Files
PalladiumWallet/README.md
T
davide f0fb3fe05d docs: link CHANGELOG.md and require updating it on new version tags
CLAUDE.md: add a working rule to update CHANGELOG.md whenever <Version> is
bumped for a new release tag. README.md: add a Changelog section pointing
to it, and fix a stale claim that release signing "is not set up yet" for
Android — it now is, via docker/build.sh android and the persistent
keystore (docker/keystore/).
2026-07-02 22:01:35 +02:00

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Markdown

# Palladium Wallet
**An SPV wallet built specifically for the Palladium (PLM) cryptocurrency** and optimized for its chain. Runs on desktop (Windows/Linux) and Android from a single shared codebase.
Unlike generic wallets adapted to many coins, Palladium Wallet is designed around Palladium's consensus parameters — a Bitcoin-derived UTXO chain with 2-minute blocks and LWMA difficulty — and centralizes them in a single network profile. This keeps it lightweight, predictable and faithful to the chain: no client-side difficulty recalculation (trust is anchored to hardcoded checkpoints), mandatory Merkle verification on every confirmed transaction, and a network client written specifically for Palladium's indexing server.
## Features
- **Lightweight SPV**: syncs against an indexing server (ElectrumX-like protocol) without downloading the full chain.
- **Security**: seed and private keys encrypted on disk (AES-GCM, PBKDF2-SHA512), never in plaintext in logs or on the wire; every server response is validated with Merkle proofs + checkpoints.
- **HD wallet** (BIP39/BIP32), SegWit/wrapped/legacy addresses, watch-only from xpub.
- **PSBT-centric**: signing flows go through PSBT (offline / air-gapped / multisig).
- **Multi-network**: mainnet, testnet, regtest.
- **Cross-platform**: desktop (Windows/Linux) and Android share one Avalonia UI; a **CLI** runs on the same core.
- **Multilingual**: Italian, English, Spanish, French, Portuguese, German.
## Architecture
```
PalladiumWallet.sln
├─ src/Core/ Chain/ Crypto/ Wallet/ Spv/ Net/ Storage/ (no UI dependency)
├─ src/App/ shared Avalonia UI library (Views, ViewModels, Loc, Assets)
├─ src/App.Desktop/ desktop head (Windows/Linux) → runnable
├─ src/App.Android/ Android head → apk
├─ src/Cli/ CLI on the same Core
└─ tests/ xUnit
```
The UI is written **once** in `src/App`; the desktop and Android heads only add the per-platform
entry point and packages.
Stack: **.NET 10 + Avalonia UI 12 + NBitcoin**.
---
## Development environment
For desktop and the CLI you only need the **.NET 10 SDK**. The core and crypto are fully testable without the GUI or a real network.
### Windows
1. Install the .NET 10 SDK:
```powershell
winget install Microsoft.DotNet.SDK.10
```
(alternatively, the installer from <https://dotnet.microsoft.com/download/dotnet/10.0>)
2. Clone the repository and restore dependencies:
```powershell
git clone <repo-URL>
cd PalladiumWallet
dotnet restore
```
### Linux
1. Install the .NET 10 SDK through your distro's package manager, or without root via the official script:
```bash
curl -sSL https://dot.net/v1/dotnet-install.sh | bash -s -- --channel 10.0 --install-dir "$HOME/.dotnet10"
export PATH="$HOME/.dotnet10:$PATH" DOTNET_ROOT="$HOME/.dotnet10"
```
(add the two `export` lines to your `~/.bashrc` to make them permanent)
2. Clone and restore:
```bash
git clone <repo-URL>
cd PalladiumWallet
dotnet restore
```
> The GUI uses Avalonia, which runs natively on Windows and Linux with no extra graphics dependencies.
