Files
davideandClaude Sonnet 5 739fc9fed2 Invalidate existing sessions on password change/reset (B-34)
Neither self-service password change nor the admin reset invalidated
already-issued JWTs — a 24h-lifetime token stayed valid regardless, so
a stolen token (or an attacker who already had the old password) kept
working past a password change meant to lock them out. The admin reset
exists precisely for the "account compromised" case and didn't evict
the attacker at all.

Add User.token_version (migration 943dbd74d983), embedded in every JWT
as a "tv" claim and checked against the DB on every request in
get_current_user/get_optional_user; a mismatch reads as session_expired.
Both change-password and the admin reset bump it. change-password hands
back a freshly minted token so the caller's own session keeps working
instead of being logged out by its own request; the admin reset does
not, since that session isn't the one making the call.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 12:02:23 +02:00

867 lines
35 KiB
JavaScript

const SATS_PER_PLM = 100000000;
// Every amount displayed goes through here. A bare sats/SATS_PER_PLM division
// leaks binary floating-point artefacts into the UI — a 0.7 PLM jackpot rendering
// as 0.7000000000000001 (B-22). Trailing zeros are trimmed so ordinary amounts
// stay readable, and grouping follows the selected language.
// Amounts sent *to* the server must NOT use this — they keep going through
// Math.round(x * SATS_PER_PLM), since this returns a formatted string.
function formatPlm(sats) {
if (sats === null || sats === undefined || Number.isNaN(sats)) return '—';
return new Intl.NumberFormat(currentDateLocale(), {
minimumFractionDigits: 0,
maximumFractionDigits: 8,
}).format(sats / SATS_PER_PLM);
}
let token = localStorage.getItem('plm_token');
let username = localStorage.getItem('plm_username');
let address = localStorage.getItem('plm_address');
function toast(message, type) {
const container = document.getElementById('toast-container');
const el = document.createElement('div');
el.className = 'toast ' + type;
el.textContent = message;
container.appendChild(el);
setTimeout(() => el.remove(), 4000);
}
// innerHTML, not textContent: several of these buttons wrap an <svg> icon and a
// <span data-i18n=...>, both of which a textContent round-trip would flatten away
// — losing the icon for good and, worse, stripping the data-i18n hook so the
// button would stop following later language changes.
//
// Only the outermost call owns the markup. refreshMe() is fired from the SSE
// handler, the poll chain, placeBet, withdraw and showDashboard, all sharing
// #refresh-btn: two overlapping calls used to make the second one snapshot the
// *loading* label and then restore it permanently, leaving the button stuck on
// "Aggiornamento…" (B-23). A nested call now just awaits the one already running.
const _loadingByButton = new WeakMap();
async function withLoading(button, label, fn) {
const inFlight = _loadingByButton.get(button);
if (inFlight) {
await inFlight.catch(() => {}); // its own caller reports the failure
return fn();
}
const original = button.innerHTML;
button.disabled = true;
button.textContent = label;
const run = (async () => {
try {
await fn();
} finally {
button.disabled = false;
button.innerHTML = original;
applyStaticTranslations(button); // the snapshot may predate a language switch made while loading
_loadingByButton.delete(button);
}
})();
_loadingByButton.set(button, run);
return run;
}
const REQUEST_TIMEOUT_MS = 15000;
// Without a timeout, a single request that never resolves (server-side hang —
// stuck DB session, unresponsive Electrum connection...) would stall the whole
// sequential polling chain forever: the UI just freezes on whatever was last
// rendered, with no error and no "connessione persa" (that only fires on a
// rejected fetch, never on one that's merely stuck).
async function call(method, path, body) {
const headers = { 'Content-Type': 'application/json' };
if (token) headers['Authorization'] = 'Bearer ' + token;
const controller = new AbortController();
const timeoutId = setTimeout(() => controller.abort(), REQUEST_TIMEOUT_MS);
let res;
try {
res = await fetch(path, { method, headers, body: body ? JSON.stringify(body) : undefined, signal: controller.signal });
} catch (e) {
throw new Error(e.name === 'AbortError' ? t('toast.requestTimeout') : e.message);
} finally {
clearTimeout(timeoutId);
}
const data = await res.json().catch(() => ({}));
if (!res.ok) {
// A token the server no longer accepts can't be recovered from by retrying:
// without this every poll keeps failing against a dashboard that still looks
// logged in, toasting "session expired" forever. Drop back to the login form.
