Files
plm-lottery/app/api/routes/rounds.py
T
davideandClaude Opus 5 23d58796b6 Refuse to open a round that could not pay its winner (B-66)
fee_address has no column default, because an operator has to supply their own —
and the payout pays the 30% commission to it, so build_payout_transaction cannot
even be built without one. A fresh instance nonetheless opened rounds happily:
each took bets, confirmed them, and only then discovered it was unpayable,
wedging in "paying_out" and retrying every 60s with money already in the pool.
One manual recovery per round, until somebody noticed.

open_new_round_if_needed now checks rounds_can_open(config) alongside `paused`:
no payout address, no round. Nothing has moved yet at that point, which is the
whole difference. Same scope as pausing — a round already in progress still
closes, draws and pays out, since clearing the address mid-round is exactly the
operator slip that must not strand a live round.

Surfaced rather than silent, in the two places that matter: lottery_configured on
GET /rounds/current, which makes / show a *different* banner from the maintenance
one (telling a player "come back later" would be false — nothing is coming until
setup finishes), and a warning at the top of /admin's Parametri card, the one
screen that can fix it. rounds_can_open is where any future
would-make-a-round-unpayable prerequisite belongs, instead of being discovered at
payout time.

The test churn is the finding restated: 26 tests expected a round to open on an
instance with no payout address. Their fixtures now seed one, so each goes back to
testing what it says — several would otherwise have passed for the wrong reason,
returning None because of the missing address rather than because of the cooldown
or pause under test.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 14:13:00 +02:00