### Android (additional setup)
Building the apk also requires the Android workload, a JDK, and the Android SDK:
```bash
dotnet workload install android # .NET Android build packs
# JDK 17+ must be available (set JAVA_HOME)
# Provision the Android SDK once into ~/android-sdk:
dotnet build src/App.Android -t:InstallAndroidDependencies \
-p:AndroidSdkDirectory=$HOME/android-sdk -p:AcceptAndroidSDKLicenses=true
```
To run the apk on an emulator (instead of a physical device), see
[*Android emulator (developer setup)*](#android-emulator-developer-setup) below.
---
## Running it
### Desktop GUI in debug (Linux & Windows)
The desktop head runs the same way on both OSes (`Debug` is the default configuration). Run it from
the repo root:
```bash
dotnet run --project src/App.Desktop # single run (Debug)
dotnet watch --project src/App.Desktop # with hot reload (edit XAML/C# and see changes live)
dotnet run --project src/App.Desktop -c Release # to try the Release config
```
- **Linux** — runs natively on X11/Wayland, no extra graphics packages. On **WSL2** the window
appears on the Windows desktop through WSLg (already working here, nothing to install).
- **Windows** — runs natively; use the same commands from PowerShell or a terminal.
The app writes its data under the per-user data folder (see *User guide → First launch*); delete it
to start from a clean first-run wizard.
### CLI
Same core, useful for scripts and headless environments:
```bash
dotnet run --project src/Cli -- <command>
```
Run without arguments for the full list of commands.
### Android
There is no `dotnet run` for a phone: build the apk and install it (see *Building → Android apk*),
or run it on an emulator (see *Android emulator (developer setup)*).
---
## Running tests
Tests are the **primary verification layer** — the core logic and crypto run headless, without the GUI or a real network.
Run the whole suite:
```bash
dotnet test
```
Run a single test (or a group) by name:
```bash
dotnet test --filter "FullyQualifiedName~TestName"
```
Run only the tests in one project:
```bash
dotnet test tests/PalladiumWallet.Tests
```
> Cross-implementation tests compare addresses, txids and PSBTs against reference golden vectors: a different address or txid is a blocking bug.
The suite includes **property-based tests** ([CsCheck](https://github.com/AnthonyLloyd/CsCheck)) in `tests/PalladiumWallet.Tests/PropertyTests.cs`. These generate hundreds of random inputs per test and verify invariants that must hold universally — no crash on arbitrary strings, encrypt/decrypt roundtrip for any plaintext and password, every leaf in a randomly-built Merkle tree verifies against its root. They run automatically with `dotnet test` and take ~30 s.
---
## Building
### Reproducible builds (Docker) — recommended for release binaries
All three distribution targets (Windows exe, Linux binary, Android apk) can be
built with one command inside Docker, with **no SDK installed on the host**:
```bash
./docker/build.sh # interactive menu, or: ./docker/build.sh all
```
Why build this way: the whole toolchain is pinned in the Dockerfiles, so every
build uses exactly the same SDK versions regardless of the host machine — no
toolchain drift between releases — and the build environment itself is
reviewable in the repo. For a wallet this is a trust property, not a
convenience: anyone can rebuild the published binaries from source and check
they were produced by the process the repository declares.
See [docker/README.md](docker/README.md) for prerequisites, usage, how to run
each produced artifact, and troubleshooting. The sections below cover manual
builds with a locally installed SDK (the normal path during development).
### Development build
```bash
dotnet build # whole solution (debug)
dotnet build src/App.Desktop # desktop head only
```
> A solution-wide `dotnet build` also builds the Android head, which needs the Android SDK
> (see *Android emulator (developer setup)* below). If you don't have it, build the specific
> non-Android projects (`src/App.Desktop`, `src/Cli`, `tests/...`).
### Desktop release (self-contained)
```bash
# Windows — single self-contained .exe (output: src/App.Desktop/bin/Release/net10.0/win-x64/publish/PalladiumWallet.exe)
# IncludeNativeLibrariesForSelfExtract embeds Avalonia's native libs (Skia, HarfBuzz, ANGLE):
# without it they stay as separate DLLs and the .exe alone silently fails to start.
dotnet publish src/App.Desktop -c Release -r win-x64 -p:PublishSingleFile=true \
-p:IncludeNativeLibrariesForSelfExtract=true --self-contained
# Linux — self-contained; AppImage then produced with PupNet Deploy
# (output: src/App.Desktop/bin/Release/net10.0/linux-x64/publish/PalladiumWallet)
dotnet publish src/App.Desktop -c Release -r linux-x64 --self-contained
```
[PupNet Deploy](https://github.com/kuiperzone/PupNet-Deploy) turns the Linux publish into an AppImage.