if (res.status === 401 && data.detail?.code === 'session_expired' && token) logout();
throw new Error(apiErrorMessage(data.detail) || res.statusText);
}
return data;
}
// The API is single-language by design: it answers with a stable machine code
// plus an English message (app/api/errors.py), and picking the words is the
// client's job. Unknown code (older/newer server, an endpoint not converted
// yet) → show the English message rather than nothing.
function apiErrorMessage(detail) {
if (!detail) return null;
if (typeof detail === 'string') return detail; // endpoints still returning a bare string
// FastAPI's own request-validation failures (422) use a list of field errors
// instead, in English and phrased for an API client ("Input should be a valid
// integer"). Nothing here can act on which field it was, so say the one useful
// thing — the request was malformed — in the user's language.
if (Array.isArray(detail)) return t('error.invalid_request');
return tOrNull('error.' + detail.code, errorParams(detail.params)) || detail.message || null;
}
// Amounts cross the wire in sats (`*_sats`); every translated string wants PLM,
// so expose both and let each language's phrasing pick. Done generically here
// so a new *_sats param needs no client change.
function errorParams(params) {
const out = { ...(params || {}) };
for (const [key, value] of Object.entries(params || {})) {
if (key.endsWith('_sats') && typeof value === 'number') {
out[key.slice(0, -5) + '_plm'] = formatPlm(value);
}
}
return out;
}
function switchTab(name) {
document.getElementById('tab-login').classList.toggle('active', name === 'login');
document.getElementById('tab-register').classList.toggle('active', name === 'register');
document.getElementById('panel-login').classList.toggle('active', name === 'login');
document.getElementById('panel-register').classList.toggle('active', name === 'register');
}
function switchPanel(name) {
for (const key of ['deposit', 'bet', 'withdraw', 'profile']) {
document.getElementById('nav-' + key).classList.toggle('active', key === name);
document.getElementById('panel-' + key).classList.toggle('active', key === name);
}
}
// Bumped on every logout/login so an in-flight refreshRound() started under a
// previous session can detect it's now stale — a fetch can still be awaiting
// its response after logout() clears the timeout-based poll chain, and without
// this guard it would re-arm scheduleNextRoundPoll() and resurrect a "zombie"
// dashboard poll running in parallel with the logged-out chain-only poll.
let sessionEpoch = 0;
let roundCloseAt = null;
let serverTimeOffsetMs = 0; // serverNow - clientNow, so every client's countdown agrees regardless of local clock skew
function serverNow() { return new Date(Date.now() + serverTimeOffsetMs); }
// refreshRound() is triggered from several independent sources (poll timer, timer-hits-zero,
// visibilitychange, placeBet, showDashboard) whose requests can resolve out of order over the
// network. Track the latest applied response so a slow, stale one can never revert the UI to an
// older round's state after a newer response has already moved it forward.
let roundRequestSeq = 0;
let roundAppliedSeq = 0;
let roundTimerInterval = null;
let roundPollTimeout = null;
let lastResultInterval = null;
const ROUND_STATUS_KEYS = {
open: 'round.status.open',
closing: 'round.status.closing',
drawing: 'round.status.drawing',
paying_out: 'round.status.paying_out',
};
const DRAWING_STATUSES = ['closing', 'drawing', 'paying_out'];
// One distinct message per DRAW sub-phase (see CLAUDE.md's "three separate
// on-chain confirmations" note) instead of a single generic spinner label —
// takes the round data so the drawing phase can surface the draw block once known.
function drawingLabelFor(data) {
if (data.status === 'closing') {
return t('draw.closing');
}
if (data.status === 'drawing') {
return t('draw.drawing');
}
// paying_out
if (data.draw_block_height != null) {
return t('draw.payingOutBlock', { height: data.draw_block_height });
}
return t('draw.payingOut');
}
// One label per real round status, not just the coarse open/drawing/waiting
// grouping — the status bar should show the same phase distinction as the
// draw-state panel (drawingLabelFor above), just condensed to a short phrase.
