Files
plm-lottery/app/api/routes/rounds.py
T
davide 877a219aa4 Distinguish round-closing sub-phases and anchor cooldown to payout confirmation
Flip status to "closing" the instant the round timer expires, rather than
leaving it "open" (invisible) while in-flight bets confirm — /rounds/current
now surfaces this wait as its own phase instead of collapsing it into
"drawing". _tick() is updated to keep re-checking pending bets while status
is "closing" instead of short-circuiting on the old "status != open" guard.

Also re-stamp closed_at at actual payout confirmation time (not at the
earlier "closing" transition), since round_cooldown_seconds counts from
closed_at — with a short cooldown (e.g. 20s) and ~2 block-time draw+payout
wait, the old anchor meant the cooldown had already elapsed by the time the
round actually closed, making it a no-op.

Expose draw_block_height/draw_block_hash on GET /rounds/current so clients
can show which block the winner was drawn from.
2026-07-22 23:20:55 +02:00

80 lines
3.0 KiB
Python

from datetime import datetime, timedelta, timezone
from fastapi import APIRouter, Depends, Request
from pydantic import BaseModel
from sqlalchemy import func, select
from sqlalchemy.ext.asyncio import AsyncSession
from app.db.models import RoundParticipant
from app.db.session import get_session
from app.rounds.config import get_round_config
from app.rounds.service import get_active_round
router = APIRouter(prefix="/rounds", tags=["rounds"])
class CurrentRoundResponse(BaseModel):
server_time: str
round_id: int | None = None
status: str | None = None
opened_at: str | None = None
closes_at: str | None = None
participant_count: int = 0
bet_amount_sats: int
jackpot_sats: int = 0
draw_animation_seconds: int
winner_user_id: int | None = None
winner_amount_sats: int | None = None
draw_block_height: int | None = None
draw_block_hash: str | None = None
chain_tip_height: int | None = None
lottery_paused: bool = False
@router.get("/current", response_model=CurrentRoundResponse)
async def current_round(request: Request, session: AsyncSession = Depends(get_session)) -> CurrentRoundResponse:
config = await get_round_config(session)
round_ = await get_active_round(session)
listener = request.app.state.electrum_listener
chain_tip_height = listener.tip_height or None
if round_ is None:
await session.commit()
return CurrentRoundResponse(
server_time=datetime.now(timezone.utc).isoformat(),
bet_amount_sats=config.bet_amount_sats,
draw_animation_seconds=config.draw_animation_seconds,
chain_tip_height=chain_tip_height,
lottery_paused=config.paused,
)
participant_count = await session.scalar(
select(func.count()).select_from(RoundParticipant).where(RoundParticipant.round_id == round_.id)
) or 0
opened_at = round_.opened_at.replace(tzinfo=timezone.utc)
closes_at = opened_at + timedelta(seconds=config.round_duration_seconds)
await session.commit()
# Shown to players as "jackpot": the winner's 70% share of the pool (same
# split rounds/scheduler.py applies at payout time), not the full pool —
# what's displayed should match what the winner actually receives.
pool_amount_sats = participant_count * config.bet_amount_sats
jackpot_sats = pool_amount_sats * 70 // 100
return CurrentRoundResponse(
server_time=datetime.now(timezone.utc).isoformat(),
round_id=round_.id,
status=round_.status,
opened_at=opened_at.isoformat(),
closes_at=closes_at.isoformat(),
participant_count=participant_count,
bet_amount_sats=config.bet_amount_sats,
jackpot_sats=jackpot_sats,
draw_animation_seconds=config.draw_animation_seconds,
winner_user_id=round_.winner_user_id,
winner_amount_sats=round_.winner_amount_sats,
draw_block_height=round_.draw_block_height,
draw_block_hash=round_.draw_block_hash,
chain_tip_height=chain_tip_height,
lottery_paused=config.paused,
)