Balance display: place_bet/request_withdrawal spend whole UTXOs and mark them spent at broadcast time, well before confirmation, so the confirmed-only balance could drop by far more than the amount actually moving. Add compute_pending_balance() (app/wallet/balance.py) to fold the unconfirmed change from in-flight bet/withdrawal PendingTransactions back in; GET /users/me now returns pending_balance_sats + has_pending, and the frontend shows it colored green (settled) or amber (still pending) instead of the confirmed-only figure. Round outcome display: the win/lose reveal and the "pagamento al vincitore in corso" status were fighting over the same UI slot, and the reveal broke across a page refresh. Now: - The round-status box (generic phase progress) and the personal win/lose box are independent and can both be visible at once. - The win/lose box only renders for users who actually played in that round (new user_played field on GET /rounds/current, via a new optional-auth dependency so the endpoint stays usable logged-out). - The reveal delay is anchored to the round's server-provided closes_at instead of a client-side "first seen" timestamp, so repeated reloads can't reset it, and the revealed result is persisted in localStorage so it survives a refresh even after the round has fully closed. - GET /users/me/last-round-result is a durable DB-backed backstop for players who miss the live window entirely (backgrounded tab, offline). Also hardens the frontend polling loop: call() now times out instead of hanging forever, and a session-epoch counter stops an in-flight request from a previous login from resurrecting a duplicate poll loop after logout. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
914 lines
39 KiB
HTML
914 lines
39 KiB
HTML
<!doctype html>
|
|
<html lang="it">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
|
<title>PLM Lottery</title>
|
|
<link rel="icon" type="image/svg+xml" href="/logo.svg">
|
|
<link rel="stylesheet" href="/style.css">
|
|
</head>
|
|
<body>
|
|
|
|
<nav class="hidden" id="app-navbar" aria-label="Sezioni">
|
|
<div class="app-navbar-top">
|
|
<div class="app-navbar-top-inner">
|
|
<span class="brand">
|
|
<img class="brand-mark" src="/logo.svg" alt="">
|
|
PLM Lottery
|
|
</span>
|
|
<div class="app-navbar-account">
|
|
<span class="navbar-username" id="dash-username"></span>
|
|
<span class="navbar-balance mono">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="2" y="7" width="20" height="14" rx="2"/><path d="M16 21V5a2 2 0 0 0-2-2H6a2 2 0 0 0-2 2v16"/></svg>
|
|
<span id="navbar-balance">— PLM</span>
|
|
</span>
|
|
<a class="link icon-link" href="/guida" target="_blank" rel="noopener" title="Guida" aria-label="Apri la guida utente">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><circle cx="12" cy="12" r="10"/><path d="M9.09 9a3 3 0 0 1 5.83 1c0 2-3 2-3 4"/><path d="M12 17h.01"/></svg>
|
|
</a>
|
|
<a class="link icon-link" href="https://github.com/REPLACE_ME/plm-lottery/issues/new" target="_blank" rel="noopener" title="Segnala un bug" aria-label="Segnala un bug su GitHub">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M8 2v3M16 2v3M12 12v-2a2 2 0 1 1 2 2h-2Z"/><rect x="6" y="10" width="12" height="10" rx="4"/><path d="M6 15H3M21 15h-3M9 20v-3M15 20v-3"/></svg>
|
|
</a>
|
|
<button class="link icon-link" onclick="logout()" title="Esci" aria-label="Esci dall'account">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M9 21H5a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h4"/><path d="M16 17l5-5-5-5M21 12H9"/></svg>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="app-navbar-tabs">
|
|
<button class="navbar-tab active" id="nav-deposit" onclick="switchPanel('deposit')">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="2" y="7" width="20" height="14" rx="2"/><path d="M16 21V5a2 2 0 0 0-2-2H6a2 2 0 0 0-2 2v16"/></svg>
|
|
Deposito
|
|
</button>
|
|
<button class="navbar-tab" id="nav-bet" onclick="switchPanel('bet')">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="2" y="6" width="20" height="12" rx="2"/><path d="M6 12h.01M12 12h.01M18 12h.01"/></svg>
|
|
Bet
|
|
</button>
|
|
<button class="navbar-tab" id="nav-withdraw" onclick="switchPanel('withdraw')">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M12 19V5M5 12l7-7 7 7"/></svg>
|
|
Prelievo
|
|
</button>
|
|
<button class="navbar-tab" id="nav-profile" onclick="switchPanel('profile')">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M20 21v-2a4 4 0 0 0-4-4H8a4 4 0 0 0-4 4v2"/><circle cx="12" cy="7" r="4"/></svg>
|
|
Profilo
|
|
</button>
|
|
</div>
|
|
</nav>
|
|
|
|
<div class="app-shell">
|
|
|
|
<div class="chain-bar" id="chain-bar">
|
|
<span class="chain-status-pill">
|
|
<span class="status-dot" id="chain-status-dot"></span>
|
|
<span id="chain-status-label">Connessione…</span>
|
|
</span>
|
|
<span class="chain-block mono" id="chain-block">Blocco —</span>
|
|
</div>
|
|
|
|
<div class="maintenance-banner hidden" id="maintenance-banner">
|
|
<span>⚠️</span>
|
|
<span>Manutenzione in programma: il round in corso viene completato regolarmente (vincitore incluso), ma il round successivo non si aprirà finché la manutenzione non sarà terminata.</span>
|
|
</div>
|
|
|
|
<section id="landing-hero" class="hero">
|
|
<h1>PLM Lottery</h1>
|
|
