6a5daa0c18
Adds docker/ with two Dockerfiles and a build.sh interactive script that builds all three release targets (Windows exe, Linux binary, Android APK) inside pinned Docker containers — no SDK required on the host. Key design decisions: - Source mounted read-only; build runs on an in-container copy so bin/obj never pollute the working tree. - NuGet packages cached in a named Docker volume (plm-nuget-cache) across runs to avoid re-downloading on each build. - Single-file desktop publishes use IncludeNativeLibrariesForSelfExtract so Avalonia's native libs (Skia, HarfBuzz, ANGLE) are embedded — without this flag the exe/binary silently fails to start. - Android Dockerfile pins platform API 36 (dictated by the .NET 10 android workload, error XA5207 if mismatched) and bakes the full Android SDK + workload into the image layer. - Artifacts are chown'd back to the host user so dist/ files are never owned by root. All three targets verified end-to-end from a clean docker system prune -a: Windows PE32+ exe (103 MB), Linux single-file binary launches on this host, Android APK installs and renders UI on API-34 x86_64 emulator.
184 lines
7.0 KiB
Markdown
184 lines
7.0 KiB
Markdown
# PalladiumWallet — Reproducible Builds via Docker
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This folder builds all three distribution targets — **Windows**, **Linux**,
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**Android** — inside Docker containers. The entire toolchain (.NET 10 SDK,
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JDK, Android SDK, android workload) lives in the container images, pinned in
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the Dockerfiles, so:
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- **anyone can produce the official binaries** with a single command, on any
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Linux machine, without installing any SDK on the host;
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- **the toolchain never drifts**: every build uses exactly the same SDK
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versions, regardless of what is installed (or updated) on the host;
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- **the build environment is auditable**: the Dockerfiles in this folder are
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the complete, reviewable definition of how release binaries are made — which
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matters for a wallet, where users must be able to trust that the shipped
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binary comes from the published source.
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> **Scope note:** this pins the *build environment*. Bit-for-bit identical
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> output across machines is a stronger property that .NET does not guarantee
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> by default (embedded timestamps, signing); if two builds of the same commit
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> differ, they differ only in those metadata, not in code.
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---
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## Prerequisites
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A Linux host (native, WSL2, or a VM) with **Docker Engine** installed and
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running. Nothing else — no .NET SDK, no JDK, no Android SDK.
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```bash
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# Check that Docker works:
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docker info
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```
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If Docker is missing, install it from <https://docs.docker.com/engine/install/>
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(or `sudo apt install docker.io` on Debian/Ubuntu). If `docker info` fails
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with a permission error, add yourself to the `docker` group and start a new
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shell:
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```bash
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sudo usermod -aG docker $USER
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```
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**Disk space:** ~2 GB for the desktop image, ~7 GB for the Android image
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(SDK + emulator-less toolchain). **First-run time:** the images are built
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automatically on first use — a few minutes for desktop, 10–20 minutes for
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Android (large downloads). Subsequent builds reuse the cached images and take
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well under a minute (desktop) / a few minutes (Android).
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---
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## Quick start
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```bash
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# From the repository root (or from the docker/ folder — both work):
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./docker/build.sh
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```
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Running without arguments shows an interactive menu — pick a single target or
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`all`. Non-interactive usage:
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```
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./docker/build.sh [TARGET] [--rebuild]
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Targets:
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windows Win x64 single-file executable (native libs embedded)
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linux Linux x64 single-file binary (runs as-is, nothing to install)
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android Android APK (debug-signed)
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all All three targets
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Options:
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--rebuild Force rebuild of the Docker images (needed after editing a Dockerfile)
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```
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Examples:
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```bash
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./docker/build.sh all # build everything
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./docker/build.sh windows # Windows only
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./docker/build.sh android --rebuild # Android, rebuilding the image first
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```
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---
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## Output — and how to use each artifact
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All artifacts land in `dist/` at the repository root. The version number is
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read automatically from `<Version>` in `src/App/PalladiumWallet.App.csproj`.