const CHAIN_STATUS_KEYS = {
waiting: 'chain.status.waiting',
open: 'chain.status.open',
closing: 'chain.status.closing',
drawing: 'chain.status.drawing',
paying_out: 'chain.status.paying_out',
};
// The bar is rendered from remembered state rather than straight from the
// response that triggered it, so a language switch can repaint it immediately
// instead of waiting for the next poll. That wait used to make it lie: with the
// connection down, switching language reset the label to "connecting" until a
// further fetch failed.
let lastChainData = null;
let chainOffline = false;
function updateChainStatusBar(data) {
lastChainData = data;
chainOffline = false;
renderChainStatusBar();
}
function renderChainStatusBar() {
const dot = document.getElementById('chain-status-dot');
const label = document.getElementById('chain-status-label');
const block = document.getElementById('chain-block');
if (chainOffline) {
dot.className = 'status-dot status-offline';
label.textContent = t('chain.connectionLost');
return; // block height deliberately left showing its last known value
}
if (lastChainData === null) {
label.textContent = t('chain.connecting');
return;
}
const data = lastChainData;
// The dot's color/pulse only distinguishes waiting/open/drawing (that's all
// the CSS defines) — closing and paying_out both pulse like drawing, they
// just get their own text label below.
let dotKey;
if (!data.round_id) dotKey = 'waiting';
else if (DRAWING_STATUSES.includes(data.status)) dotKey = 'drawing';
else dotKey = 'open';
const labelKey = data.round_id && data.status in CHAIN_STATUS_KEYS ? data.status : 'waiting';
dot.className = 'status-dot status-' + dotKey;
label.textContent = t(CHAIN_STATUS_KEYS[labelKey]);
block.textContent = t('chain.block', { n: data.chain_tip_height != null ? '#' + data.chain_tip_height : '—' });
document.getElementById('maintenance-banner').classList.toggle('hidden', !data.lottery_paused);
}
// After a couple of consecutive failed polls (network blip, server restart,
// tab suspended too long...), say so explicitly instead of silently leaving
// whatever status happened to be on screen — a frozen "Round aperto" that's
// actually minutes stale is worse than an honest "connessione persa".
const STALE_AFTER_FAILURES = 2;
let consecutiveFetchFailures = 0;
function showConnectionLost() {
chainOffline = true;
renderChainStatusBar();
}
function noteFetchOutcome(ok) {
if (ok) {
consecutiveFetchFailures = 0;
return;
}
consecutiveFetchFailures++;
if (consecutiveFetchFailures >= STALE_AFTER_FAILURES) showConnectionLost();
}
let chainOnlyInterval = null;
async function refreshChainStatusOnly() {
try {
const data = await call('GET', '/rounds/current');
updateChainStatusBar(data);
noteFetchOutcome(true);
} catch (e) {
noteFetchOutcome(false);
}
}
function startChainOnlyPolling() {
refreshChainStatusOnly();
clearInterval(chainOnlyInterval);
chainOnlyInterval = setInterval(refreshChainStatusOnly, 15000);
}
function stopChainOnlyPolling() {
clearInterval(chainOnlyInterval);
chainOnlyInterval = null;
}
// Background tabs get their timers throttled hard by the browser (sometimes to
// once a minute or less) — waiting for the next lazy tick after the user comes
// back could show a stale round state for a while. Refresh immediately instead
// as soon as the tab becomes visible again.
document.addEventListener('visibilitychange', () => {
if (document.visibilityState !== 'visible') return;
if (chainOnlyInterval !== null) {
refreshChainStatusOnly();
} else if (token) {
refreshRound();
checkLastRoundResult();
}
});
// The win/lose box's content lives in localStorage, not just in-memory state —
// a page reload (or a completely fresh tab) must be able to redraw it exactly
// as it was, without waiting for a new poll or re-running the reveal
// animation. This is the single source of truth for "what result box (if any)
// is currently shown"; refreshRound() and checkLastRoundResult() below both
// read/write it instead of keeping their own separate notion of "revealed".
const PERSISTED_RESULT_KEY = 'plm_persisted_result';
function getPersistedResult() {
try {
return JSON.parse(localStorage.getItem(PERSISTED_RESULT_KEY));
} catch (e) {
return null;
}
}
function persistResult(roundId, won, amountSats) {
localStorage.setItem(PERSISTED_RESULT_KEY, JSON.stringify({ round_id: roundId, won, amount_sats: amountSats }));
}
function clearPersistedResult() {
localStorage.removeItem(PERSISTED_RESULT_KEY);
}
function renderPersistedResult(result) {
setRoundInfoVisible(false);
setResultBoxVisible(
true,
result.won ? t('result.win', { amount: formatPlm(result.amount_sats) }) : t('result.lose'),
result.won ? 'win' : 'lose'
);
}
// The most recent round_id refreshRound() actually saw from the server (null
// meaning "confirmed no active round"; undefined meaning "haven't polled yet").