<p class="lead">Deposita PLM, entra nel round con una quota fissa, e se viene estratto il tuo numero vinci il montepremi.</p>
|
|
|
|
<div class="hero-steps">
|
|
<div class="hero-step">
|
|
<div class="step-icon"><svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="2" y="7" width="20" height="14" rx="2"/><path d="M16 21V5a2 2 0 0 0-2-2H6a2 2 0 0 0-2 2v16"/></svg></div>
|
|
<div class="step-title">1. Deposita</div>
|
|
<div class="step-hint">Ricevi un indirizzo PLM personale, tuo per sempre</div>
|
|
</div>
|
|
<div class="hero-step">
|
|
<div class="step-icon"><svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="2" y="6" width="20" height="12" rx="2"/><path d="M6 12h.01M12 12h.01M18 12h.01"/></svg></div>
|
|
<div class="step-title">2. Gioca</div>
|
|
<div class="step-hint">Una bet a quota fissa per entrare nel round corrente</div>
|
|
</div>
|
|
<div class="hero-step">
|
|
<div class="step-icon"><svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M8 21h8M12 17v4M7 4h10v4a5 5 0 0 1-10 0V4Z"/><path d="M7 5H4a1 1 0 0 0-1 1v1a4 4 0 0 0 4 4M17 5h3a1 1 0 0 1 1 1v1a4 4 0 0 1-4 4"/></svg></div>
|
|
<div class="step-title">3. Vinci</div>
|
|
<div class="step-hint">Estrazione dal blocco, montepremi accreditato subito</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="trust-row">
|
|
<span class="trust-pill"><svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M20 6 9 17l-5-5"/></svg>Quota fissa dichiarata</span>
|
|
<span class="trust-pill"><svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M20 6 9 17l-5-5"/></svg>Estrazione da hash di blocco</span>
|
|
<span class="trust-pill"><svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M20 6 9 17l-5-5"/></svg>Prelievo libero in ogni momento</span>
|
|
</div>
|
|
</section>
|
|
|
|
<section id="auth-section" class="card">
|
|
<div class="tabs">
|
|
<div class="tab active" id="tab-login" onclick="switchTab('login')">Login</div>
|
|
<div class="tab" id="tab-register" onclick="switchTab('register')">Registrati</div>
|
|
</div>
|
|
|
|
<div class="tab-panel active" id="panel-login">
|
|
<label for="login-username">Username</label>
|
|
<input id="login-username" autocomplete="username">
|
|
<label for="login-password">Password</label>
|
|
<input id="login-password" type="password" autocomplete="current-password">
|
|
<button onclick="login()" id="login-btn">Accedi</button>
|
|
</div>
|
|
|
|
<div class="tab-panel" id="panel-register">
|
|
<label for="reg-username">Username</label>
|
|
<input id="reg-username" autocomplete="username">
|
|
<label for="reg-password">Password</label>
|
|
<input id="reg-password" type="password" autocomplete="new-password">
|
|
<label for="reg-password-confirm">Conferma password</label>
|
|
<input id="reg-password-confirm" type="password" autocomplete="new-password">
|
|
<button onclick="register()" id="register-btn">Crea account</button>
|
|
</div>
|
|
</section>
|
|
|
|
<section id="dashboard-section" class="hidden">
|
|
|
|
<div class="card round-card" id="round-card">
|
|
<div class="row-between" id="round-normal-row">
|
|
<h2 id="round-title">Round —</h2>
|
|
<span class="mono" id="round-timer" style="font-size:1.1rem;font-weight:700">--:--</span>
|
|
</div>
|
|
<div class="row-between" style="margin-top:10px" id="round-stats-row">
|
|
<div>
|
|
<div class="hint" style="margin-bottom:2px">Giocatori</div>
|
|
<span class="mono" id="round-players">—</span>
|
|
</div>
|
|
<div style="text-align:right">
|
|
<div class="hint" style="margin-bottom:2px">Jackpot</div>
|
|
<span class="mono" id="round-jackpot">—</span> <span class="balance-unit">PLM</span>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="draw-state" id="draw-state">
|
|
<div class="draw-spinner"></div>
|
|
<div class="draw-label" id="draw-label">Estrazione del vincitore in corso…</div>
|
|
</div>
|
|
|
|
<div class="hidden" id="draw-result"></div>
|
|
</div>
|
|
|
|
<div class="dash-panel active" id="panel-deposit">
|
|
<div class="card">
|
|
<h2>Saldo interno</h2>
|
|
<p class="hint">Aggiornato dopo 1 conferma sulla rete</p>
|
|
<div class="row-between">
|
|
<div><span class="balance-value mono" id="dash-balance">—</span> <span class="balance-unit">PLM</span></div>
|
|
<button class="secondary" onclick="refreshMe()" id="refresh-btn" aria-label="Aggiorna saldo">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M21 12a9 9 0 1 1-2.64-6.36M21 3v6h-6"/></svg>
|
|
Aggiorna
|
|
</button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="card">
|
|
<h2>Indirizzo di deposito</h2>
|
|
<p class="hint">È anche l'indirizzo su cui ricevi eventuali vincite</p>
|
|
<div class="address-box">
|
|
<span class="mono" id="dash-address"></span>
|
|
<button class="secondary" onclick="copyAddress()" aria-label="Copia indirizzo">
|
|
<svg class="icon" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="9" y="9" width="13" height="13" rx="2"/><path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/></svg>
|
|
</button>
|
|
</div>
|
|
<div class="qr-box">
|
|
<img id="dash-qr" alt="QR code dell'indirizzo di deposito">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="dash-panel" id="panel-bet">
|
|
<div class="card">
|
|
<h2>Bet</h2>
|
|
<p class="hint">Ingresso fisso al round corrente</p>
|
|
<button onclick="placeBet()" id="bet-btn">Piazza bet (10 PLM)</button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="dash-panel" id="panel-withdraw">
|
