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PalladiumWallet/CLAUDE.md
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CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Role

Operate as an expert in cryptocurrencies and cryptography: reason with the domain's rigor about UTXO consensus, HD key derivation (BIP32/39/SLIP-132), signature schemes and scripts (P2PKH/P2SH/P2WPKH, PSBT), address encoding (base58/bech32), Merkle/SPV proofs, and at-rest encryption. When a choice touches cryptographic correctness or fund safety, judge it through that lens and flag known risks and pitfalls (nonce reuse, missing validation, exposed keys/seed, wrong fee/coin-selection, unverified server responses). Explain trade-offs with technical precision; never take for granted what hasn't been verified.

Language policy

  • Conversation with the user: Italian.
  • All code, comments, commit messages, and documentation files: English only.

How to assist

On every requested change, before implementing, judge whether it makes sense and say so plainly: if a request is useful and consistent with the project, proceed; if it is useless, redundant, already covered elsewhere, or risks degrading the code, say so with a short rationale and propose the better alternative (or doing nothing). No automatic agreement — an honest opinion is worth more than blind execution.

What it is

SPV wallet (Sparrow-style) for the Palladium (PLM) cryptocurrency, a Bitcoin-derived UTXO chain. Targets desktop (Windows/Linux) and Android, from the same source. Lightning is excluded from the first release.

Stack and structure

.NET 10 + Avalonia UI 12 + NBitcoin.

src/Core/         Chain/ Crypto/ Wallet/ Spv/ Net/ Storage/  (no UI dependency)
src/App/          shared Avalonia UI library (App, Views, ViewModels, Loc, Assets)
src/App.Desktop/  desktop head (WinExe): Program.cs, app.manifest, .ico → runnable
src/App.Android/  Android head (net10.0-android): MainApplication/MainActivity → apk
src/Cli/          CLI on the same Core            tests/   xUnit

The Avalonia UI lives once in src/App (a library); the two heads only carry the per-platform entry point and packages. MainView (UserControl) is the shared root, hosted by MainWindow on desktop and as the single-view root on Android.

Non-negotiable dependency rule: App/Cli depend only on Core; the UI goes through the wallet domain, never directly through network or cryptography. Core knows nothing about the UI.

Commands

.NET 10 SDK lives in ~/.dotnet10: in non-interactive shells, before any dotnet command run export PATH="$HOME/.dotnet10:$PATH" DOTNET_ROOT="$HOME/.dotnet10".

  • Build: dotnet build
  • Tests (headless, the primary verification layer): dotnet test — single: dotnet test --filter "FullyQualifiedName~TestName"; property-based tests (CsCheck, PropertyTests.cs) run in the same command and take ~30 s
  • GUI hot reload: dotnet watch --project src/App.Desktop (on WSL2/WSLg the window shows on the Windows desktop, no graphics dependencies to install)
  • CLI: dotnet run --project src/Cli -- <command> (no args → usage)
  • Windows publish: dotnet publish src/App.Desktop -r win-x64 -p:PublishSingleFile=true --self-contained
  • Linux publish: dotnet publish src/App.Desktop -r linux-x64 --self-contained (then AppImage via PupNet Deploy)

Android (apk). Needs the android workload (dotnet workload install android), a JDK (JAVA_HOME), and the Android SDK. To provision the SDK once: dotnet build src/App.Android -t:InstallAndroidDependencies -p:AndroidSdkDirectory=$HOME/android-sdk -p:AcceptAndroidSDKLicenses=true. Then build a debug apk (output in src/App.Android/bin/Debug/net10.0-android/*-Signed.apk): JAVA_HOME=<jdk> dotnet build src/App.Android -c Debug -t:SignAndroidPackage -p:AndroidSdkDirectory=$HOME/android-sdk (set ANDROID_HOME to skip the -p:AndroidSdkDirectory flag). The head is an application, not a library, because it sets <OutputType>Exe</OutputType>; min SDK 23 (AndroidX requirement). Note: a plain dotnet build at the solution level needs the Android SDK path for the Android head.

CLI (src/Cli): create/restore/restore-xpub/info; sync/send/servers/reset-certs (--server host:port [--ssl]); newseed/addresses. Default wallet file ~/.palladium-wallet/<network>/wallets/default.wallet.json (--file to change it).

Architecture (points that require reading multiple files)

  • Layers: GUI → wallet domain → SPV/Sync → Network → Cryptography → Persistence; each layer depends only downward.
  • Network profile: all chain constants (address prefixes, BIP32 headers, bech32 HRP, genesis, ports, coin_type 746) centralized in Core/Chain (ChainProfiles/PalladiumNetworks), selectable per network (mainnet/testnet/regtest). No scattered magic numbers.
  • LWMA / skip PoW: LWMA difficulty, 2-minute blocks; an SPV client cannot recompute it → SkipPowValidation = true, trust anchored to hardcoded checkpoints. Custom layer: NBitcoin assumes Bitcoin's retargeting.
  • NBitcoin vs custom: NBitcoin covers the custom network, BIP32/39, addresses, transactions, PSBT, signing, encoding, hashing — do not reimplement these. Hand-written custom code: JSON-RPC client for the indexing server (ElectrumX-like); SPV sync with Merkle verification; header/checkpoint validation; coin selection and fee policy; versioned encrypted JSON wallet file.
  • PSBT-centric: every signing flow goes through PSBT (offline/air-gapped/multisig/hardware).
  • Ports: 50001/50002 = indexing server (what the SPV wallet talks to), not the node's P2P port (2333).

GUI conventions (src/App)

  • Shared MainView + heads: the whole UI is a single MainView (UserControl), so it works both as a desktop window's content and as Android's single-view root. Top-level APIs (file/folder picker, clipboard) are reached via TopLevel.GetTopLevel(this) since a UserControl doesn't expose them. MainWindowViewModel.IsDesktop (from OperatingSystem.IsAndroid()) hides filesystem-only features (open-from-file; the data-location wizard step auto-skips on Android because the head sets AppPaths.OverrideDataRoot).
  • Single ViewModel MainWindowViewModel (CommunityToolkit.Mvvm: [ObservableProperty], [RelayCommand]); Core is driven directly from here.
  • In-app overlays, not OS windows: details (address, transaction), settings, and help are full-screen Borders gated by an IsXxxOpen flag, not separate Windows — instant open/close, mobile-friendly, and popups/top-levels are slow on WSLg. Pattern: bool property + Open/Close commands + backdrop handler and Esc key in MainView's code-behind; overlay close buttons bind via $parent[UserControl] (not $parent[Window], absent on mobile). Heavy network work runs off the UI thread (Task.Run) so the overlay never freezes.
  • Localization: Localization/Loc.cs, key→6 languages dictionary (it/en/es/fr/pt/de); in XAML {Binding Loc[key]}, in C# Loc.Tr("key"). On language change the Loc instance is replaced.
  • App version: single source = <Version> in src/App/PalladiumWallet.App.csproj; read at runtime (MainWindowViewModel.AppVersion) and shown in the title.
  • Storage paths: Core/Storage/AppPaths resolves data locations; AppPaths.OverrideDataRoot (top priority) is the per-platform seam — the Android head sets it to the app sandbox (Context.FilesDir), desktop leaves it null.

Working rules

  • Cross-implementation tests: compare addresses, txids, and PSBTs against a reference wallet (golden vectors). A different address or txid is a blocking bug.
  • Security: seed and private keys never in plaintext on disk/logs/network; every server response validated with Merkle + checkpoints; watch-only truly read-only.