// Lets checkLastRoundResult() below avoid clobbering a round that's already
// known to be open/in-progress by the time its own (slower, DB-backed) request
// resolves.
let currentRoundIdSeen;
// Backstop for the live reveal in refreshRound(): that one only works if a poll
// happens to land while the round is still "paying_out" (winner_user_id is
// dropped from /rounds/current the instant the round flips to "closed" — see
// rounds/service.get_active_round). A backgrounded tab, a missed poll, or a
// late page load can miss that window entirely, in which case the live path
// never fires and the player would otherwise never learn the outcome. This
// reads GET /users/me/last-round-result, which reports the durable DB record
// instead of an ephemeral snapshot, so it always catches up eventually.
async function checkLastRoundResult() {
if (!token) return;
let data;
try {
data = await call('GET', '/users/me/last-round-result');
} catch (e) {
return; // silent — this is a backstop, refreshRound()'s own error handling already covers the primary path
}
if (data.round_id == null) return;
const persisted = getPersistedResult();
if (persisted && persisted.round_id === data.round_id) return; // already showing/known
if (currentRoundIdSeen != null && currentRoundIdSeen !== data.round_id) return; // a newer round is already in progress on screen
persistResult(data.round_id, data.won, data.amount_sats);
renderPersistedResult({ won: data.won, amount_sats: data.amount_sats });
if (data.won) {
const won = formatPlm(data.amount_sats);
toast(t('toast.roundWon', { id: data.round_id, amount: won }), 'success');
refreshMe();
}
}
let lastJackpotValue = null;
let timerHitZero = false;
function updateRoundTimer() {
const el = document.getElementById('round-timer');
if (!roundCloseAt) { el.textContent = '--:--'; timerHitZero = false; return; }
const rawSec = Math.floor((roundCloseAt - serverNow()) / 1000);
const totalSec = Math.max(0, rawSec);
const mm = String(Math.floor(totalSec / 60)).padStart(2, '0');
const ss = String(totalSec % 60).padStart(2, '0');
el.textContent = mm + ':' + ss;
// The countdown alone can't know the round actually closed server-side — poll
// right away instead of waiting up to 15s for the next scheduled tick, so the
// card doesn't sit on "00:00 · aperto" longer than necessary.
if (rawSec <= 0 && !timerHitZero) {
timerHitZero = true;
refreshRound();
} else if (rawSec > 0) {
timerHitZero = false;
}
}
// The round's normal info (title/timer/players/jackpot) vs. the drawing-phase
// spinner box vs. the personalized win/lose box are three independently
// toggled pieces, not three mutually-exclusive "screens" — during closing/
// drawing/paying_out, EVERY viewer sees the drawing box (generic phase
// progress), and a player who bet in that round ALSO sees the win/lose box at
// the same time once revealed, instead of the two fighting over one slot.
function setRoundInfoVisible(show) {
document.getElementById('round-normal-row').classList.toggle('hidden', !show);
document.getElementById('round-stats-row').classList.toggle('hidden', !show);
}
function setDrawingBoxVisible(show, label) {
document.getElementById('draw-state').classList.toggle('active', show);
if (show && label) document.getElementById('draw-label').textContent = label;
}
function setResultBoxVisible(show, html, cls) {
const el = document.getElementById('draw-result');
if (show) {
el.className = 'draw-result ' + cls;
el.innerHTML = html;
}
el.classList.toggle('hidden', !show);
}
// RoundConfig.bet_amount_sats is admin-editable at runtime, so the button label
// can't be a fixed "(10 PLM)" string in the translation files — it's rendered
// from whatever /rounds/current last reported, in the current language.