|
<div class="card">
|
|
<h2>Withdrawal</h2>
|
|
<p class="hint">Invia fondi a un indirizzo PLM esterno</p>
|
|
<label for="wd-address">Indirizzo esterno</label>
|
|
<input id="wd-address" class="mono" placeholder="plm1q...">
|
|
<p class="hint">Solo indirizzi P2WPKH bech32 (quelli che iniziano con <code>plm1q...</code>). Indirizzi legacy (<code>P...</code>) o P2SH non sono supportati.</p>
|
|
<label for="wd-amount">Importo (PLM)</label>
|
|
<input id="wd-amount" inputmode="decimal" placeholder="es. 2">
|
|
<label class="checkbox-row">
|
|
<input type="checkbox" id="wd-full-amount" onchange="toggleWithdrawFullAmount()">
|
|
Preleva l'intero importo (<span class="mono" id="wd-full-amount-value">—</span> PLM)
|
|
</label>
|
|
<button onclick="withdraw()" id="withdraw-btn">Preleva</button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="dash-panel" id="panel-profile">
|
|
<div class="card">
|
|
<h2>Profilo</h2>
|
|
<p class="hint">Le tue informazioni account</p>
|
|
<label>Username</label>
|
|
<div class="address-box"><span id="profile-username">—</span></div>
|
|
<label>Indirizzo di deposito</label>
|
|
<div class="address-box"><span class="mono" id="profile-address">—</span></div>
|
|
<label>Saldo interno</label>
|
|
<div class="address-box"><span class="mono" id="profile-balance">—</span> <span class="balance-unit">PLM</span></div>
|
|
<label>Utente dal</label>
|
|
<div class="address-box"><span id="profile-created-at">—</span></div>
|
|
</div>
|
|
|
|
<div class="card">
|
|
<h2>Impostazioni</h2>
|
|
<p class="hint">Cambia la password del tuo account</p>
|
|
<label for="settings-current-password">Password attuale</label>
|
|
<input id="settings-current-password" type="password" autocomplete="current-password">
|
|
<label for="settings-new-password">Nuova password</label>
|
|
<input id="settings-new-password" type="password" autocomplete="new-password">
|
|
<label for="settings-new-password-confirm">Conferma nuova password</label>
|
|
<input id="settings-new-password-confirm" type="password" autocomplete="new-password">
|
|
<button onclick="changePassword()" id="change-password-btn">Aggiorna password</button>
|
|
</div>
|
|
</div>
|
|
|
|
</section>
|
|
|
|
</div>
|
|
|
|
<div id="toast-container" aria-live="polite"></div>
|
|
|
|
<script>
|
|
const SATS_PER_PLM = 100000000;
|
|
|
|
let token = localStorage.getItem('plm_token');
|
|
let username = localStorage.getItem('plm_username');
|
|
let address = localStorage.getItem('plm_address');
|
|
|
|
function toast(message, type) {
|
|
const container = document.getElementById('toast-container');
|
|
const el = document.createElement('div');
|
|
el.className = 'toast ' + type;
|
|
el.textContent = message;
|
|
container.appendChild(el);
|
|
setTimeout(() => el.remove(), 4000);
|
|
}
|
|
|
|
async function withLoading(button, label, fn) {
|
|
const original = button.textContent;
|
|
button.disabled = true;
|
|
button.textContent = label;
|
|
try {
|
|
await fn();
|
|
} finally {
|
|
button.disabled = false;
|
|
button.textContent = original;
|
|
}
|
|
}
|
|
|
|
const REQUEST_TIMEOUT_MS = 15000;
|
|
|
|
// Without a timeout, a single request that never resolves (server-side hang —
|
|
// stuck DB session, unresponsive Electrum connection...) would stall the whole
|
|
// sequential polling chain forever: the UI just freezes on whatever was last
|
|
// rendered, with no error and no "connessione persa" (that only fires on a
|
|
// rejected fetch, never on one that's merely stuck).
|
|
async function call(method, path, body) {
|
|
const headers = { 'Content-Type': 'application/json' };
|
|
if (token) headers['Authorization'] = 'Bearer ' + token;
|
|
const controller = new AbortController();
|
|
const timeoutId = setTimeout(() => controller.abort(), REQUEST_TIMEOUT_MS);
|
|
let res;
|
|
try {
|
|
res = await fetch(path, { method, headers, body: body ? JSON.stringify(body) : undefined, signal: controller.signal });
|
|
} catch (e) {
|
|
throw new Error(e.name === 'AbortError' ? 'Richiesta al server scaduta.' : e.message);
|
|
} finally {
|
|
clearTimeout(timeoutId);
|
|
}
|
|
const data = await res.json().catch(() => ({}));
|
|
if (!res.ok) throw new Error(data.detail || res.statusText);
|
|
return data;
|
|
}
|
|
|
|
function switchTab(name) {
|
|
document.getElementById('tab-login').classList.toggle('active', name === 'login');
|
|
document.getElementById('tab-register').classList.toggle('active', name === 'register');
|
|
document.getElementById('panel-login').classList.toggle('active', name === 'login');
|
|
document.getElementById('panel-register').classList.toggle('active', name === 'register');
|
|
}
|
|
|
|
function switchPanel(name) {
|
|
for (const key of ['deposit', 'bet', 'withdraw', 'profile']) {
|
|
document.getElementById('nav-' + key).classList.toggle('active', key === name);
|
|
document.getElementById('panel-' + key).classList.toggle('active', key === name);
|
|
}
|
|
}
|
|
|
|
// Bumped on every logout/login so an in-flight refreshRound() started under a
|
|
// previous session can detect it's now stale — a fetch can still be awaiting
|
|
// its response after logout() clears the timeout-based poll chain, and without
|
|
// this guard it would re-arm scheduleNextRoundPoll() and resurrect a "zombie"
|
|
// dashboard poll running in parallel with the logged-out chain-only poll.
