Files
plm-lottery/app/api/routes/rounds.py
T
davideandClaude Sonnet 5 6a857f0e07 Show pending-inclusive balance and per-player round outcome reliably
Balance display: place_bet/request_withdrawal spend whole UTXOs and mark
them spent at broadcast time, well before confirmation, so the confirmed-only
balance could drop by far more than the amount actually moving. Add
compute_pending_balance() (app/wallet/balance.py) to fold the unconfirmed
change from in-flight bet/withdrawal PendingTransactions back in; GET
/users/me now returns pending_balance_sats + has_pending, and the frontend
shows it colored green (settled) or amber (still pending) instead of the
confirmed-only figure.

Round outcome display: the win/lose reveal and the "pagamento al vincitore
in corso" status were fighting over the same UI slot, and the reveal broke
across a page refresh. Now:
- The round-status box (generic phase progress) and the personal win/lose
  box are independent and can both be visible at once.
- The win/lose box only renders for users who actually played in that round
  (new user_played field on GET /rounds/current, via a new optional-auth
  dependency so the endpoint stays usable logged-out).
- The reveal delay is anchored to the round's server-provided closes_at
  instead of a client-side "first seen" timestamp, so repeated reloads can't
  reset it, and the revealed result is persisted in localStorage so it
  survives a refresh even after the round has fully closed.
- GET /users/me/last-round-result is a durable DB-backed backstop for
  players who miss the live window entirely (backgrounded tab, offline).

Also hardens the frontend polling loop: call() now times out instead of
hanging forever, and a session-epoch counter stops an in-flight request from
a previous login from resurrecting a duplicate poll loop after logout.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-23 10:09:12 +02:00

102 lines
3.8 KiB
Python

from datetime import datetime, timedelta, timezone
from fastapi import APIRouter, Depends, Request
from pydantic import BaseModel
from sqlalchemy import func, select
from sqlalchemy.ext.asyncio import AsyncSession
from app.auth.dependencies import get_optional_user
from app.db.models import RoundParticipant, User
from app.db.session import get_session
from app.rounds.config import get_round_config
from app.rounds.service import get_active_round
router = APIRouter(prefix="/rounds", tags=["rounds"])
class CurrentRoundResponse(BaseModel):
server_time: str
round_id: int | None = None
status: str | None = None
opened_at: str | None = None
closes_at: str | None = None
participant_count: int = 0
bet_amount_sats: int
jackpot_sats: int = 0
draw_animation_seconds: int
winner_user_id: int | None = None
winner_amount_sats: int | None = None
draw_block_height: int | None = None
draw_block_hash: str | None = None
chain_tip_height: int | None = None
lottery_paused: bool = False
user_played: bool = False
@router.get("/current", response_model=CurrentRoundResponse)
async def current_round(
request: Request,
session: AsyncSession = Depends(get_session),
user: User | None = Depends(get_optional_user),
) -> CurrentRoundResponse:
config = await get_round_config(session)
round_ = await get_active_round(session)
listener = request.app.state.electrum_listener
chain_tip_height = listener.tip_height or None
if round_ is None:
await session.commit()
return CurrentRoundResponse(
server_time=datetime.now(timezone.utc).isoformat(),
bet_amount_sats=config.bet_amount_sats,
draw_animation_seconds=config.draw_animation_seconds,
chain_tip_height=chain_tip_height,
lottery_paused=config.paused,
)
participant_count = await session.scalar(
select(func.count()).select_from(RoundParticipant).where(RoundParticipant.round_id == round_.id)
) or 0
opened_at = round_.opened_at.replace(tzinfo=timezone.utc)
closes_at = opened_at + timedelta(seconds=config.round_duration_seconds)
# Lets the frontend show the personalized win/lose reveal only to players in
# this round — everyone else (not logged in, or logged in but didn't bet)
# just sees the generic phase progress instead of a "non hai vinto" that
# wouldn't mean anything to them.
user_played = False
if user is not None:
user_played = (
await session.scalar(
select(RoundParticipant).where(
RoundParticipant.round_id == round_.id, RoundParticipant.user_id == user.id
)
)
) is not None
await session.commit()
# Shown to players as "jackpot": the winner's 70% share of the pool (same
# split rounds/scheduler.py applies at payout time), not the full pool —
# what's displayed should match what the winner actually receives.
pool_amount_sats = participant_count * config.bet_amount_sats
jackpot_sats = pool_amount_sats * 70 // 100
return CurrentRoundResponse(
server_time=datetime.now(timezone.utc).isoformat(),
round_id=round_.id,
status=round_.status,
opened_at=opened_at.isoformat(),
closes_at=closes_at.isoformat(),
participant_count=participant_count,
bet_amount_sats=config.bet_amount_sats,
jackpot_sats=jackpot_sats,
draw_animation_seconds=config.draw_animation_seconds,
winner_user_id=round_.winner_user_id,
winner_amount_sats=round_.winner_amount_sats,
draw_block_height=round_.draw_block_height,
draw_block_hash=round_.draw_block_hash,
chain_tip_height=chain_tip_height,
lottery_paused=config.paused,
user_played=user_played,
)