Files
plm-lottery/app/rounds/scheduler.py
T
davideandClaude Sonnet 5 f13f6850b7 Persist the payout before broadcasting it (B-25)
_trigger_payout used to broadcast the payout transaction and only
afterwards write payout_txid and its PendingTransaction. A crash in
that window (docker-compose.yml auto-restarts on crash) left a payout
on-chain with zero record: the round stuck in paying_out, nothing for
the reconciler to resolve, and a manual retry that would have paid the
winner a second time. This mirrors B-08, which already fixed the same
gap for place_bet/request_withdrawal.

_trigger_payout now has four phases: read, build (network read only,
no write), persist the intent as a PendingTransaction(kind="payout",
status="building") and commit, then broadcast and promote to
"pending". A rejected broadcast now leaves that "building" row for
tx/reconcile.py to resolve — its existing building/pending handling
already covers a payout kind correctly, including clearing
payout_txid on abandonment, so reconcile.py needed no changes.

Since pool UTXOs aren't tracked in utxo_events and so can never be
reserved/released the way a user's own UTXOs are, two guards go along
with the two-phase write: _trigger_payout now refuses to build a
second payout for a round that already has a non-terminal
PendingTransaction, and the payout builder excludes any UTXO already
referenced by any non-terminal payout transaction
(_reserved_payout_outpoints) so a stale payout from an earlier round
the reconciler hasn't abandoned yet can't be double-spent by a fresh
attempt.

This makes a payout retry safe; making one happen automatically is
B-26, still open. BUGS.md moves B-25 to "Previously fixed" with the
fix description; the suite grows from 139 to 143 tests.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 09:19:53 +02:00