|
|
let sessionEpoch = 0;
|
|
let roundCloseAt = null;
|
|
let serverTimeOffsetMs = 0; // serverNow - clientNow, so every client's countdown agrees regardless of local clock skew
|
|
function serverNow() { return new Date(Date.now() + serverTimeOffsetMs); }
|
|
// refreshRound() is triggered from several independent sources (poll timer, timer-hits-zero,
|
|
// visibilitychange, placeBet, showDashboard) whose requests can resolve out of order over the
|
|
// network. Track the latest applied response so a slow, stale one can never revert the UI to an
|
|
// older round's state after a newer response has already moved it forward.
|
|
let roundRequestSeq = 0;
|
|
let roundAppliedSeq = 0;
|
|
let roundTimerInterval = null;
|
|
let roundPollTimeout = null;
|
|
let lastResultInterval = null;
|
|
|
|
const ROUND_STATUS_LABELS = {
|
|
open: 'aperto',
|
|
closing: 'in chiusura',
|
|
drawing: 'estrazione in corso',
|
|
paying_out: 'pagamento al vincitore in corso',
|
|
};
|
|
|
|
const DRAWING_STATUSES = ['closing', 'drawing', 'paying_out'];
|
|
|
|
// One distinct message per DRAW sub-phase (see CLAUDE.md's "three separate
|
|
// on-chain confirmations" note) instead of a single generic spinner label —
|
|
// takes the round data so the drawing phase can surface the draw block once known.
|
|
function drawingLabelFor(data) {
|
|
if (data.status === 'closing') {
|
|
return 'Round chiuso — in attesa di conferma dell\'ultima giocata prima di estrarre il vincitore…';
|
|
}
|
|
if (data.status === 'drawing') {
|
|
return 'In attesa del prossimo blocco per estrarre il vincitore…';
|
|
}
|
|
// paying_out
|
|
if (data.draw_block_height != null) {
|
|
return 'Vincitore estratto dal blocco #' + data.draw_block_height + ' — pagamento al vincitore in corso…';
|
|
}
|
|
return 'Vincitore estratto — pagamento al vincitore in corso…';
|
|
}
|
|
|
|
// One label per real round status, not just the coarse open/drawing/waiting
|
|
// grouping — the status bar should show the same phase distinction as the
|
|
// draw-state panel (drawingLabelFor above), just condensed to a short phrase.
|
|
const CHAIN_STATUS_LABELS = {
|
|
waiting: 'In attesa del prossimo round',
|
|
open: 'Round aperto',
|
|
closing: 'Round chiuso — attesa conferma puntate',
|
|
drawing: 'Estrazione in corso',
|
|
paying_out: 'Pagamento al vincitore in corso',
|
|
};
|
|
|
|
function updateChainStatusBar(data) {
|
|
const dot = document.getElementById('chain-status-dot');
|
|
const label = document.getElementById('chain-status-label');
|
|
const block = document.getElementById('chain-block');
|
|
|
|
// The dot's color/pulse only distinguishes waiting/open/drawing (that's all
|
|
// the CSS defines) — closing and paying_out both pulse like drawing, they
|
|
// just get their own text label below.
|
|
let dotKey;
|
|
if (!data.round_id) dotKey = 'waiting';
|
|
else if (DRAWING_STATUSES.includes(data.status)) dotKey = 'drawing';
|
|
else dotKey = 'open';
|
|
|
|
const labelKey = data.round_id && data.status in CHAIN_STATUS_LABELS ? data.status : 'waiting';
|
|
|
|
dot.className = 'status-dot status-' + dotKey;
|
|
label.textContent = CHAIN_STATUS_LABELS[labelKey];
|
|
block.textContent = 'Blocco ' + (data.chain_tip_height != null ? '#' + data.chain_tip_height : '—');
|
|
|
|
document.getElementById('maintenance-banner').classList.toggle('hidden', !data.lottery_paused);
|
|
}
|
|
|
|
// After a couple of consecutive failed polls (network blip, server restart,
|
|
// tab suspended too long...), say so explicitly instead of silently leaving
|
|
// whatever status happened to be on screen — a frozen "Round aperto" that's
|
|
// actually minutes stale is worse than an honest "connessione persa".
|
|
const STALE_AFTER_FAILURES = 2;
|
|
let consecutiveFetchFailures = 0;
|
|
|
|
function showConnectionLost() {
|
|
document.getElementById('chain-status-dot').className = 'status-dot status-offline';
|
|
document.getElementById('chain-status-label').textContent = 'Connessione al server persa — riprovo…';
|
|
}
|
|
|
|
function noteFetchOutcome(ok) {
|
|
if (ok) {
|
|
consecutiveFetchFailures = 0;
|
|
return;
|
|
}
|
|
consecutiveFetchFailures++;
|
|
if (consecutiveFetchFailures >= STALE_AFTER_FAILURES) showConnectionLost();
|
|
}
|
|
|
|
let chainOnlyInterval = null;
|
|
|
|
async function refreshChainStatusOnly() {
|
|
try {
|
|
const data = await call('GET', '/rounds/current');
|
|
updateChainStatusBar(data);
|
|
noteFetchOutcome(true);
|
|
} catch (e) {
|
|
noteFetchOutcome(false);
|
|
}
|
|
}
|
|
|
|
function startChainOnlyPolling() {
|
|
refreshChainStatusOnly();
|
|
clearInterval(chainOnlyInterval);
|
|
chainOnlyInterval = setInterval(refreshChainStatusOnly, 15000);
|
|
}
|
|
|
|
function stopChainOnlyPolling() {
|
|
clearInterval(chainOnlyInterval);
|
|
chainOnlyInterval = null;
|
|
}
|
|
|
|
// Background tabs get their timers throttled hard by the browser (sometimes to
|
|
// once a minute or less) — waiting for the next lazy tick after the user comes
|
|
// back could show a stale round state for a while. Refresh immediately instead
|
|
// as soon as the tab becomes visible again.