let betAmountSats = null;
function renderBetButton() {
const btn = document.getElementById('bet-btn');
// Skipped while the button is showing its loading label: withLoading restores
// the pre-click markup on its own, and the next poll re-renders anyway.
if (btn.disabled) return;
btn.textContent = betAmountSats === null
? t('bet.buttonNoAmount')
: t('bet.button', { amount: formatPlm(betAmountSats) });
}
function showNormalState() {
setRoundInfoVisible(true);
setDrawingBoxVisible(false);
setResultBoxVisible(false);
}
async function refreshRound() {
const seq = ++roundRequestSeq;
const epoch = sessionEpoch;
try {
const data = await call('GET', '/rounds/current');
if (epoch !== sessionEpoch) return; // session ended (or a new one started) while this was in flight
if (seq < roundAppliedSeq) return; // a newer refreshRound() call already applied its result
roundAppliedSeq = seq;
noteFetchOutcome(true);
updateChainStatusBar(data);
document.getElementById('round-title').textContent = data.round_id
? t('round.title', { id: data.round_id, status: data.status in ROUND_STATUS_KEYS ? t(ROUND_STATUS_KEYS[data.status]) : data.status })
: t('round.none');
betAmountSats = data.bet_amount_sats;
renderBetButton();
document.getElementById('round-players').textContent = data.participant_count;
const jackpotEl = document.getElementById('round-jackpot');
const jackpotValue = data.jackpot_sats / SATS_PER_PLM;
jackpotEl.textContent = formatPlm(data.jackpot_sats);
if (lastJackpotValue !== null && jackpotValue !== lastJackpotValue) {
jackpotEl.classList.remove('jackpot-bump');
void jackpotEl.offsetWidth; // restart the animation
jackpotEl.classList.add('jackpot-bump');
}
lastJackpotValue = jackpotValue;
if (data.server_time) serverTimeOffsetMs = new Date(data.server_time) - new Date();
roundCloseAt = data.closes_at ? new Date(data.closes_at) : null;
updateRoundTimer();
currentRoundIdSeen = data.round_id || null;
const isDrawing = data.round_id && DRAWING_STATUSES.includes(data.status);
document.getElementById('round-card').classList.toggle('drawing-glow', !!isDrawing);
const persisted = getPersistedResult();
if (isDrawing) {
setRoundInfoVisible(false);
// The drawing-phase box (spinner + phase label) is generic status info —
// every viewer sees it for the whole closing/drawing/paying_out phase,
// regardless of whether they played in this round.
setDrawingBoxVisible(true, drawingLabelFor(data));
// The cosmetic reveal delay is anchored to the server's closes_at, not to
// any client-side "when did I first see this" timestamp — a page reload
// (or repeated reloads) can never reset it, since it's derived purely
// from server-provided values that don't change for this round.
const elapsedMs = serverNow() - new Date(data.closes_at);
const minMs = data.draw_animation_seconds * 1000;
const alreadyKnown = persisted && persisted.round_id === data.round_id;
// myUserId may not be loaded yet on the very first tick after a reload
// (refreshMe() and refreshRound() run concurrently) — fall back to the
// persisted result rather than risk showing nothing or the wrong side.
const canReveal =
data.user_played && data.winner_user_id != null && (alreadyKnown || elapsedMs >= minMs) && myUserId != null;
if (canReveal) {
const won = data.winner_user_id === myUserId;
if (!alreadyKnown) {
persistResult(data.round_id, won, data.winner_amount_sats);
if (won) {
const wonAmount = formatPlm(data.winner_amount_sats);
toast(t('toast.roundWon', { id: data.round_id, amount: wonAmount }), 'success');
refreshMe(); // the win toast is useless if the balance card still shows the pre-payout amount
}
}
renderPersistedResult({ won, amount_sats: data.winner_amount_sats });
} else if (alreadyKnown) {
renderPersistedResult(persisted);
} else {
setResultBoxVisible(false);
}
} else {
setDrawingBoxVisible(false);
if (data.round_id && (!persisted || data.round_id !== persisted.round_id)) {
// a genuinely new round is open — clear any previous result and go back to normal
clearPersistedResult();
showNormalState();
} else if (!data.round_id && !persisted) {
// nothing has ever been revealed and there's no active round — plain empty state
showNormalState();
} else if (persisted) {
// no active round right now (cooldown, or a page reload after the round
// fully closed) — keep the persisted result on screen regardless, until
// a genuinely new round replaces it above.
