refactor(striscia): compatta struttura dati da array a stringa

Sostituisce r: ['home','guest',...] con ris: 'hg...' e i valori
serv 'home'/'guest' con 'h'/'g'. Nessun cambiamento funzionale.
This commit is contained in:
2026-05-13 09:35:13 +02:00
parent 43e49c4c66
commit 303c548ab8
4 changed files with 32 additions and 28 deletions
+1 -1
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@@ -224,7 +224,7 @@ export default {
visuStriscia: true,
modalitaPartita: "3/5",
sp: {
striscia: [{ serv: 'home', r: [] }],
striscia: [{ serv: 'h', ris: '' }],
servHome: true,
punt: { home: 0, guest: 0 },
set: { home: 0, guest: 0 },
+3 -3
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@@ -132,7 +132,7 @@ export default {
visuStriscia: true,
modalitaPartita: "3/5",
sp: {
striscia: [{ serv: 'home', r: [] }],
striscia: [{ serv: 'h', ris: '' }],
servHome: true,
punt: { home: 0, guest: 0 },
set: { home: 0, guest: 0 },
@@ -197,8 +197,8 @@ export default {
if (!currentSet) return { home: [], guest: [] }
let h = 0, g = 0
const home = [], guest = []
for (const scorer of currentSet.r) {
if (scorer === 'home') { h++; home.push(h); guest.push(' ') }
for (const scorer of currentSet.ris) {
if (scorer === 'h') { h++; home.push(h); guest.push(' ') }
else { g++; guest.push(g); home.push(' ') }
}
return { home, guest }
+16 -12
View File
@@ -5,7 +5,7 @@ export function createInitialState() {
visuStriscia: true,
modalitaPartita: "3/5",
sp: {
striscia: [{ serv: 'home', r: [] }],
striscia: [{ serv: 'h', ris: '' }],
servHome: true,
punt: { home: 0, guest: 0 },
set: { home: 0, guest: 0 },
@@ -43,7 +43,7 @@ export function applyAction(state, action) {
const cambioPalla = (team === "home") !== s.sp.servHome
s.sp.punt[team]++
s.sp.striscia.at(-1).r.push(team)
s.sp.striscia.at(-1).ris += team === 'home' ? 'h' : 'g'
if (cambioPalla) {
s.sp.form[team].push(s.sp.form[team].shift())
@@ -55,18 +55,22 @@ export function applyAction(state, action) {
case "decPunt": {
const currentSet = s.sp.striscia.at(-1)
if (currentSet.r.length === 0) break
if (currentSet.ris.length === 0) break
const lastScorer = currentSet.r[currentSet.r.length - 1]
const prevServer = currentSet.r.length >= 2
? currentSet.r[currentSet.r.length - 2]
const lastScorerShort = currentSet.ris.at(-1)
const prevServerShort = currentSet.ris.length >= 2
? currentSet.ris.at(-2)
: currentSet.serv
const wasCambioPalla = lastScorer !== prevServer
const wasCambioPalla = lastScorerShort !== prevServerShort
currentSet.ris = currentSet.ris.slice(0, -1)
const lastScorer = lastScorerShort === 'h' ? 'home' : 'guest'
const prevServer = prevServerShort === 'h' ? 'home' : 'guest'
currentSet.r.pop()
s.sp.punt[lastScorer]--
s.sp.servHome = prevServer === 'home'
s.sp.servHome = prevServerShort === 'h'
if (wasCambioPalla) {
s.sp.form[lastScorer].unshift(s.sp.form[lastScorer].pop())
@@ -91,7 +95,7 @@ export function applyAction(state, action) {
s.sp.punt.home = 0
s.sp.punt.guest = 0
s.sp.servHome = team === 'home'
s.sp.striscia.push({ serv: team, r: [] })
s.sp.striscia.push({ serv: team === 'home' ? 'h' : 'g', ris: '' })
s.sp.form = {
home: ["1", "2", "3", "4", "5", "6"],
guest: ["1", "2", "3", "4", "5", "6"],
@@ -102,7 +106,7 @@ export function applyAction(state, action) {
case "cambiaPalla": {
if (s.sp.punt.home === 0 && s.sp.punt.guest === 0) {
s.sp.servHome = !s.sp.servHome
s.sp.striscia.at(-1).serv = s.sp.servHome ? 'home' : 'guest'