|
|
document.addEventListener('visibilitychange', () => {
|
|
if (document.visibilityState !== 'visible') return;
|
|
if (chainOnlyInterval !== null) {
|
|
refreshChainStatusOnly();
|
|
} else if (token) {
|
|
refreshRound();
|
|
checkLastRoundResult();
|
|
}
|
|
});
|
|
|
|
// The win/lose box's content lives in localStorage, not just in-memory state —
|
|
// a page reload (or a completely fresh tab) must be able to redraw it exactly
|
|
// as it was, without waiting for a new poll or re-running the reveal
|
|
// animation. This is the single source of truth for "what result box (if any)
|
|
// is currently shown"; refreshRound() and checkLastRoundResult() below both
|
|
// read/write it instead of keeping their own separate notion of "revealed".
|
|
const PERSISTED_RESULT_KEY = 'plm_persisted_result';
|
|
|
|
function getPersistedResult() {
|
|
try {
|
|
return JSON.parse(localStorage.getItem(PERSISTED_RESULT_KEY));
|
|
} catch (e) {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
function persistResult(roundId, won, amountSats) {
|
|
localStorage.setItem(PERSISTED_RESULT_KEY, JSON.stringify({ round_id: roundId, won, amount_sats: amountSats }));
|
|
}
|
|
|
|
function clearPersistedResult() {
|
|
localStorage.removeItem(PERSISTED_RESULT_KEY);
|
|
}
|
|
|
|
function renderPersistedResult(result) {
|
|
setRoundInfoVisible(false);
|
|
setResultBoxVisible(
|
|
true,
|
|
result.won ? '🎉 Hai vinto! +' + (result.amount_sats / SATS_PER_PLM) + ' PLM' : 'Non hai vinto questa volta.',
|
|
result.won ? 'win' : 'lose'
|
|
);
|
|
}
|
|
|
|
// The most recent round_id refreshRound() actually saw from the server (null
|
|
// meaning "confirmed no active round"; undefined meaning "haven't polled yet").
|
|
// Lets checkLastRoundResult() below avoid clobbering a round that's already
|
|
// known to be open/in-progress by the time its own (slower, DB-backed) request
|
|
// resolves.
|
|
let currentRoundIdSeen;
|
|
|
|
// Backstop for the live reveal in refreshRound(): that one only works if a poll
|
|
// happens to land while the round is still "paying_out" (winner_user_id is
|
|
// dropped from /rounds/current the instant the round flips to "closed" — see
|
|
// rounds/service.get_active_round). A backgrounded tab, a missed poll, or a
|
|
// late page load can miss that window entirely, in which case the live path
|
|
// never fires and the player would otherwise never learn the outcome. This
|
|
// reads GET /users/me/last-round-result, which reports the durable DB record
|
|
// instead of an ephemeral snapshot, so it always catches up eventually.
|
|
async function checkLastRoundResult() {
|
|
if (!token) return;
|
|
let data;
|
|
try {
|
|
data = await call('GET', '/users/me/last-round-result');
|
|
} catch (e) {
|
|
return; // silent — this is a backstop, refreshRound()'s own error handling already covers the primary path
|
|
}
|
|
if (data.round_id == null) return;
|
|
const persisted = getPersistedResult();
|
|
if (persisted && persisted.round_id === data.round_id) return; // already showing/known
|
|
if (currentRoundIdSeen != null && currentRoundIdSeen !== data.round_id) return; // a newer round is already in progress on screen
|
|
|
|
persistResult(data.round_id, data.won, data.amount_sats);
|
|
renderPersistedResult({ won: data.won, amount_sats: data.amount_sats });
|
|
if (data.won) {
|
|
const won = data.amount_sats / SATS_PER_PLM;
|
|
toast('Hai vinto il round #' + data.round_id + '! +' + won + ' PLM', 'success');
|
|
refreshMe();
|
|
}
|
|
}
|
|
|
|
let lastJackpotValue = null;
|
|
|
|
let timerHitZero = false;
|
|
|
|
function updateRoundTimer() {
|
|
const el = document.getElementById('round-timer');
|
|
if (!roundCloseAt) { el.textContent = '--:--'; timerHitZero = false; return; }
|
|
const rawSec = Math.floor((roundCloseAt - serverNow()) / 1000);
|
|
const totalSec = Math.max(0, rawSec);
|
|
const mm = String(Math.floor(totalSec / 60)).padStart(2, '0');
|
|
const ss = String(totalSec % 60).padStart(2, '0');
|
|
el.textContent = mm + ':' + ss;
|
|
|
|
// The countdown alone can't know the round actually closed server-side — poll
|
|
// right away instead of waiting up to 15s for the next scheduled tick, so the
|
|
// card doesn't sit on "00:00 · aperto" longer than necessary.
|
|
if (rawSec <= 0 && !timerHitZero) {
|
|
timerHitZero = true;
|
|
refreshRound();
|
|
} else if (rawSec > 0) {
|
|
timerHitZero = false;
|
|
}
|
|
}
|
|
|
|
// The round's normal info (title/timer/players/jackpot) vs. the drawing-phase
|
|
// spinner box vs. the personalized win/lose box are three independently
|
|
// toggled pieces, not three mutually-exclusive "screens" — during closing/
|
|
// drawing/paying_out, EVERY viewer sees the drawing box (generic phase
|
|
// progress), and a player who bet in that round ALSO sees the win/lose box at
|
|
// the same time once revealed, instead of the two fighting over one slot.
