Files
plm-lottery/app/rounds/service.py
T
davideandClaude Sonnet 5 7dcf6d2756 Sync round countdown across clients and enforce the bet cutoff on deadline, not scheduler tick
The round timer relied on each client's own wall clock, so two browsers with
skewed local clocks showed different countdowns for the same round; the
server now also returns server_time so the frontend can correct for clock
skew. Also drop out-of-order /rounds/current responses (multiple independent
triggers could resolve late and revert the UI to a stale drawing/result
state) and prune per-round bookkeeping maps on round transitions.

Separately, place_bet only checked status == "open", leaving a window (up to
the scheduler's 5s tick interval) after a round's timer hit zero where a new
bet could still be accepted. place_bet now checks the round's own deadline
directly (round_accepts_bets), acting as an immediate "yellow light" for new
entries while still letting already-broadcast bets confirm before the round
closes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-22 14:07:09 +02:00

61 lines
2.8 KiB
Python

from datetime import datetime, timedelta, timezone
from sqlalchemy import select
from sqlalchemy.ext.asyncio import AsyncSession
from app.db.models import Round
from app.rounds.config import get_round_config
_ACTIVE_STATUSES = ("open", "closing", "drawing", "paying_out")
async def get_active_round(session: AsyncSession) -> Round | None:
"""The round currently in progress (in any non-closed state), if any. Rounds
never overlap: a new round only opens once the previous one is fully closed
(payout confirmed, or no participants to pay out)."""
return await session.scalar(select(Round).where(Round.status.in_(_ACTIVE_STATUSES)).order_by(Round.id.desc()))
def round_accepts_bets(round_: Round, round_duration_seconds: int) -> bool:
"""The authoritative "yellow light" check: once a round's timer has expired,
no new bet may be accepted, even though its DB status is still "open" (the
scheduler only flips it to "closing" on its next tick, up to
_TICK_INTERVAL_SECONDS later — see rounds/scheduler.py). Bets already placed
before the deadline are unaffected: the round still waits for them to confirm
before actually closing."""
if round_.status != "open":
return False
opened_at = round_.opened_at.replace(tzinfo=timezone.utc)
return datetime.now(timezone.utc) < opened_at + timedelta(seconds=round_duration_seconds)
async def open_new_round_if_needed(session: AsyncSession) -> Round | None:
"""Returns the active round if one exists (whatever its status). Otherwise
opens a fresh one, unless the last closed round's cooldown (ROUND_COOLDOWN_SECONDS)
hasn't elapsed yet, or the lottery is paused for maintenance — in either case
returns None. Callers that need to attach a bet must additionally check the
returned round's status == "open" — a round in closing/drawing/paying_out
isn't accepting new bets, but a new round can't open until it's done.
Pausing never touches a round already in progress: it only suppresses opening
the *next* one, so the current round still closes, draws, and pays out the
winner normally (see admin.py's /admin/pause and /admin/resume)."""
active = await get_active_round(session)
if active is not None:
return active
config = await get_round_config(session)
if config.paused:
return None
last_closed = await session.scalar(select(Round).where(Round.status == "closed").order_by(Round.id.desc()))
if last_closed is not None and last_closed.closed_at is not None:
closed_at = last_closed.closed_at.replace(tzinfo=timezone.utc)
if datetime.now(timezone.utc) < closed_at + timedelta(seconds=config.round_cooldown_seconds):
return None
round_ = Round(status="open")
session.add(round_)
await session.flush()
return round_