The executable is named `PalladiumWallet` (set via `<AssemblyName>` in the desktop head).
### Android apk
Prerequisites: the Android workload + SDK (see *Development environment → Android*). The Android
head already sets `<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>`, so the apk is
**self-contained** and installs/runs standalone (a Fast-Deployment debug apk crashes at launch
with "No assemblies found" when installed without `adb`).
```bash
# Default debug apk — all ABIs (arm64-v8a + x86_64): runs on phones AND the x86_64 emulator.
# ~79 MB. Output: src/App.Android/bin/Debug/net10.0-android/*-Signed.apk
JAVA_HOME=<jdk-path> dotnet build src/App.Android -c Debug -t:SignAndroidPackage \
-p:AndroidSdkDirectory=$HOME/android-sdk
# Smaller apk for a real phone — arm64 only (~41 MB):
JAVA_HOME=<jdk-path> dotnet build src/App.Android -c Debug -t:SignAndroidPackage \
-p:AndroidSdkDirectory=$HOME/android-sdk -p:AbiArm64Only=true
```
The ABI restriction uses the `AbiArm64Only` flag, which is scoped to the Android head's
`<RuntimeIdentifiers>` in its csproj — do **not** pass `-p:RuntimeIdentifiers=android-arm64` on the
command line, it leaks to the `net10.0` projects (`Core`/`App`) and breaks the build. (The legacy
`AndroidSupportedAbis` property is deprecated and ignored.)
(Set `ANDROID_HOME` to skip the `-p:AndroidSdkDirectory` flag.) This debug apk is fine for personal
sideloading, but debug builds are signed with a key regenerated per build machine/container, so a
newer debug apk won't install over an older one without an uninstall first. For a stable signature
across releases (needed to update an existing install in place), build via
`./docker/build.sh android` instead — see [docker/keystore/README.md](docker/keystore/README.md).
> **Verification status.** The default multi-ABI apk is verified running on the x86_64 emulator
> (UI renders, connects to a server over TLS). The arm64-only apk builds correctly (41 MB,
> `arm64-v8a` only) but is meant for a physical arm64 phone — on the x86_64 emulator it only runs
> through slow ARM translation and stalls on the splash, so **verify it on a real device**.
### Version
The application **version** is set in a single place: the `<Version>` tag in
[`src/App/PalladiumWallet.App.csproj`](src/App/PalladiumWallet.App.csproj). It appears in the desktop
window title, in the Help dialog, and is stamped into the published binaries (and the apk's versionName).
---
## Android emulator (developer setup)
How to run the apk without a physical device. Paths assume the Android SDK in `~/android-sdk`
and a JDK at `JAVA_HOME` (JDK 17+). Tested on Linux / WSL2.
**1. Install the emulator, a system image and the matching platform** (once):
```bash
SDK=$HOME/android-sdk
$SDK/cmdline-tools/latest/bin/sdkmanager --sdk_root=$SDK \
"emulator" "system-images;android-34;google_apis;x86_64" "platforms;android-34"
```
Use an `x86_64` image so the emulator runs with hardware acceleration (KVM); the app's min SDK is 23.
**2. Hardware acceleration (Linux/WSL2)** — the emulator needs access to `/dev/kvm`. Add yourself
to the `kvm` group once, then start a new shell (or prefix the launch with `sg kvm -c '…'`):
```bash
sudo usermod -aG kvm $USER
```
On WSL2, KVM must be enabled on the Windows host (nested virtualization); the emulator window is
shown on the Windows desktop through WSLg.