|
|
function setRoundInfoVisible(show) {
|
|
document.getElementById('round-normal-row').classList.toggle('hidden', !show);
|
|
document.getElementById('round-stats-row').classList.toggle('hidden', !show);
|
|
}
|
|
|
|
function setDrawingBoxVisible(show, label) {
|
|
document.getElementById('draw-state').classList.toggle('active', show);
|
|
if (show && label) document.getElementById('draw-label').textContent = label;
|
|
}
|
|
|
|
function setResultBoxVisible(show, html, cls) {
|
|
const el = document.getElementById('draw-result');
|
|
if (show) {
|
|
el.className = 'draw-result ' + cls;
|
|
el.innerHTML = html;
|
|
}
|
|
el.classList.toggle('hidden', !show);
|
|
}
|
|
|
|
function showNormalState() {
|
|
setRoundInfoVisible(true);
|
|
setDrawingBoxVisible(false);
|
|
setResultBoxVisible(false);
|
|
}
|
|
|
|
async function refreshRound() {
|
|
const seq = ++roundRequestSeq;
|
|
const epoch = sessionEpoch;
|
|
try {
|
|
const data = await call('GET', '/rounds/current');
|
|
if (epoch !== sessionEpoch) return; // session ended (or a new one started) while this was in flight
|
|
if (seq < roundAppliedSeq) return; // a newer refreshRound() call already applied its result
|
|
roundAppliedSeq = seq;
|
|
noteFetchOutcome(true);
|
|
updateChainStatusBar(data);
|
|
document.getElementById('round-title').textContent = data.round_id
|
|
? 'Round #' + data.round_id + ' — ' + (ROUND_STATUS_LABELS[data.status] || data.status)
|
|
: 'Nessun round attivo';
|
|
document.getElementById('round-players').textContent = data.participant_count;
|
|
const jackpotEl = document.getElementById('round-jackpot');
|
|
const jackpotValue = data.jackpot_sats / SATS_PER_PLM;
|
|
jackpotEl.textContent = jackpotValue;
|
|
if (lastJackpotValue !== null && jackpotValue !== lastJackpotValue) {
|
|
jackpotEl.classList.remove('jackpot-bump');
|
|
void jackpotEl.offsetWidth; // restart the animation
|
|
jackpotEl.classList.add('jackpot-bump');
|
|
}
|
|
lastJackpotValue = jackpotValue;
|
|
if (data.server_time) serverTimeOffsetMs = new Date(data.server_time) - new Date();
|
|
roundCloseAt = data.closes_at ? new Date(data.closes_at) : null;
|
|
updateRoundTimer();
|
|
|
|
currentRoundIdSeen = data.round_id || null;
|
|
|
|
const isDrawing = data.round_id && DRAWING_STATUSES.includes(data.status);
|
|
document.getElementById('round-card').classList.toggle('drawing-glow', !!isDrawing);
|
|
const persisted = getPersistedResult();
|
|
|
|
if (isDrawing) {
|
|
setRoundInfoVisible(false);
|
|
// The drawing-phase box (spinner + phase label) is generic status info —
|
|
// every viewer sees it for the whole closing/drawing/paying_out phase,
|
|
// regardless of whether they played in this round.
|
|
setDrawingBoxVisible(true, drawingLabelFor(data));
|
|
|
|
// The cosmetic reveal delay is anchored to the server's closes_at, not to
|
|
// any client-side "when did I first see this" timestamp — a page reload
|
|
// (or repeated reloads) can never reset it, since it's derived purely
|
|
// from server-provided values that don't change for this round.
|
|
const elapsedMs = serverNow() - new Date(data.closes_at);
|
|
const minMs = data.draw_animation_seconds * 1000;
|
|
const alreadyKnown = persisted && persisted.round_id === data.round_id;
|
|
// myUserId may not be loaded yet on the very first tick after a reload
|
|
// (refreshMe() and refreshRound() run concurrently) — fall back to the
|
|
// persisted result rather than risk showing nothing or the wrong side.
|
|
const canReveal =
|
|
data.user_played && data.winner_user_id != null && (alreadyKnown || elapsedMs >= minMs) && myUserId != null;
|
|
|
|
if (canReveal) {
|
|
const won = data.winner_user_id === myUserId;
|
|
if (!alreadyKnown) {
|
|
persistResult(data.round_id, won, data.winner_amount_sats);
|
|
if (won) {
|
|
const wonAmount = (data.winner_amount_sats / SATS_PER_PLM);
|
|
toast('Hai vinto il round #' + data.round_id + '! +' + wonAmount + ' PLM', 'success');
|
|
refreshMe(); // the win toast is useless if the balance card still shows the pre-payout amount
|
|
}
|
|
}
|
|
renderPersistedResult({ won, amount_sats: data.winner_amount_sats });
|
|
} else if (alreadyKnown) {
|
|
renderPersistedResult(persisted);
|
|
} else {
|
|
setResultBoxVisible(false);
|
|
}
|
|
} else {
|
|
setDrawingBoxVisible(false);
|
|
if (data.round_id && (!persisted || data.round_id !== persisted.round_id)) {
|
|
// a genuinely new round is open — clear any previous result and go back to normal
|
|
clearPersistedResult();
|
|
showNormalState();
|
|
} else if (!data.round_id && !persisted) {
|
|
// nothing has ever been revealed and there's no active round — plain empty state
|
|
showNormalState();
|
|
} else if (persisted) {
|
|
// no active round right now (cooldown, or a page reload after the round
|
|
// fully closed) — keep the persisted result on screen regardless, until
|
|
// a genuinely new round replaces it above.