renderPersistedResult(persisted);
}
}
scheduleNextRoundPoll(isDrawing);
} catch (e) {
if (epoch !== sessionEpoch) return; // session ended (or a new one started) while this was in flight
noteFetchOutcome(false);
scheduleNextRoundPoll(false);
}
}
function scheduleNextRoundPoll(fast) {
clearTimeout(roundPollTimeout);
roundPollTimeout = setTimeout(refreshRound, fast ? 3000 : 15000);
}
async function showDashboard() {
sessionEpoch++; // invalidate any dashboard poll chain left over from a previous login
stopChainOnlyPolling();
document.getElementById('landing-hero').classList.add('hidden');
document.getElementById('auth-section').classList.add('hidden');
document.getElementById('app-navbar').classList.remove('hidden');
document.getElementById('dashboard-section').classList.remove('hidden');
document.getElementById('dash-username').textContent = username;
document.getElementById('dash-address').textContent = address;
document.getElementById('dash-qr').src = '/qr/' + encodeURIComponent(address);
// Render instantly from localStorage, before the network round-trip below —
// otherwise a reload right after a win/lose flashes an empty round card for
// a moment. refreshRound()'s own response reconciles this shortly after
// (e.g. hides it again if a new round has since opened).
const persisted = getPersistedResult();
if (persisted) renderPersistedResult(persisted);
// Awaited so myUserId is populated before refreshRound() decides whether
// data.winner_user_id === myUserId — otherwise that comparison could race
// against an unset myUserId right after a reload.
await refreshMe();
// Awaited too, and before refreshRound(): on a brand-new browser/device that
// never saw this round live (nothing in localStorage), this is the only
// thing that knows the outcome once the round has fully closed. Resolving
// it first means refreshRound() finds the answer already in place instead
// of momentarily rendering "no result" and then flipping to the win/lose
// box a moment later once this backstop catches up.
await checkLastRoundResult();
refreshRound();
clearInterval(lastResultInterval);
lastResultInterval = setInterval(checkLastRoundResult, 20000);
clearInterval(roundTimerInterval);
roundTimerInterval = setInterval(updateRoundTimer, 1000);
}
function persistSession(data, u) {
token = data.access_token; username = u; address = data.address;
localStorage.setItem('plm_token', token);
localStorage.setItem('plm_username', username);
localStorage.setItem('plm_address', address);
}
async function register() {
const btn = document.getElementById('register-btn');
const u = document.getElementById('reg-username').value;
const p = document.getElementById('reg-password').value;
const pConfirm = document.getElementById('reg-password-confirm').value;
if (p !== pConfirm) {
toast(t('toast.passwordMismatch'), 'error');
return;
}
// Mirrors what the server now enforces (app/auth/routes.py's RegisterRequest),
// so the failure is immediate and translated instead of a generic 422 (B-12).
if (p.length < 8) {
toast(t('toast.passwordTooShort'), 'error');
return;
}
await withLoading(btn, t('loading.creating'), async () => {
try {
const data = await call('POST', '/auth/register', { username: u, password: p });
persistSession(data, u);
toast(t('toast.accountCreated'), 'success');
showDashboard();
} catch (e) {
toast(e.message, 'error');
}
});
}
async function login() {
const btn = document.getElementById('login-btn');
const u = document.getElementById('login-username').value;
const p = document.getElementById('login-password').value;
await withLoading(btn, t('loading.loggingIn'), async () => {
try {
const data = await call('POST', '/auth/login', { username: u, password: p });
persistSession(data, u);
toast(t('toast.loginSuccess'), 'success');
showDashboard();
} catch (e) {
toast(e.message, 'error');
}
});
}
function resetToLoggedOutUI() {
sessionEpoch++; // invalidate any refreshRound() still in flight from the dashboard we're leaving
token = username = address = null;
myUserId = null;
currentRoundIdSeen = undefined;
clearInterval(roundTimerInterval);
clearTimeout(roundPollTimeout);
clearInterval(lastResultInterval);
lastResultInterval = null;
document.getElementById('app-navbar').classList.add('hidden');
document.getElementById('dashboard-section').classList.add('hidden');
document.getElementById('auth-section').classList.remove('hidden');
document.getElementById('landing-hero').classList.remove('hidden');
startChainOnlyPolling();
}
function logout() {
// The chosen language is a device preference, not session state — clearing it
// on logout would drop the user back to the browser-detected default on the
// very screen where they'd have to find the switcher again.