227 lines
10 KiB
Python

import asyncio
import json
from datetime import datetime, timedelta, timezone
from fastapi import APIRouter, Depends, Request
from fastapi.responses import JSONResponse, Response, StreamingResponse
from pydantic import BaseModel
from sqlalchemy import func, select
from sqlalchemy.ext.asyncio import AsyncSession
from app.api.client_ip import client_ip
from app.api.timeutil import isoformat_utc
from app.auth.dependencies import get_optional_user
from app.db.models import RoundParticipant, User
from app.db.session import get_session
from app.rounds.config import get_round_config
from app.rounds.events import EVICTED, RoundEventCapacityError, broadcaster
from app.rounds.service import get_active_round, round_deadline, rounds_can_open, winner_share
router = APIRouter(prefix="/rounds", tags=["rounds"])
# How often request.is_disconnected() gets (re-)checked while idle — bounds
# how long a subscriber slot lingers after a client goes away without a clean
# TCP close (e.g. the network just vanishes). Kept short since the check
# itself is cheap; it does NOT control how often anything is sent on the wire.
_SSE_DISCONNECT_CHECK_SECONDS = 5
# How often to send an SSE keep-alive comment on an otherwise-idle connection —
# well under any reasonable reverse-proxy/load-balancer idle-connection timeout
# (Caddy's default is 5 minutes) so the stream isn't silently dropped. Expressed
# as a multiple of the disconnect-check interval above.
_SSE_KEEPALIVE_TICKS = 4 # 4 * 5s = 20s between keep-alive comments
@router.get("/stream")
async def round_stream(request: Request) -> Response:
"""Server-Sent Events channel: pushes a content-free "update" notification
the instant round/bet/balance state changes anywhere (see app/rounds/events.py
for the publish() call sites), instead of clients only finding out on their
next poll. No payload and no auth: it's a public "go refetch" signal, and
the actual data still comes from the normal per-user REST endpoints, which
is where authorization and personalization (e.g. user_played) already live.
Frontend polling (app/static/index.html) is left in place as a fallback —
this is purely additive, so a dropped/blocked SSE connection degrades to
the pre-existing polling behavior rather than losing updates outright.
That's also what happens past MAX_SUBSCRIBERS (app/rounds/events.py): this
returns 503 rather than opening a stream, and the browser's EventSource
just retries later while the frontend keeps working off polling meanwhile.
Concurrent streams are additionally capped per client IP (B-38): past
MAX_SUBSCRIBERS_PER_IP, opening one more evicts that IP's own oldest
connection rather than refusing the new one or letting a single source
exhaust the global cap and degrade every other user.
"""
try:
queue = broadcaster.subscribe(client_ip(request))
except RoundEventCapacityError:
return JSONResponse(status_code=503, content={"detail": "too many concurrent update streams"})
async def event_generator():
ticks_since_keepalive = 0
try:
while True:
if await request.is_disconnected():
break
try:
item = await asyncio.wait_for(queue.get(), timeout=_SSE_DISCONNECT_CHECK_SECONDS)
if item is EVICTED:
break # this IP opened another stream past its per-IP cap
yield "event: update\ndata: {}\n\n".format(json.dumps({}))
ticks_since_keepalive = 0
except asyncio.TimeoutError:
ticks_since_keepalive += 1
if ticks_since_keepalive >= _SSE_KEEPALIVE_TICKS:
yield ": keep-alive\n\n"
ticks_since_keepalive = 0
finally:
broadcaster.unsubscribe(queue)
return StreamingResponse(
event_generator(),
media_type="text/event-stream",
headers={"Cache-Control": "no-store", "X-Accel-Buffering": "no"},
)
class CurrentRoundResponse(BaseModel):
server_time: str
round_id: int | None = None
status: str | None = None
opened_at: str | None = None
closes_at: str | None = None
# B-65: confirmed participants only — the ones the draw actually picks from and
# whose sats are actually in the pool. The pending_* pair below is the same
# confirmed/in-flight split the balance already exposes (see
# wallet/balance.py's balance_sats vs pending_balance_sats), and for the same
# reason: the authoritative number must be the one that will be paid, while the
# player who just bet still needs to see their own bet somewhere.
participant_count: int = 0
bet_amount_sats: int
jackpot_sats: int = 0
# Inclusive of bets still building/broadcast, exactly like pending_balance_sats
# is inclusive of unconfirmed change — not deltas. Equal to the confirmed
# figures above when nothing is in flight, which is what has_pending_bets says.
pending_participant_count: int = 0
pending_jackpot_sats: int = 0
has_pending_bets: bool = False
draw_animation_seconds: int
winner_user_id: int | None = None
winner_amount_sats: int | None = None
draw_block_height: int | None = None
draw_block_hash: str | None = None
# B-36: set only while status == "drawing", so the frontend can show "still
# waiting for a block" rather than a countdown implying a bounded wait — this
# phase has no timeout, only draw_animation_seconds' cosmetic minimum.
draw_waiting_since: str | None = None
chain_tip_height: int | None = None
lottery_paused: bool = False
# B-66: false while the instance is missing configuration a round cannot run
# without (today: fee_address) — no round will open until it's set, so this is
# the difference between "wait, the next round is coming" and "nothing is coming
# until the operator finishes setting this up". Distinct from lottery_paused,
# which is a deliberate operator action rather than an unmet prerequisite.
lottery_configured: bool = True
user_played: bool = False
@router.get("/current", response_model=CurrentRoundResponse)
async def current_round(
request: Request,
session: AsyncSession = Depends(get_session),
user: User | None = Depends(get_optional_user),
) -> CurrentRoundResponse:
config = await get_round_config(session)
round_ = await get_active_round(session)
listener = request.app.state.electrum_listener
chain_tip_height = listener.tip_height or None
if round_ is None:
await session.commit()
return CurrentRoundResponse(
server_time=datetime.now(timezone.utc).isoformat(),
bet_amount_sats=config.bet_amount_sats,
draw_animation_seconds=config.draw_animation_seconds,
chain_tip_height=chain_tip_height,
lottery_paused=config.paused,
lottery_configured=rounds_can_open(config),
)
# The pool is the sum of what the participants' bets actually paid into the pool
# address — each one is already net of that bet's network fee. Deriving it from
# participant_count * the *current* bet_amount_sats instead overstated it, and
# silently changed the advertised jackpot of a round in progress whenever an
# operator edited the bet amount (B-11).
#
# Split confirmed from in-flight (B-65): the draw only picks from confirmed
# participants and the payout only spends their sats, so counting every row
# advertised a jackpot larger than the one that would be paid, and made a
# participant appear and then vanish again if their bet was later abandoned.
counts = (
await session.execute(
select(
func.count(),
func.coalesce(func.sum(RoundParticipant.bet_amount_sats), 0),
func.count().filter(RoundParticipant.status == "confirmed"),
func.coalesce(
func.sum(RoundParticipant.bet_amount_sats).filter(
RoundParticipant.status == "confirmed"
),
0,
),
).where(RoundParticipant.round_id == round_.id)
)
).one()
all_count, all_pool_sats, participant_count, pool_amount_sats = counts
opened_at = round_.opened_at.replace(tzinfo=timezone.utc)
# B-61: from the round's own duration — the countdown clients are watching must
# not jump because an operator edited the config mid-round.
closes_at = round_deadline(round_)
# Lets the frontend show the personalized win/lose reveal only to players in
# this round — everyone else (not logged in, or logged in but didn't bet)
# just sees the generic phase progress instead of a "non hai vinto" that
# wouldn't mean anything to them.
user_played = False
if user is not None:
user_played = (
await session.scalar(
select(RoundParticipant).where(
RoundParticipant.round_id == round_.id, RoundParticipant.user_id == user.id
)
)
) is not None
await session.commit()
# Shown to players as "jackpot": the winner's 70% share of the pool (same split
# rounds/scheduler.py applies at payout time), not the full pool. It remains an
# upper bound by the payout tx's own fee, which is deducted from the winner's
# share and isn't knowable until the payout is built — a few hundred sat on a
# 1 sat/vB payout, i.e. invisible at PLM amounts, but it is not exact.
jackpot_sats = winner_share(pool_amount_sats)
return CurrentRoundResponse(
server_time=datetime.now(timezone.utc).isoformat(),
round_id=round_.id,
status=round_.status,
opened_at=opened_at.isoformat(),
closes_at=closes_at.isoformat(),
participant_count=participant_count,
bet_amount_sats=config.bet_amount_sats,
jackpot_sats=jackpot_sats,
pending_participant_count=all_count,
pending_jackpot_sats=winner_share(all_pool_sats),
has_pending_bets=all_count > participant_count,
draw_animation_seconds=config.draw_animation_seconds,
winner_user_id=round_.winner_user_id,
winner_amount_sats=round_.winner_amount_sats,
draw_block_height=round_.draw_block_height,
draw_block_hash=round_.draw_block_hash,
draw_waiting_since=isoformat_utc(round_.drawing_started_at) if round_.status == "drawing" else None,
chain_tip_height=chain_tip_height,
lottery_paused=config.paused,
lottery_configured=rounds_can_open(config),
user_played=user_played,
)