|
|
renderPersistedResult(persisted);
|
|
}
|
|
}
|
|
|
|
scheduleNextRoundPoll(isDrawing);
|
|
} catch (e) {
|
|
if (epoch !== sessionEpoch) return; // session ended (or a new one started) while this was in flight
|
|
noteFetchOutcome(false);
|
|
scheduleNextRoundPoll(false);
|
|
}
|
|
}
|
|
|
|
function scheduleNextRoundPoll(fast) {
|
|
clearTimeout(roundPollTimeout);
|
|
roundPollTimeout = setTimeout(refreshRound, fast ? 3000 : 15000);
|
|
}
|
|
|
|
async function showDashboard() {
|
|
sessionEpoch++; // invalidate any dashboard poll chain left over from a previous login
|
|
stopChainOnlyPolling();
|
|
document.getElementById('landing-hero').classList.add('hidden');
|
|
document.getElementById('auth-section').classList.add('hidden');
|
|
document.getElementById('app-navbar').classList.remove('hidden');
|
|
document.getElementById('dashboard-section').classList.remove('hidden');
|
|
document.getElementById('dash-username').textContent = username;
|
|
document.getElementById('dash-address').textContent = address;
|
|
document.getElementById('dash-qr').src = '/qr/' + encodeURIComponent(address);
|
|
// Render instantly from localStorage, before the network round-trip below —
|
|
// otherwise a reload right after a win/lose flashes an empty round card for
|
|
// a moment. refreshRound()'s own response reconciles this shortly after
|
|
// (e.g. hides it again if a new round has since opened).
|
|
const persisted = getPersistedResult();
|
|
if (persisted) renderPersistedResult(persisted);
|
|
// Awaited so myUserId is populated before refreshRound() decides whether
|
|
// data.winner_user_id === myUserId — otherwise that comparison could race
|
|
// against an unset myUserId right after a reload.
|
|
await refreshMe();
|
|
refreshRound();
|
|
checkLastRoundResult();
|
|
clearInterval(lastResultInterval);
|
|
lastResultInterval = setInterval(checkLastRoundResult, 20000);
|
|
clearInterval(roundTimerInterval);
|
|
roundTimerInterval = setInterval(updateRoundTimer, 1000);
|
|
}
|
|
|
|
function persistSession(data, u) {
|
|
token = data.access_token; username = u; address = data.address;
|
|
localStorage.setItem('plm_token', token);
|
|
localStorage.setItem('plm_username', username);
|
|
localStorage.setItem('plm_address', address);
|
|
}
|
|
|
|
async function register() {
|
|
const btn = document.getElementById('register-btn');
|
|
const u = document.getElementById('reg-username').value;
|
|
const p = document.getElementById('reg-password').value;
|
|
const pConfirm = document.getElementById('reg-password-confirm').value;
|
|
if (p !== pConfirm) {
|
|
toast('Le password non coincidono.', 'error');
|
|
return;
|
|
}
|
|
await withLoading(btn, 'Creazione…', async () => {
|
|
try {
|
|
const data = await call('POST', '/auth/register', { username: u, password: p });
|
|
persistSession(data, u);
|
|
toast('Account creato.', 'success');
|
|
showDashboard();
|
|
} catch (e) {
|
|
toast(e.message, 'error');
|
|
}
|
|
});
|
|
}
|
|
|
|
async function login() {
|
|
const btn = document.getElementById('login-btn');
|
|
const u = document.getElementById('login-username').value;
|
|
const p = document.getElementById('login-password').value;
|
|
await withLoading(btn, 'Accesso…', async () => {
|
|
try {
|
|
const data = await call('POST', '/auth/login', { username: u, password: p });
|
|
persistSession(data, u);
|
|
toast('Accesso riuscito.', 'success');
|
|
showDashboard();
|
|
} catch (e) {
|
|
toast(e.message, 'error');
|
|
}
|
|
});
|
|
}
|
|
|
|
function resetToLoggedOutUI() {
|
|
sessionEpoch++; // invalidate any refreshRound() still in flight from the dashboard we're leaving
|
|
token = username = address = null;
|
|
myUserId = null;
|
|
currentRoundIdSeen = undefined;
|
|
clearInterval(roundTimerInterval);
|
|
clearTimeout(roundPollTimeout);
|
|
clearInterval(lastResultInterval);
|
|
lastResultInterval = null;
|
|
document.getElementById('app-navbar').classList.add('hidden');
|
|
document.getElementById('dashboard-section').classList.add('hidden');
|
|
document.getElementById('auth-section').classList.remove('hidden');
|
|
document.getElementById('landing-hero').classList.remove('hidden');
|
|
startChainOnlyPolling();
|
|
}
|
|
|
|
function logout() {
|
|
localStorage.clear();
|
|
resetToLoggedOutUI();
|
|
}
|
|
|
|
// Fires in every OTHER tab of this origin when one tab clears/changes plm_token
|
|
// (e.g. via logout()) — keeps all open tabs in sync instead of leaving stale
|
|
// ones showing a dashboard for a session that no longer exists anywhere else.
|
|
window.addEventListener('storage', (event) => {
|
|
if (event.key === 'plm_token' && !event.newValue) {
|
|
resetToLoggedOutUI();
|
|
}
|
|
});
|
|
|
|
// Bfcache restores a frozen snapshot of the DOM/JS state from before the user
|
|
// navigated away, without re-running this script — so a stale "logged in" (or
|
|
// stale "logged out") view could persist across back/forward navigation. Cache-
|
|
// Control: no-store on this response should already prevent that, but re-derive
|
|
// the UI from storage here too as a safety net for browsers that ignore it.
