Add a cooldown between rounds (ROUND_COOLDOWN_SECONDS)

open_new_round_if_needed now withholds opening the next round until
ROUND_COOLDOWN_SECONDS (default 30) have passed since the previous
round's closed_at, returning None in that window instead of a Round.
Without this, the next round opened within one scheduler tick (~5s) of
the previous payout confirming — not enough time for a player to
notice the round they were in actually resolved.

Callers updated: the scheduler treats None as "nothing to do this
tick", and place_bet raises a "try again shortly" BetError instead of
crashing on a None round.

Not in the original flowchart — a deliberate UX addition on top of it,
documented as such in CLAUDE.md.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-21 11:29:59 +02:00
co-authored by Claude Sonnet 5
parent abb3418669
commit f21ecbd4ee
8 changed files with 51 additions and 7 deletions
+1
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@@ -18,3 +18,4 @@ JWT_SECRET=
ADMIN_TOKEN=
ROUND_DURATION_SECONDS=600
ROUND_COOLDOWN_SECONDS=30
+1
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@@ -62,6 +62,7 @@ Known risk: `docker-compose.yml` sets `restart: unless-stopped` on `app`, so a c
- **Secrets**: master xprv encrypted at rest with a symmetric scheme (AES-GCM/Fernet); the encryption key itself lives in an env var, never in the DB or in git.
- **Operational config** (fee/commission address, RBF fee-bump wallet, etc.): stored in a DB config table, not env vars — must be editable without a redeploy.
- **Round duration**: configurable via env var, default 10 minutes (not hardcoded).
- **Round cooldown**: `ROUND_COOLDOWN_SECONDS` (default 30s) — gap after a round closes before the next one opens, so players have time to see the outcome. Not in the original flowchart; added afterwards as an explicit design decision.
## PLM network parameters
+2
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@@ -21,6 +21,8 @@ class BetError(Exception):
async def place_bet(session: AsyncSession, client: ElectrumClient, user: User) -> RoundParticipant:
round_ = await open_new_round_if_needed(session)
if round_ is None:
raise BetError("no round open right now, please try again shortly")
if round_.status != "open":
raise BetError("the current round is closing, please try again shortly")
+1
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@@ -18,6 +18,7 @@ class Settings(BaseSettings):
admin_token: str = ""
round_duration_seconds: int = 600
round_cooldown_seconds: int = 30
bet_amount_sats: int = 10 * 100_000_000
min_amount_sats: int = 1 * 100_000_000
+2
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@@ -50,6 +50,8 @@ class RoundScheduler:
async with self._session_factory() as session:
round_ = await open_new_round_if_needed(session)
await session.commit()
if round_ is None:
return # still in the cooldown window after the last round closed
round_id, status, opened_at = round_.id, round_.status, round_.opened_at
if status != "open":
+17 -5
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@@ -1,6 +1,9 @@
from datetime import datetime, timedelta, timezone
from sqlalchemy import select
from sqlalchemy.ext.asyncio import AsyncSession
from app.config import settings
from app.db.models import Round
_ACTIVE_STATUSES = ("open", "closing", "drawing", "paying_out")
@@ -13,14 +16,23 @@ async def get_active_round(session: AsyncSession) -> Round | None:
return await session.scalar(select(Round).where(Round.status.in_(_ACTIVE_STATUSES)).order_by(Round.id.desc()))
async def open_new_round_if_needed(session: AsyncSession) -> Round:
"""Returns the active round if one exists (whatever its status), otherwise
opens a fresh one. Callers that need to attach a bet must additionally check
the returned round's status == "open" — a round in closing/drawing/paying_out
isn't accepting new bets, but a new round can't open until it's done."""
async def open_new_round_if_needed(session: AsyncSession) -> Round | None:
"""Returns the active round if one exists (whatever its status). Otherwise
opens a fresh one, unless the last closed round's cooldown (ROUND_COOLDOWN_SECONDS)
hasn't elapsed yet — in which case returns None. Callers that need to attach a
bet must additionally check the returned round's status == "open" — a round in
closing/drawing/paying_out isn't accepting new bets, but a new round can't open
until it's done."""
active = await get_active_round(session)
if active is not None:
return active
last_closed = await session.scalar(select(Round).where(Round.status == "closed").order_by(Round.id.desc()))
if last_closed is not None and last_closed.closed_at is not None:
closed_at = last_closed.closed_at.replace(tzinfo=timezone.utc)
if datetime.now(timezone.utc) < closed_at + timedelta(seconds=settings.round_cooldown_seconds):
return None
round_ = Round(status="open")
session.add(round_)
await session.flush()
+3 -2
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@@ -25,8 +25,9 @@ usa i bottoni:
| **Fee address** | L'indirizzo PLM su cui finisce il 30% di ogni round (fee). Obbligatorio: i payout **non partono** se questo campo è vuoto. |
| **Bet amount (PLM)** | Il costo fisso d'ingresso per round, mostrato/impostato in PLM (internamente il backend lavora in sats: 1 PLM = 100.000.000 sats). |
`ROUND_DURATION_SECONDS` (durata del round) **non** è qui: è una variabile
d'ambiente in `.env`, non modificabile a runtime — per cambiarla serve
`ROUND_DURATION_SECONDS` (durata del round) e `ROUND_COOLDOWN_SECONDS` (pausa
tra un round e il successivo, default 30s) **non** sono qui: sono variabili
d'ambiente in `.env`, non modificabili a runtime — per cambiarle serve
riavviare il server con il nuovo valore.
## Alternative all'interfaccia grafica
+24
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@@ -1,6 +1,9 @@
from datetime import datetime, timedelta, timezone
import pytest
from sqlalchemy.ext.asyncio import async_sessionmaker, create_async_engine
from app.config import settings
from app.db.base import Base
from app.db.models import Round
from app.rounds.service import get_active_round, open_new_round_if_needed
@@ -56,3 +59,24 @@ async def test_opens_new_round_after_previous_is_closed(session_factory):
async with session_factory() as session:
round_ = await open_new_round_if_needed(session)
assert round_.status == "open"
async def test_withholds_new_round_during_cooldown(session_factory):
async with session_factory() as session:
session.add(Round(status="closed", closed_at=datetime.now(timezone.utc)))
await session.commit()
async with session_factory() as session:
round_ = await open_new_round_if_needed(session)
assert round_ is None
async def test_opens_new_round_once_cooldown_elapses(session_factory):
stale_close = datetime.now(timezone.utc) - timedelta(seconds=settings.round_cooldown_seconds + 1)
async with session_factory() as session:
session.add(Round(status="closed", closed_at=stale_close))
await session.commit()
async with session_factory() as session:
round_ = await open_new_round_if_needed(session)
assert round_.status == "open"