**3. Create an AVD** (virtual device):
```bash
echo no | $SDK/cmdline-tools/latest/bin/avdmanager create avd \
-n plm -k "system-images;android-34;google_apis;x86_64" -d pixel
```
**4. Launch the emulator** (software GL is the most robust under WSLg):
```bash
$SDK/emulator/emulator -avd plm -gpu swiftshader_indirect -no-snapshot -no-audio &
$SDK/platform-tools/adb wait-for-device
# wait for full boot:
until [ "$($SDK/platform-tools/adb shell getprop sys.boot_completed | tr -d '\r')" = 1 ]; do sleep 2; done
```
If the window won't render, add `-no-window` and rely on `adb` + screenshots
(`adb exec-out screencap -p > shot.png`).
**5. Install and run the apk; capture logs to debug crashes:**
```bash
ADB=$SDK/platform-tools/adb
$ADB install -r src/App.Android/bin/Debug/net10.0-android/*-Signed.apk
$ADB shell monkey -p io.github.davide3011.palladiumwallet -c android.intent.category.LAUNCHER 1
$ADB logcat -d | grep -iE "monodroid|exception|fatal|avalonia"
```
**VS Code "Android iOS Emulator" extension** (optional, click-to-launch): it only starts an
existing AVD, so create one first (step 3). Point it at the emulator binary:
```jsonc
// VS Code settings.json
"emulator.emulatorPathLinux": "/home/<user>/android-sdk/emulator"
// on WSL, use: "emulator.emulatorPathWSL": "/home/<user>/android-sdk/emulator"
```
---
## User guide (quick)
### First launch
1. On first launch (desktop), choose **where to store data** (wallet, configuration, certificates) — the default path or a folder of your choice. On Android this step is skipped: data lives in the app's private sandbox.
2. Create a new wallet, restore from seed, or open one of the wallets already in your data folder.
3. If you create a wallet, **write the seed phrase down on paper**: it will not be shown again. You can protect the file with a password.
> **Desktop vs Android.** The UI and features are the same on both. Differences: on Android the
> data-location step is skipped (fixed app sandbox) and *File → Open wallet from file* (importing a
> wallet from an arbitrary file) is hidden — open wallets from the in-app chooser instead. The
> version is shown in the desktop window title and, on every platform, in the Help dialog. The CLI
> is desktop/headless only.
### Main tabs
- **History** — list of transactions. *Double-click* (double-tap on touch) a row to open the full detail (amount, fee, addresses, sizes, confirmations).
- **Send** — recipient + amount (or "send all"), adjustable fee; for watch-only wallets a PSBT is produced to be signed offline.
- **Receive** — next unused address, with a **QR code** and a **Copy** button.
- **Addresses** — all derived addresses with balances; click for details (keys, derivation path).
- **Contacts** — address book with labels.
### Connection
- The status indicator at the bottom shows the connection to the **indexing server**; tapping it opens the server settings.
- Sync is SPV: it downloads only what concerns your wallet and verifies every confirmed transaction with a Merkle proof.
### Settings and Help
- **Settings**: language, display unit (PLM / mPLM / µPLM / sat), server.
- **Help**: software information and version.
### CLI in brief
```bash
# Wallet
dotnet run --project src/Cli -- create [--words 12|24] [--kind segwit|wrapped|legacy] [--net mainnet|testnet|regtest] [--password P]
dotnet run --project src/Cli -- restore "<mnemonic>" [...]
dotnet run --project src/Cli -- info [--net ...] [--password P]
# Network
dotnet run --project src/Cli -- sync [--server host[:port]] [--ssl]
dotnet run --project src/Cli -- send --to ADDRESS (--amount X | --all) [--feerate sat/vB] [--broadcast]
```
The default wallet file is `~/.palladium-wallet/<network>/wallets/default.wallet.json` (override with `--file`).
---
## Changelog
Technical, per-version changes are tracked in [CHANGELOG.md](CHANGELOG.md).
## License
Released under the MIT License. See the [LICENSE](LICENSE) file.