|
|
window.addEventListener('pageshow', (event) => {
|
|
if (event.persisted) initAuthState();
|
|
});
|
|
|
|
function initAuthState() {
|
|
token = localStorage.getItem('plm_token');
|
|
username = localStorage.getItem('plm_username');
|
|
address = localStorage.getItem('plm_address');
|
|
if (token) {
|
|
showDashboard();
|
|
} else {
|
|
resetToLoggedOutUI();
|
|
}
|
|
}
|
|
|
|
async function copyAddress() {
|
|
try {
|
|
await navigator.clipboard.writeText(address);
|
|
toast('Indirizzo copiato.', 'success');
|
|
} catch (e) {
|
|
toast('Impossibile copiare automaticamente.', 'error');
|
|
}
|
|
}
|
|
|
|
let myUserId = null;
|
|
let myBalanceSats = 0; // confirmed, spendable balance — what withdrawals/bets can actually draw from
|
|
|
|
// Shows the pending-inclusive balance (confirmed + own change still unconfirmed
|
|
// in a broadcast bet/withdrawal — see compute_pending_balance in
|
|
// app/wallet/balance.py) so the number doesn't drop by more than the amount
|
|
// actually spent while a tx is in flight. Green once settled, amber while
|
|
// has_pending is true so it's clear the figure isn't final yet.
|
|
function setBalanceDisplay(elementId, pendingBalanceSats, hasPending) {
|
|
const el = document.getElementById(elementId);
|
|
el.textContent = pendingBalanceSats / SATS_PER_PLM;
|
|
el.classList.toggle('balance-pending', hasPending);
|
|
el.classList.toggle('balance-confirmed', !hasPending);
|
|
}
|
|
|
|
async function refreshMe() {
|
|
const btn = document.getElementById('refresh-btn');
|
|
await withLoading(btn, '…', async () => {
|
|
try {
|
|
const data = await call('GET', '/users/me');
|
|
myUserId = data.id;
|
|
myBalanceSats = data.balance_sats;
|
|
setBalanceDisplay('dash-balance', data.pending_balance_sats, data.has_pending);
|
|
document.getElementById('navbar-balance').textContent = (data.pending_balance_sats / SATS_PER_PLM) + ' PLM';
|
|
document.getElementById('navbar-balance').classList.toggle('balance-pending', data.has_pending);
|
|
document.getElementById('navbar-balance').classList.toggle('balance-confirmed', !data.has_pending);
|
|
document.getElementById('profile-username').textContent = data.username;
|
|
document.getElementById('profile-address').textContent = data.address;
|
|
setBalanceDisplay('profile-balance', data.pending_balance_sats, data.has_pending);
|
|
document.getElementById('profile-created-at').textContent = new Date(data.created_at).toLocaleDateString('it-IT');
|
|
document.getElementById('wd-full-amount-value').textContent = data.balance_sats / SATS_PER_PLM;
|
|
if (document.getElementById('wd-full-amount').checked) {
|
|
document.getElementById('wd-amount').value = data.balance_sats / SATS_PER_PLM;
|
|
}
|
|
} catch (e) {
|
|
toast(e.message, 'error');
|
|
}
|
|
});
|
|
}
|
|
|
|
function toggleWithdrawFullAmount() {
|
|
const checked = document.getElementById('wd-full-amount').checked;
|
|
const amountInput = document.getElementById('wd-amount');
|
|
amountInput.disabled = checked;
|
|
if (checked) amountInput.value = myBalanceSats / SATS_PER_PLM;
|
|
}
|
|
|
|
async function changePassword() {
|
|
const btn = document.getElementById('change-password-btn');
|
|
const currentPassword = document.getElementById('settings-current-password').value;
|
|
const newPassword = document.getElementById('settings-new-password').value;
|
|
const newPasswordConfirm = document.getElementById('settings-new-password-confirm').value;
|
|
|
|
if (newPassword !== newPasswordConfirm) {
|
|
toast('Le nuove password non coincidono.', 'error');
|
|
return;
|
|
}
|
|
if (newPassword.length < 8) {
|
|
toast('La nuova password deve avere almeno 8 caratteri.', 'error');
|
|
return;
|
|
}
|
|
|
|
await withLoading(btn, 'Aggiornamento…', async () => {
|
|
try {
|
|
await call('POST', '/users/me/change-password', {
|
|
current_password: currentPassword,
|
|
new_password: newPassword,
|
|
});
|
|
document.getElementById('settings-current-password').value = '';
|
|
document.getElementById('settings-new-password').value = '';
|
|
document.getElementById('settings-new-password-confirm').value = '';
|
|
toast('Password aggiornata.', 'success');
|
|
} catch (e) {
|
|
toast(e.message, 'error');
|
|
}
|
|
});
|
|
}
|
|
|
|
async function placeBet() {
|
|
const btn = document.getElementById('bet-btn');
|
|
await withLoading(btn, 'Invio bet…', async () => {
|
|
try {
|
|
const data = await call('POST', '/bets', {});
|
|
toast('Bet piazzata sul round #' + data.round_id + '.', 'success');
|
|
} catch (e) {
|
|
toast(e.message, 'error');
|
|
}
|
|
});
|
|
refreshMe();
|
|
refreshRound();
|
|
}
|
|
|
|
async function withdraw() {
|
|
const btn = document.getElementById('withdraw-btn');
|
|
const ext = document.getElementById('wd-address').value;
|
|
const isFullAmount = document.getElementById('wd-full-amount').checked;
|
|
const amtSats = isFullAmount
|
|
? myBalanceSats
|
|
: Math.round(parseFloat(document.getElementById('wd-amount').value) * SATS_PER_PLM);
|
|
await withLoading(btn, 'Invio…', async () => {
|
|
try {
|
|
await call('POST', '/withdrawals', { external_address: ext, amount_sats: amtSats });
|
|
toast('Withdrawal inviato.', 'success');
|
|
document.getElementById('wd-full-amount').checked = false;
|
|
toggleWithdrawFullAmount();
|
|
document.getElementById('wd-amount').value = '';
|
|
} catch (e) {
|
|
toast(e.message, 'error');
|
|
}
|
|
});
|
|
refreshMe();
|
|
}
|
|
|
|
initAuthState();
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|