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gioco-mobile/server/prisma/schema.prisma
T
davide 8a91a298a7 server: database schema, migrations and seed
Define Prisma schema (Player, City, Good, InventoryItem, Transaction,
Mission, WorldEvent), initial migration SQL, and seed script to
populate cities and goods with base game data.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 23:41:27 +02:00

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generator client {
provider = "prisma-client-js"
}
datasource db {
provider = "postgresql"
url = env("DATABASE_URL")
}
enum MissionStatus {
STARTED
COMPLETED
FAILED
}
enum MissionType {
DELIVERY
THEFT
SMUGGLING
INTEL
}
enum EventType {
MARKET_BOOM
POLICE_RAID
SHORTAGE
BLACKOUT
}
model User {
id String @id @default(uuid())
email String @unique
passwordHash String
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
player Player?
}
model Player {
id String @id @default(uuid())
userId String @unique
displayName String @unique
money Int @default(1000)
reputation Int @default(0)
level Int @default(1)
experience Int @default(0)
currentCityId String
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
user User @relation(fields: [userId], references: [id])
currentCity City @relation(fields: [currentCityId], references: [id])
inventory InventoryItem[]
missions PlayerMission[]
}
model City {
id String @id @default(uuid())
name String @unique
riskLevel Int
policePressure Float @default(1.0)
economyModifier Float @default(1.0)
createdAt DateTime @default(now())
players Player[]
prices MarketPrice[]
missions Mission[]
events WorldEvent[]
}
model Item {
id String @id @default(uuid())
name String @unique
basePrice Int
rarity Int
illegalLevel Int
weight Int @default(1)
createdAt DateTime @default(now())
inventory InventoryItem[]
prices MarketPrice[]
missions Mission[]
}
model InventoryItem {
playerId String
itemId String
quantity Int
player Player @relation(fields: [playerId], references: [id])
item Item @relation(fields: [itemId], references: [id])
@@id([playerId, itemId])
}
model MarketPrice {
cityId String
itemId String
buyPrice Int
sellPrice Int
demand Float @default(1.0)
supply Float @default(1.0)
updatedAt DateTime @updatedAt
city City @relation(fields: [cityId], references: [id])
item Item @relation(fields: [itemId], references: [id])
@@id([cityId, itemId])
}
model Mission {
id String @id @default(uuid())
cityId String
title String
type MissionType
difficulty Int
durationSeconds Int
rewardMoney Int
rewardXp Int
risk Float
requiredItemId String?
requiredItemQuantity Int?
expiresAt DateTime
createdAt DateTime @default(now())
city City @relation(fields: [cityId], references: [id])
requiredItem Item? @relation(fields: [requiredItemId], references: [id])
playerMissions PlayerMission[]
}
model PlayerMission {
id String @id @default(uuid())
playerId String
missionId String
status MissionStatus @default(STARTED)
startedAt DateTime @default(now())
completesAt DateTime
resolvedAt DateTime?
player Player @relation(fields: [playerId], references: [id])
mission Mission @relation(fields: [missionId], references: [id])
}
model WorldEvent {
id String @id @default(uuid())
title String
description String
type EventType
cityId String?
priceModifier Float @default(1.0)
policeModifier Float @default(1.0)
startsAt DateTime
endsAt DateTime
createdAt DateTime @default(now())
city City? @relation(fields: [cityId], references: [id])
}