s.sp.striscia.at(-1).serv = s.sp.servHome ? 'h' : 'g'
}
break
}
@@ -117,7 +121,7 @@ export function applyAction(state, action) {
home: ["1", "2", "3", "4", "5", "6"],
guest: ["1", "2", "3", "4", "5", "6"],
}
s.sp.striscia = [{ serv: s.sp.servHome ? 'home' : 'guest', r: [] }]
s.sp.striscia = [{ serv: s.sp.servHome ? 'h' : 'g', ris: '' }]
break
}
+12 -12
View File
@@ -33,8 +33,8 @@ describe('Game Logic (gameState.js)', () => {
it('dovrebbe avere la striscia iniziale con un set vuoto', () => {
expect(state.sp.striscia).toHaveLength(1)
expect(state.sp.striscia[0].serv).toBe('home')
expect(state.sp.striscia[0].r).toEqual([])
expect(state.sp.striscia[0].serv).toBe('h')
expect(state.sp.striscia[0].ris).toBe('')
})
it('dovrebbe avere modalità 3/5 di default', () => {
@@ -113,19 +113,19 @@ describe('Game Logic (gameState.js)', () => {
it('dovrebbe aggiornare la striscia per punto Home', () => {
const s = applyAction(state, { type: 'incPunt', team: 'home' })
expect(s.sp.striscia.at(-1).r).toEqual(['home'])
expect(s.sp.striscia.at(-1).ris).toBe('h')
})
it('dovrebbe aggiornare la striscia per punto Guest', () => {
const s = applyAction(state, { type: 'incPunt', team: 'guest' })
expect(s.sp.striscia.at(-1).r).toEqual(['guest'])
expect(s.sp.striscia.at(-1).ris).toBe('g')
})
it('dovrebbe registrare scorer nella striscia', () => {
let s = applyAction(state, { type: 'incPunt', team: 'home' })
s = applyAction(s, { type: 'incPunt', team: 'guest' })
s = applyAction(s, { type: 'incPunt', team: 'home' })
expect(s.sp.striscia.at(-1).r).toEqual(['home', 'guest', 'home'])
expect(s.sp.striscia.at(-1).ris).toBe('hgh')
})
it('non dovrebbe incrementare i punti dopo vittoria', () => {
@@ -180,7 +180,7 @@ describe('Game Logic (gameState.js)', () => {
it('dovrebbe ripristinare la striscia', () => {
const s1 = applyAction(state, { type: 'incPunt', team: 'home' })
const s2 = applyAction(s1, { type: 'decPunt' })
expect(s2.sp.striscia.at(-1).r).toEqual([])
expect(s2.sp.striscia.at(-1).ris).toBe('')
})
it('dovrebbe gestire undo multipli in sequenza', () => {
@@ -248,14 +248,14 @@ describe('Game Logic (gameState.js)', () => {
it('dovrebbe aggiungere un nuovo set vuoto alla striscia', () => {
const s = applyAction(state, { type: 'nuovoSet', team: 'home' })
expect(s.sp.striscia).toHaveLength(2)
expect(s.sp.striscia.at(-1).r).toEqual([])
expect(s.sp.striscia.at(-1).serv).toBe('home')
expect(s.sp.striscia.at(-1).ris).toBe('')
expect(s.sp.striscia.at(-1).serv).toBe('h')
})
it('dovrebbe conservare il set precedente nella striscia', () => {
state.sp.striscia[0].r = ['home', 'guest', 'home']
state.sp.striscia[0].ris = 'hgh'
const s = applyAction(state, { type: 'nuovoSet', team: 'home' })
expect(s.sp.striscia[0].r).toEqual(['home', 'guest', 'home'])
expect(s.sp.striscia[0].ris).toBe('hgh')
})
it('dovrebbe resettare le formazioni', () => {
@@ -661,10 +661,10 @@ describe('Game Logic (gameState.js)', () => {
})
it('dovrebbe resettare la striscia a un set vuoto', () => {
state.sp.striscia = [{ serv: 'home', r: ['home', 'guest', 'home'] }, { serv: 'home', r: ['guest'] }]
state.sp.striscia = [{ serv: 'h', ris: 'hgh' }, { serv: 'h', ris: 'g' }]
const s = applyAction(state, { type: 'resetta' })
expect(s.sp.striscia).toHaveLength(1)
expect(s.sp.striscia[0].r).toEqual([])
expect(s.sp.striscia[0].ris).toBe('')
})
it('dovrebbe impostare visuForm a false', () => {