344 lines
15 KiB
Python

import asyncio
import logging
from datetime import datetime, timedelta, timezone
from embit import script
from embit.transaction import Transaction
from sqlalchemy import func, select
from sqlalchemy.ext.asyncio import AsyncSession, async_sessionmaker
from app.audit.log import write_audit_log
from app.db.models import PendingTransaction, Round, RoundParticipant, User
from app.electrum.listener import ElectrumListener
from app.electrum.scripthash import address_to_scripthash
from app.rounds.config import get_round_config
from app.rounds.draw import draw_winner, header_hex_to_block_hash
from app.rounds.events import broadcaster
from app.rounds.service import open_new_round_if_needed
from app.wallet.hd import derive_pool_key
from app.wallet.plm_network import PLM_MAINNET
from app.wallet.psbt_builder import InsufficientFundsError, Utxo, build_payout_transaction
logger = logging.getLogger(__name__)
_TICK_INTERVAL_SECONDS = 5
class RoundScheduler:
"""Background task implementing flowchart.mmd's DRAW subgraph: closes the
round on its timer (once any in-flight bets have confirmed), draws a winner
from the next confirmed block, and broadcasts the payout. The next round only
opens once this one is fully closed (rounds/service.get_active_round)."""
def __init__(self, session_factory: async_sessionmaker, listener: ElectrumListener):
self._session_factory = session_factory
self._listener = listener
async def run(self) -> None:
while True:
try:
await self._tick()
except asyncio.CancelledError:
raise
except Exception:
logger.exception("round scheduler tick failed")
await asyncio.sleep(_TICK_INTERVAL_SECONDS)
async def _tick(self) -> None:
if self._listener.client is None:
return
async with self._session_factory() as session:
round_ = await open_new_round_if_needed(session)
await session.commit()
if round_ is None:
return # still in the cooldown window after the last round closed
round_id, status, opened_at = round_.id, round_.status, round_.opened_at
round_duration_seconds = (await get_round_config(session)).round_duration_seconds
if status not in ("open", "closing"):
return # already drawing/paying_out; progress happens elsewhere
if status == "open":
opened_at = opened_at.replace(tzinfo=timezone.utc)
if datetime.now(timezone.utc) < opened_at + timedelta(seconds=round_duration_seconds):
return
async with self._session_factory() as session:
round_ = await session.get(Round, round_id)
# No new bets from here on, regardless of how long the pending-bet
# wait below takes — flip to "closing" immediately so it's observable
# via /rounds/current (e.g. "round closed, waiting for jackpot
# confirmation") instead of silently staying "open" past the deadline.
round_.status = "closing"
round_.closed_at = datetime.now(timezone.utc)
await session.commit()
broadcaster.publish()
async with self._session_factory() as session:
# "building" counts as in-flight too: it's a bet mid-broadcast (see
# bets/service.py's two-phase write). A bet that never confirms is
# eventually removed by app/tx/reconcile.py, which is what stops this
# wait from being unbounded.
pending_count = await session.scalar(
select(func.count())
.select_from(RoundParticipant)
.where(
RoundParticipant.round_id == round_id,
RoundParticipant.status.in_(("building", "broadcast")),
)
)
if pending_count:
return # wait for in-flight bets to confirm before closing; stays "closing"
await self._close_and_draw(round_id)
async def _close_and_draw(self, round_id: int) -> None:
async with self._session_factory() as session:
round_ = await session.get(Round, round_id)
participants = (
await session.scalars(
select(RoundParticipant)
.where(RoundParticipant.round_id == round_id, RoundParticipant.status == "confirmed")
.order_by(RoundParticipant.broadcast_at)
)
).all()
if not participants:
round_.status = "closed"
await write_audit_log(session, "round_closed", {"participants": 0}, round_id=round_id)
await session.commit()
broadcaster.publish()
logger.info("round %s closed with no participants", round_id)
return
pool_amount = sum(p.bet_amount_sats for p in participants)
addresses: list[str] = []
user_by_address: dict[str, int] = {}
for p in participants:
user = await session.get(User, p.user_id)
addresses.append(user.address)
user_by_address[user.address] = user.id
round_.status = "drawing"
await session.commit()
broadcaster.publish()
tip_at_close = self._listener.tip_height
block_height, block_hash = await self._wait_for_next_block(tip_at_close)
winner_address = draw_winner(addresses, block_hash)
async with self._session_factory() as session:
round_ = await session.get(Round, round_id)
round_.draw_block_height = block_height
round_.draw_block_hash = block_hash
round_.seed_int = str(int(block_hash, 16))
round_.winner_user_id = user_by_address[winner_address]
round_.pool_amount_sats = pool_amount
round_.status = "paying_out"
await write_audit_log(
session,
"winner_drawn",
{
"winner_address": winner_address,
"pool_amount_sats": pool_amount,
"block_height": block_height,
"block_hash": block_hash,
"participants": len(addresses),
},
user_id=user_by_address[winner_address],
round_id=round_id,
)
await session.commit()
broadcaster.publish()
logger.info("round %s: winner=%s pool=%s", round_id, winner_address, pool_amount)
await self._trigger_payout(round_id)
async def _wait_for_next_block(self, tip_at_close: int) -> tuple[int, str]:
while self._listener.tip_height <= tip_at_close or not self._listener.tip_header_hex:
await asyncio.sleep(_TICK_INTERVAL_SECONDS)
return self._listener.tip_height, header_hex_to_block_hash(self._listener.tip_header_hex)
async def _trigger_payout(self, round_id: int) -> None:
"""Four phases, so no DB session is held across a network call (B-18): read
what's needed, build the tx, persist the intent, then broadcast.
The persist happens *before* the broadcast (B-25) — the same two-phase shape
as place_bet/request_withdrawal (B-08): a crash between building the payout
and recording it used to leave money on-chain with zero trace in the DB (no
payout_txid, no PendingTransaction), so a manual retry would have paid the
winner a second time. Now the worst case is a "building" PendingTransaction