const lang = localStorage.getItem(LANG_STORAGE_KEY);
localStorage.clear();
if (lang) localStorage.setItem(LANG_STORAGE_KEY, lang);
resetToLoggedOutUI();
}
// Fires in every OTHER tab of this origin when one tab clears/changes plm_token
// (e.g. via logout()) — keeps all open tabs in sync instead of leaving stale
// ones showing a dashboard for a session that no longer exists anywhere else.
window.addEventListener('storage', (event) => {
if (event.key === 'plm_token' && !event.newValue) {
resetToLoggedOutUI();
}
});
// Bfcache restores a frozen snapshot of the DOM/JS state from before the user
// navigated away, without re-running this script — so a stale "logged in" (or
// stale "logged out") view could persist across back/forward navigation. Cache-
// Control: no-store on this response should already prevent that, but re-derive
// the UI from storage here too as a safety net for browsers that ignore it.
window.addEventListener('pageshow', (event) => {
if (event.persisted) initAuthState();
});
function initAuthState() {
token = localStorage.getItem('plm_token');
username = localStorage.getItem('plm_username');
address = localStorage.getItem('plm_address');
if (token) {
showDashboard();
} else {
resetToLoggedOutUI();
}
}
async function copyAddress() {
try {
await navigator.clipboard.writeText(address);
toast(t('toast.addressCopied'), 'success');
} catch (e) {
toast(t('toast.copyFailed'), 'error');
}
}
let myUserId = null;
let myBalanceSats = 0; // confirmed, spendable balance — what withdrawals/bets can actually draw from
// Shows the pending-inclusive balance (confirmed + own change still unconfirmed
// in a broadcast bet/withdrawal — see compute_pending_balance in
// app/wallet/balance.py) so the number doesn't drop by more than the amount
// actually spent while a tx is in flight. Green once settled, amber while
// has_pending is true so it's clear the figure isn't final yet.
function setBalanceDisplay(elementId, pendingBalanceSats, hasPending) {
const el = document.getElementById(elementId);
el.textContent = formatPlm(pendingBalanceSats);
el.classList.toggle('balance-pending', hasPending);
el.classList.toggle('balance-confirmed', !hasPending);
}
async function refreshMe() {
const btn = document.getElementById('refresh-btn');
await withLoading(btn, t('loading.refreshing'), async () => {
try {
const data = await call('GET', '/users/me');
myUserId = data.id;
myBalanceSats = data.balance_sats;
setBalanceDisplay('dash-balance', data.pending_balance_sats, data.has_pending);
document.getElementById('navbar-balance').textContent = formatPlm(data.pending_balance_sats) + ' PLM';
document.getElementById('navbar-balance').classList.toggle('balance-pending', data.has_pending);
document.getElementById('navbar-balance').classList.toggle('balance-confirmed', !data.has_pending);
document.getElementById('profile-username').textContent = data.username;
document.getElementById('profile-address').textContent = data.address;
setBalanceDisplay('profile-balance', data.pending_balance_sats, data.has_pending);
document.getElementById('profile-created-at').textContent = new Date(data.created_at).toLocaleDateString(currentDateLocale());
document.getElementById('wd-full-amount-value').textContent = formatPlm(data.balance_sats);
if (document.getElementById('wd-full-amount').checked) {
document.getElementById('wd-amount').value = data.balance_sats / SATS_PER_PLM;
}
} catch (e) {
toast(e.message, 'error');
}
});
}
function toggleWithdrawFullAmount() {
const checked = document.getElementById('wd-full-amount').checked;
const amountInput = document.getElementById('wd-amount');
amountInput.disabled = checked;
if (checked) amountInput.value = myBalanceSats / SATS_PER_PLM;
}
async function changePassword() {
const btn = document.getElementById('change-password-btn');
const currentPassword = document.getElementById('settings-current-password').value;
const newPassword = document.getElementById('settings-new-password').value;
const newPasswordConfirm = document.getElementById('settings-new-password-confirm').value;
if (newPassword !== newPasswordConfirm) {
toast(t('toast.newPasswordMismatch'), 'error');
return;
}
if (newPassword.length < 8) {
toast(t('toast.passwordTooShort'), 'error');
return;
}
await withLoading(btn, t('loading.updating'), async () => {
try {
const data = await call('POST', '/users/me/change-password', {
current_password: currentPassword,
new_password: newPassword,
});
// The server just invalidated every previously issued token (B-34) —
// including the one this very request was authenticated with — and
// handed back a fresh one so this tab doesn't get logged out too.
