e) { toast(e.message, 'error'); } }); } function resetToLoggedOutUI() { sessionEpoch++; // invalidate any refreshRound() still in flight from the dashboard we're leaving token = username = address = null; myUserId = null; currentRoundIdSeen = undefined; clearInterval(roundTimerInterval); clearTimeout(roundPollTimeout); clearInterval(lastResultInterval); lastResultInterval = null; document.getElementById('app-navbar').classList.add('hidden'); document.getElementById('dashboard-section').classList.add('hidden'); document.getElementById('auth-section').classList.remove('hidden'); document.getElementById('landing-hero').classList.remove('hidden'); startChainOnlyPolling(); } function logout() { localStorage.clear(); resetToLoggedOutUI(); } // Fires in every OTHER tab of this origin when one tab clears/changes plm_token // (e.g. via logout()) — keeps all open tabs in sync instead of leaving stale // ones showing a dashboard for a session that no longer exists anywhere else. window.addEventListener('storage', (event) => { if (event.key === 'plm_token' && !event.newValue) { resetToLoggedOutUI(); } }); // Bfcache restores a frozen snapshot of the DOM/JS state from before the user // navigated away, without re-running this script — so a stale "logged in" (or // stale "logged out") view could persist across back/forward navigation. Cache- // Control: no-store on this response should already prevent that, but re-derive // the UI from storage here too as a safety net for browsers that ignore it. window.addEventListener('pageshow', (event) => { if (event.persisted) initAuthState(); }); function initAuthState() { token = localStorage.getItem('plm_token'); username = localStorage.getItem('plm_username'); address = localStorage.getItem('plm_address'); if (token) { showDashboard(); } else { resetToLoggedOutUI(); } } async function copyAddress() { try { await navigator.clipboard.writeText(address); toast(t('toast.addressCopied'), 'success'); } catch (e) { toast(t('toast.copyFailed'), 'error'); } } let myUserId = null; let myBalanceSats = 0; // confirmed, spendable balance — what withdrawals/bets can actually draw from // Shows the pending-inclusive balance (confirmed + own change still unconfirmed // in a broadcast bet/withdrawal — see compute_pending_balance in // app/wallet/balance.py) so the number doesn't drop by more than the amount // actually spent while a tx is in flight. Green once settled, amber while // has_pending is true so it's clear the figure isn't final yet. function setBalanceDisplay(elementId, pendingBalanceSats, hasPending) { const el = document.getElementById(elementId); el.textContent = pendingBalanceSats / SATS_PER_PLM; el.classList.toggle('balance-pending', hasPending); el.classList.toggle('balance-confirmed', !hasPending); } async function refreshMe() { const btn = document.getElementById('refresh-btn'); await withLoading(btn, t('loading.refreshing'), async () => { try { const data = await call('GET', '/users/me'); myUserId = data.id; myBalanceSats = data.balance_sats; setBalanceDisplay('dash-balance', data.pending_balance_sats, data.has_pending); document.getElementById('navbar-balance').textContent = (data.pending_balance_sats / SATS_PER_PLM) + ' PLM'; document.getElementById('navbar-balance').classList.toggle('balance-pending', data.has_pending); document.getElementById('navbar-balance').classList.toggle('balance-confirmed', !data.has_pending); document.getElementById('profile-username').textContent = data.username; document.getElementById('profile-address').textContent = data.address; setBalanceDisplay('profile-balance', data.pending_balance_sats, data.has_pending); document.getElementById('profile-created-at').textContent = new Date(data.created_at).toLocaleDateString(currentDateLocale()); document.getElementById('wd-full-amount-value').textContent = data.balance_sats / SATS_PER_PLM; if (document.getElementById('wd-full-amount').checked) { document.getElementById('wd-amount').value = data.balance_sats / SATS_PER_PLM; } } catch (e) { toast(e.message, 'error'); } }); } function toggleWithdrawFullAmount() { const checked = document.getElementById('wd-full-amount').checked; const amountInput = document.getElementById('wd-amount'); amountInput.disabled = checked; if (checked) amountInput.value = myBalanceSats / SATS_PER_PLM; } async function changePassword() { const btn = document.getElementById('change-password-btn'); const currentPassword = document.getElementById('settings-current-password').value; const newPassword = document.getElementById('settings-new-password').value; const newPasswordConfirm = document.getElementById('settings-new-password-confirm').value; if (newPassword !