the reconciler (app/tx/reconcile.py) can resolve either way by asking the
chain whether the tx exists, exactly like it already does for bets and
withdrawals.
"""
client = self._listener.client
if client is None:
logger.error("round %s payout deferred: not connected", round_id)
return
# --- Phase 1: read (session closed before any network I/O) ---------------
async with self._session_factory() as session:
round_ = await session.get(Round, round_id)
already_in_flight = await session.scalar(
select(PendingTransaction).where(
PendingTransaction.round_id == round_id,
PendingTransaction.kind == "payout",
PendingTransaction.status.in_(("building", "pending")),
)
)
if already_in_flight is not None:
# A payout for this round is already building or broadcast — this
# must not build a second one, or a retry (manual, or a future
# automatic one) would pay the winner twice. Confirmation/
# reconciliation already owns resolving that row.
logger.info(
"round %s payout already in flight (pending_transaction %s), skipping",
round_id,
already_in_flight.id,
)
return
reserved_outpoints = await _reserved_payout_outpoints(session)
config = await get_round_config(session)
fee_address = config.fee_address
fee_rate = config.fee_rate_sat_vb
pool_amount_sats = round_.pool_amount_sats
winner_user_id = round_.winner_user_id
winner = await session.get(User, winner_user_id)
winner_address = winner.address if winner is not None else None
await session.commit() # get_round_config may have created the row
if not fee_address:
logger.error(
"round %s payout blocked: no fee_address configured (set it via the admin endpoint)", round_id
)
return
if winner_address is None:
logger.error("round %s payout blocked: winner user %s not found", round_id, winner_user_id)
return
winner_share = pool_amount_sats * 70 // 100
commission_share = pool_amount_sats - winner_share # remainder from rounding goes to fees
# --- Phase 2: build (network read only, no DB write yet) -----------------
try:
pool_key = derive_pool_key()
pool_script_obj = script.p2wpkh(pool_key.to_public())
pool_address = pool_script_obj.address(network=PLM_MAINNET)
entries = await client.listunspent(address_to_scripthash(pool_address))
utxos = [
Utxo(e["tx_hash"], e["tx_pos"], e["value"])
for e in entries
if e["height"] > 0 and (e["tx_hash"], e["tx_pos"]) not in reserved_outpoints
]
built = build_payout_transaction(
signing_key=pool_key,
from_script=pool_script_obj,
utxos=utxos,
winner_address=winner_address,
winner_share_sats=winner_share,
fee_address=fee_address,
commission_sats=commission_share,
change_address=pool_address,
fee_rate_sat_vb=fee_rate,
)
except InsufficientFundsError:
logger.exception("round %s payout failed: insufficient pool UTXOs", round_id)
return
except Exception:
# Anything else — a malformed fee_address (EmbitError) or similar. This
# used to escape all the way to run()'s catch-all, which logged it
# without recording anything, leaving no trace of *why* the round was
# stuck (B-05). The round stays in "paying_out" either way: automatic
# payout retry is still an open gap.
logger.exception("round %s payout build failed", round_id)
await self._log_payout_failure(round_id, winner_user_id)
return
# --- Phase 3: persist the intent, *then* broadcast (B-25) -----------------
async with self._session_factory() as session:
round_ = await session.get(Round, round_id)
round_.winner_amount_sats = built.winner_sats
round_.fee_amount_sats = built.commission_sats
round_.payout_txid = built.txid
pending = PendingTransaction(
kind="payout",
round_id=round_id,
current_txid=built.txid,
fee_rate_sat_vb=fee_rate,
raw_tx_hex=built.raw_hex,
# "building" until the broadcast succeeds, exactly like place_bet's
# two phases — see the reconciler, which gives this a short grace
# period before asking the chain whether it made it out after all.
status="building",
)
session.add(pending)
await session.commit()
pending_id = pending.id
# --- Phase 4: broadcast, then promote the pending row --------------------
try:
await client.broadcast(built.raw_hex)
except Exception:
# The row stays "building": the reconciler will ask the chain about it
# and, finding nothing, abandon it and clear payout_txid (B-25) — instead
# of the round being stuck with a payout_txid that never went anywhere.
logger.exception("round %s payout broadcast failed", round_id)
await self._log_payout_failure(round_id, winner_user_id)
return
async with self._session_factory() as session:
pending = await session.get(PendingTransaction, pending_id)
pending.status = "pending"
await write_audit_log(
session,
"payout_sent",
{"txid": built.txid, "winner_sats": built.winner_sats, "commission_sats": built.commission_sats},
user_id=winner_user_id,
round_id=round_id,
)
await session.commit()
logger.info("round %s payout broadcast: txid=%s", round_id, built.txid)
async def _log_payout_failure(self, round_id: int, winner_user_id: int | None) -> None:
"""Leaves an operator-visible trace in the audit log for a round stuck in
"paying_out" — the logs alone don't show up in /admin."""
try:
async with self._session_factory() as session:
await write_audit_log(
session,
"payout_failed",
{"round_id": round_id},
user_id=winner_user_id,
round_id=round_id,
)
await session.commit()
except Exception:
logger.exception("could not record the payout failure of round %s", round_id)
async def _reserved_payout_outpoints(session: AsyncSession) -> set[tuple[str, int]]:
"""Pool UTXOs already claimed by a payout that hasn't resolved yet — this
round's own in-flight payout (guarded against separately in _trigger_payout) or
a stale one from an earlier round the reconciler hasn't abandoned yet (B-25).
These must be excluded from selection, or a retry would double-spend the same
coins into two payouts before the reconciler gets a chance to release them."""
rows = (
await session.scalars(
select(PendingTransaction).where(
PendingTransaction.kind == "payout",
PendingTransaction.status.in_(("building", "pending")),
)
)
).all()
reserved: set[tuple[str, int]] = set()
for row in rows:
tx = Transaction.parse(bytes.fromhex(row.raw_tx_hex))
for vin in tx.vin:
reserved.add((vin.txid.hex(), vin.vout))
return reserved