token = data.access_token;
localStorage.setItem('plm_token', token);
document.getElementById('settings-current-password').value = '';
document.getElementById('settings-new-password').value = '';
document.getElementById('settings-new-password-confirm').value = '';
toast(t('toast.passwordUpdated'), 'success');
} catch (e) {
toast(e.message, 'error');
}
});
}
async function placeBet() {
const btn = document.getElementById('bet-btn');
await withLoading(btn, t('loading.sendingBet'), async () => {
try {
const data = await call('POST', '/bets', {});
toast(t('toast.betPlaced', { id: data.round_id }), 'success');
} catch (e) {
toast(e.message, 'error');
}
});
refreshMe();
refreshRound();
}
async function withdraw() {
const btn = document.getElementById('withdraw-btn');
const ext = document.getElementById('wd-address').value;
const isFullAmount = document.getElementById('wd-full-amount').checked;
const amount = parseFloat(document.getElementById('wd-amount').value);
// Caught here rather than left to the server: an empty or non-numeric field
// parses to NaN, which JSON.stringify sends as null, which comes back as a
// 422 whose only readable text is an English HTTP status line.
if (!isFullAmount && !(amount > 0)) {
toast(t('error.invalid_amount'), 'error');
return;
}
const amtSats = isFullAmount ? myBalanceSats : Math.round(amount * SATS_PER_PLM);
await withLoading(btn, t('loading.sending'), async () => {
try {
await call('POST', '/withdrawals', { external_address: ext, amount_sats: amtSats });
toast(t('toast.withdrawSent'), 'success');
document.getElementById('wd-full-amount').checked = false;
toggleWithdrawFullAmount();
document.getElementById('wd-amount').value = '';
} catch (e) {
toast(e.message, 'error');
}
});
refreshMe();
}
// Server push: an SSE channel that notifies the instant round/bet/balance
// state changes anywhere (see app/rounds/events.py), instead of everyone
// waiting for their next poll tick. The message carries no payload — it just
// means "something changed", so we react by immediately re-running the same
// refreshes the polling loop would eventually do on its own. Polling is left
// completely in place as a fallback: if this connection is blocked/dropped
// (proxy, browser setting, flaky network), the page keeps working exactly as
// before, just without the instant nudge.
let roundEventSource = null;
function onRoundServerEvent() {
if (token) {
refreshRound();
refreshMe();
checkLastRoundResult();
} else {
refreshChainStatusOnly();
}
}
function connectRoundEvents() {
if (roundEventSource) return;
roundEventSource = new EventSource('/rounds/stream');
roundEventSource.addEventListener('update', onRoundServerEvent);
// Fires on the initial connection AND every successful auto-reconnect (the
// browser retries this on its own after a drop) — re-syncs immediately
// instead of leaving the page on whatever it last knew until the next event
// or poll tick, which would otherwise widen the "missed while disconnected"
// window to the full reconnect gap.
roundEventSource.addEventListener('open', onRoundServerEvent);
}
// Called by i18n.js's setLanguage() after applying static [data-i18n] translations —
// re-renders the dynamic bits that live outside that mechanism (status labels,
// round title, draw-phase label, persisted win/lose box, profile date) since
// those are built from server data + t() rather than fixed markup.
function onLanguageChange() {
renderBetButton();
renderChainStatusBar(); // repaints from remembered state, without waiting for the next poll
if (token) {
refreshRound();
refreshMe();
} else {
refreshChainStatusOnly();
}
const persisted = getPersistedResult();
if (persisted && !document.getElementById('draw-result').classList.contains('hidden')) {
renderPersistedResult(persisted);
}
}
renderBetButton();
renderChainStatusBar();
connectRoundEvents();
initAuthState();