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| Target | Path |
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|---------|--------------------------------------------------|
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| Windows | `dist/windows/PalladiumWallet-{ver}-win-x64.exe` |
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| Linux | `dist/linux/PalladiumWallet-{ver}-linux-x64` |
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| Android | `dist/android/PalladiumWallet-{ver}.apk` |
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**Windows** — a single self-contained `.exe` (runtime and native libraries
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embedded). Copy it to any 64-bit Windows 10/11 machine and double-click.
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The first launch takes a few extra seconds (it unpacks native libraries to a
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per-user cache); later launches are normal. SmartScreen may warn because the
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binary is not code-signed — choose "Run anyway".
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**Linux** — a single self-contained binary, already executable. Copy and run:
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```bash
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./PalladiumWallet-{ver}-linux-x64
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```
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Works on any desktop distro with glibc, X11/Wayland and fontconfig (i.e.
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effectively all of them); no .NET or other packages to install. If you
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transfer it through a channel that strips permissions (e.g. a web download),
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restore the execute bit with `chmod +x`.
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**Android** — a debug-signed APK for sideloading: transfer it to the phone
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and open it (enable "install from unknown sources" if prompted), or install
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via `adb install dist/android/PalladiumWallet-*.apk`. Supports Android 6.0+
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(API 23), arm64 phones and x86_64 emulators.
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> **Signature caveat:** debug-signed APKs built on different machines carry
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> different keys. If a previous build is already installed, Android refuses
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> the update (`INSTALL_FAILED_UPDATE_INCOMPATIBLE`) — uninstall the old app
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> first. **Uninstalling deletes the app's data: back up the wallet seed
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> before doing this.** Release signing with a stable key is not set up yet.
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---
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## How it works
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### Docker images
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| Image | Dockerfile | Used for | Size |
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|---------------------|----------------------|-----------------|---------|
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| `plm-build-desktop` | `Dockerfile.desktop` | windows + linux | ~1.5 GB |
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| `plm-build-android` | `Dockerfile.android` | android | ~5 GB |
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Images are built automatically the first time a target needs them and reused
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afterwards. Use `--rebuild` only after modifying a Dockerfile.
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### Source isolation
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The repository is mounted **read-only** inside the container; the build works
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on a copy at `/tmp/build`. Your working tree is never touched — no stray
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`bin/`/`obj/` directories, and a dirty working tree doesn't leak into the
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build beyond the files it contains. Artifacts are written back through a
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bind mount to `dist/` and chown'd to your user.
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### NuGet cache
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A Docker named volume `plm-nuget-cache` holds downloaded NuGet packages
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across builds. To reclaim the space or force a clean re-download:
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```bash
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docker volume rm plm-nuget-cache
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```
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---
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## Troubleshooting
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- **`Docker daemon is not running`** — start it (`sudo systemctl start
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docker`; on WSL2, start Docker Desktop or the docker service).
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- **Android image build fails downloading `commandlinetools`** — Google
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rotates the build number in the URL. Update the URL in
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`Dockerfile.android` to the current one from
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<https://developer.android.com/studio#command-tools> and rerun with
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`--rebuild`.
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- **`error XA5207: Could not find android.jar for API level N`** — the .NET
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android workload moved to a newer API level. Bump
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`ANDROID_SDK_PLATFORM` (and `ANDROID_SDK_BUILD_TOOLS`) in
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`Dockerfile.android` to the level the error names, then `--rebuild`.
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- **APK won't install over an existing app** — signature mismatch between
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debug keys; see the signature caveat above.
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- **Everything is broken / start from scratch** —
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`docker system prune -a && docker volume rm plm-nuget-cache`, then rerun
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the script (images and packages are re-downloaded).
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---
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## Linux AppImage (future)
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The Linux target currently produces a single-file self-contained binary.
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Once a `pupnet.conf` is added to the repository, the `build_linux` function
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in `build.sh` can be extended to call PupNet Deploy inside the same
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`plm-build-desktop` image to also produce an AppImage with desktop
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integration (icon, menu entry).
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