== newPasswordConfirm) { toast(t('toast.newPasswordMismatch'), 'error'); return; } if (newPassword.length < 8) { toast(t('toast.passwordTooShort'), 'error'); return; } await withLoading(btn, t('loading.updating'), async () => { try { await call('POST', '/users/me/change-password', { current_password: currentPassword, new_password: newPassword, }); document.getElementById('settings-current-password').value = ''; document.getElementById('settings-new-password').value = ''; document.getElementById('settings-new-password-confirm').value = ''; toast(t('toast.passwordUpdated'), 'success'); } catch (e) { toast(e.message, 'error'); } }); } async function placeBet() { const btn = document.getElementById('bet-btn'); await withLoading(btn, t('loading.sendingBet'), async () => { try { const data = await call('POST', '/bets', {}); toast(t('toast.betPlaced', { id: data.round_id }), 'success'); } catch (e) { toast(e.message, 'error'); } }); refreshMe(); refreshRound(); } async function withdraw() { const btn = document.getElementById('withdraw-btn'); const ext = document.getElementById('wd-address').value; const isFullAmount = document.getElementById('wd-full-amount').checked; const amount = parseFloat(document.getElementById('wd-amount').value); // Caught here rather than left to the server: an empty or non-numeric field // parses to NaN, which JSON.stringify sends as null, which comes back as a // 422 whose only readable text is an English HTTP status line. if (!isFullAmount && !(amount > 0)) { toast(t('error.invalid_amount'), 'error'); return; } const amtSats = isFullAmount ? myBalanceSats : Math.round(amount * SATS_PER_PLM); await withLoading(btn, t('loading.sending'), async () => { try { await call('POST', '/withdrawals', { external_address: ext, amount_sats: amtSats }); toast(t('toast.withdrawSent'), 'success'); document.getElementById('wd-full-amount').checked = false; toggleWithdrawFullAmount(); document.getElementById('wd-amount').value = ''; } catch (e) { toast(e.message, 'error'); } }); refreshMe(); } // Server push: an SSE channel that notifies the instant round/bet/balance // state changes anywhere (see app/rounds/events.py), instead of everyone // waiting for their next poll tick. The message carries no payload — it just // means "something changed", so we react by immediately re-running the same // refreshes the polling loop would eventually do on its own. Polling is left // completely in place as a fallback: if this connection is blocked/dropped // (proxy, browser setting, flaky network), the page keeps working exactly as // before, just without the instant nudge. let roundEventSource = null; function onRoundServerEvent() { if (token) { refreshRound(); refreshMe(); checkLastRoundResult(); } else { refreshChainStatusOnly(); } } function connectRoundEvents() { if (roundEventSource) return; roundEventSource = new EventSource('/rounds/stream'); roundEventSource.addEventListener('update', onRoundServerEvent); // Fires on the initial connection AND every successful auto-reconnect (the // browser retries this on its own after a drop) — re-syncs immediately // instead of leaving the page on whatever it last knew until the next event // or poll tick, which would otherwise widen the "missed while disconnected" // window to the full reconnect gap. roundEventSource.addEventListener('open', onRoundServerEvent); } // Called by i18n.js's setLanguage() after applying static [data-i18n] translations — // re-renders the dynamic bits that live outside that mechanism (status labels, // round title, draw-phase label, persisted win/lose box, profile date) since // those are built from server data + t() rather than fixed markup. function onLanguageChange() { renderBetButton(); if (token) { refreshRound(); refreshMe(); } else { refreshChainStatusOnly(); } const persisted = getPersistedResult(); if (persisted && !document.getElementById('draw-result').classList.contains('hidden')) { renderPersistedResult(persisted); } } renderBetButton(); connectRoundEvents(); initAuthState();