The round timer relied on each client's own wall clock, so two browsers with skewed local clocks showed different countdowns for the same round; the server now also returns server_time so the frontend can correct for clock skew. Also drop out-of-order /rounds/current responses (multiple independent triggers could resolve late and revert the UI to a stale drawing/result state) and prune per-round bookkeeping maps on round transitions. Separately, place_bet only checked status == "open", leaving a window (up to the scheduler's 5s tick interval) after a round's timer hit zero where a new bet could still be accepted. place_bet now checks the round's own deadline directly (round_accepts_bets), acting as an immediate "yellow light" for new entries while still letting already-broadcast bets confirm before the round closes. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
61 lines
2.8 KiB
Python
61 lines
2.8 KiB
Python
from datetime import datetime, timedelta, timezone
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.db.models import Round
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from app.rounds.config import get_round_config
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_ACTIVE_STATUSES = ("open", "closing", "drawing", "paying_out")
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async def get_active_round(session: AsyncSession) -> Round | None:
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"""The round currently in progress (in any non-closed state), if any. Rounds
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never overlap: a new round only opens once the previous one is fully closed
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(payout confirmed, or no participants to pay out)."""
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return await session.scalar(select(Round).where(Round.status.in_(_ACTIVE_STATUSES)).order_by(Round.id.desc()))
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def round_accepts_bets(round_: Round, round_duration_seconds: int) -> bool:
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"""The authoritative "yellow light" check: once a round's timer has expired,
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no new bet may be accepted, even though its DB status is still "open" (the
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scheduler only flips it to "closing" on its next tick, up to
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_TICK_INTERVAL_SECONDS later — see rounds/scheduler.py). Bets already placed
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before the deadline are unaffected: the round still waits for them to confirm
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before actually closing."""
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if round_.status != "open":
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return False
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opened_at = round_.opened_at.replace(tzinfo=timezone.utc)
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return datetime.now(timezone.utc) < opened_at + timedelta(seconds=round_duration_seconds)
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async def open_new_round_if_needed(session: AsyncSession) -> Round | None:
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"""Returns the active round if one exists (whatever its status). Otherwise
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opens a fresh one, unless the last closed round's cooldown (ROUND_COOLDOWN_SECONDS)
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hasn't elapsed yet, or the lottery is paused for maintenance — in either case
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returns None. Callers that need to attach a bet must additionally check the
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returned round's status == "open" — a round in closing/drawing/paying_out
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isn't accepting new bets, but a new round can't open until it's done.
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Pausing never touches a round already in progress: it only suppresses opening
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the *next* one, so the current round still closes, draws, and pays out the
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winner normally (see admin.py's /admin/pause and /admin/resume)."""
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active = await get_active_round(session)
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if active is not None:
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return active
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config = await get_round_config(session)
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if config.paused:
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return None
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last_closed = await session.scalar(select(Round).where(Round.status == "closed").order_by(Round.id.desc()))
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if last_closed is not None and last_closed.closed_at is not None:
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closed_at = last_closed.closed_at.replace(tzinfo=timezone.utc)
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if datetime.now(timezone.utc) < closed_at + timedelta(seconds=config.round_cooldown_seconds):
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return None
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round_ = Round(status="open")
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session.add(round_)
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await session.flush()
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return round_
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